Player Matchup

Danzaburou
Danzaburou
GloryOfMuffins
Danzaburou
Level 128
God Stats
1W - 0L
1,536 SR
Queue Stats
421W - 70L
1,919 Elo+
Party 1
Osiris
Osiris
Nezurb
Osiris
Level 29
God Stats
7W - 0L
2,101 SR
Queue Stats
120W - 23L
1,911 Elo+
Party 1
Tiamat
Tiamat
SyrianShadowball
Tiamat
Level 17
God Stats
1W - 0L
1,834 SR
Queue Stats
20W - 2L
1,883 Elo+
Party 1
Cthulhu
Cthulhu
Toobahh
Cthulhu
Level 10
God Stats
21W - 2L
1,902 SR
Queue Stats
204W - 29L
1,896 Elo+
Party 1
Gilgamesh
Gilgamesh
stàv
Gilgamesh
Level 154
God Stats
18W - 5L
1,825 SR
Queue Stats
130W - 52L
1,799 Elo+
Party 1
Team Averages
Level 68
1,840 SR
1,882 Elo+

VS

Team Averages
Level 66
1,695 SR
1,649 Elo+
Cupid
Cupid
BewareofBudgie
Cupid
Level 123
God Stats
6W - 1L
1,721 SR
Queue Stats
398W - 255L
1,729 Elo+
Party 2
Ares
Ares
DingleBerryFairy
Ares
Level 41
God Stats
15W - 3L
2,111 SR
Queue Stats
154W - 51L
1,795 Elo+
Party 2
Loki
Loki
Grumpalumpacus
Loki
Level 64
God Stats
16W - 6L
1,741 SR
Queue Stats
190W - 81L
1,795 Elo+
Party 2
Hercules
Hercules
Jergernaut88
Hercules
Level 58
God Stats
6W - 5L
1,513 SR
Queue Stats
73W - 42L
1,464 Elo+
Party 2
Vulcan
Vulcan
R1sKyB1scuit525
Vulcan
Level 45
God Stats
2W - 5L
1,387 SR
Queue Stats
143W - 161L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GloryOfMuffins
Danzaburou
19
11 / 5 / 16
13,877
1,156
16,968
13,981
5,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Osiris
Nezurb
Osiris
19
1 / 3 / 29
12,131
1,011
15,757
11,956
14,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 2 / 19
13,790
1,149
28,033
10,079
7,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Toobahh
Cthulhu
19
7 / 3 / 22
13,300
1,108
21,650
15,502
8,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
stàv
Gilgamesh
19
9 / 5 / 21
14,041
1,170
21,079
21,339
15,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 13
11,845
987
15,716
18,928
6,957
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 8 / 11
10,895
908
11,803
22,648
24,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
14 / 9 / 3
15,387
1,282
15,814
22,612
9,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Jergernaut88
Hercules
18
0 / 9 / 13
10,922
910
6,287
26,778
22,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 7 / 13
11,167
931
12,659
18,576
7,329
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
71
37
Kills
18
18
Deaths
37
107
Assists
53
Player
Kills
Deaths
Assists
KDA
L
3
4
13
2.38
L
1
8
11
0.81
W
Danzaburou
GloryOfMuffins
Danzaburou
11
5
16
3.8
L
14
9
3
1.72
L
Hercules
Jergernaut88
Hercules
0
9
13
0.72
W
Osiris
Nezurb
Osiris
1
3
29
5.17
L
0
7
13
0.93
W
9
2
19
9.25
W
Cthulhu
Toobahh
Cthulhu
7
3
22
6
W
Gilgamesh
stàv
Gilgamesh
9
5
21
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,487
Damage
62,279
72,857
Taken
109,542
51,337
Mitigated
70,253
8,542
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,716
8,874
1,437
1,253
18,928
6,957
0
9,506
9,362
0
37,503
L
11,803
246
0
0
22,648
24,661
0
8,827
13,432
24,428
0
W
Danzaburou
GloryOfMuffins
Danzaburou
16,968
8,434
0
2,564
13,981
5,691
0
5,099
8,882
0
37,897
L
15,814
3,613
0
311
22,612
9,145
0
9,788
12,559
0
44,796
L
Hercules
Jergernaut88
Hercules
6,287
1,084
243
4,648
26,778
22,161
0
13,286
13,222
0
22,211
W
Osiris
Nezurb
Osiris
15,757
1,121
0
1,120
11,956
14,340
0
4,919
6,709
0
30,059
L
12,659
2,537
0
65
18,576
7,329
0
9,425
8,851
35,988
0
W
28,033
1,392
0
2,276
10,079
7,795
0
3,608
6,471
56,846
0
W
Cthulhu
Toobahh
Cthulhu
21,650
1,024
1,416
932
15,502
8,405
0
5,979
9,523
51,231
0
W
Gilgamesh
stàv
Gilgamesh
21,079
7,281
0
234
21,339
15,106
0
4,857
16,066
1,254
32,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,139
Gold Earned
60,216
274
Minions Killed
237
9
Camps Cleared
8
1,251,058
Distance Traveled
1,131,703
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,845
987
64
5
3
225,389
0
L
Ares
10,895
908
19
2
0
236,063
0
W
Danzaburou
13,877
1,156
59
5
1
229,204
0
L
Loki
15,387
1,282
47
4
4
232,310
0
L
Hercules
10,922
910
37
3
0
237,698
0
W
Osiris
12,131
1,011
38
3
0
265,038
0
L
Vulcan
11,167
931
70
6
1
200,243
2
W
Tiamat
13,790
1,149
63
5
6
254,464
0
W
Cthulhu
13,300
1,108
93
8
0
259,054
0
W
Gilgamesh
14,041
1,170
21
2
2
243,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role