Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ALEX 07 PR
Anhur
Level 10
God Stats
4W - 7L
1,648 SR
Queue Stats
76W - 71L
1,565 Elo+
Party 1
Merlin
Merlin
HarMsz
Merlin
Level 17
God Stats
17W - 11L
1,671 SR
Queue Stats
54W - 53L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
Trenzalore
Gilgamesh
Level 28
God Stats
1W - 1L
1,240 SR
Queue Stats
17W - 11L
1,488 Elo+
Solo
Team Averages
Level 38
1,512 SR
1,520 Elo+

VS

Team Averages
Level 10
1,648 SR
1,637 Elo+
Bellona
Bellona
BunnyGirlUwU
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,600 Elo+
Party 2
Chiron
Chiron
MataJotos115
Chiron
Level 18
God Stats
24W - 12L
1,874 SR
Queue Stats
351W - 284L
1,588 Elo+
Solo
Serqet
Serqet
Ranger042
Serqet
Level 23
God Stats
4W - 4L
1,645 SR
Queue Stats
81W - 69L
1,602 Elo+
Solo
Kukulkan
Kukulkan
Xn1c00
Kukulkan
Level 2
God Stats
3W - 4L
1,723 SR
Queue Stats
24W - 14L
1,733 Elo+
Solo
Sylvanus
Sylvanus
femboydesaia
Sylvanus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
4 / 0 / 2
4,118
824
1,968
2,766
706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
 
Bacchus
6
0 / 0 / 4
3,688
738
2,253
2,946
1,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
6
2 / 1 / 1
3,669
734
1,674
2,115
439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Merlin
HarMsz
Merlin
6
0 / 0 / 1
3,664
733
545
777
128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Trenzalore
Gilgamesh
6
1 / 0 / 0
3,947
789
1,602
3,092
893

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BunnyGirlUwU
Bellona
4
0 / 1 / 0
2,816
563
1,205
2,324
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
5
1 / 2 / 0
3,278
656
1,683
4,035
802
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
Ranger042
Serqet
6
0 / 2 / 0
3,256
651
969
3,478
668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Kukulkan
Xn1c00
Kukulkan
1
0 / 0 / 0
930
186
0
0
0
Sylvanus
femboydesaia
Sylvanus
4
0 / 2 / 1
2,915
583
1,022
2,325
664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
7
Kills
1
1
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
W
Bacchus
 
Bacchus
0
0
4
2
W
Anhur
2
1
1
2.5
L
Bellona
BunnyGirlUwU
Bellona
0
1
0
0
W
Merlin
HarMsz
Merlin
0
0
1
0.5
L
Chiron
1
2
0
0.5
L
Serqet
Ranger042
Serqet
0
2
0
0
W
Gilgamesh
Trenzalore
Gilgamesh
1
0
0
1
L
Kukulkan
Xn1c00
Kukulkan
0
0
0
0
L
Sylvanus
femboydesaia
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,042
Damage
4,879
11,696
Taken
12,162
3,521
Mitigated
3,476
4,395
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,968
870
0
671
2,766
706
0
131
2,635
0
13,541
W
Bacchus
 
Bacchus
2,253
391
0
750
2,946
1,355
0
543
2,322
8,131
0
W
Anhur
1,674
943
0
700
2,115
439
0
212
1,903
0
11,127
L
Bellona
BunnyGirlUwU
Bellona
1,205
507
0
275
2,324
1,342
0
0
2,324
0
4,640
W
Merlin
HarMsz
Merlin
545
82
0
627
777
128
544
0
777
11,660
0
L
Chiron
1,683
327
70
1,765
4,035
802
0
1,183
2,852
0
14,494
L
Serqet
Ranger042
Serqet
969
236
0
480
3,478
668
0
459
2,933
0
10,831
W
Gilgamesh
Trenzalore
Gilgamesh
1,602
529
0
1,647
3,092
893
0
0
3,092
0
13,087
L
Kukulkan
Xn1c00
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
femboydesaia
Sylvanus
1,022
545
328
375
2,325
664
0
1,070
1,255
2,222
390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,086
Gold Earned
13,195
131
Minions Killed
74
0
Camps Cleared
0
459,015
Distance Traveled
401,925
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,118
824
31
6
0
95,172
2
W
Bacchus
3,688
738
18
4
0
102,122
0
W
Anhur
3,669
734
27
5
0
85,942
1
L
Bellona
2,816
563
9
2
0
106,486
1
W
Merlin
3,664
733
30
6
0
84,562
0
L
Chiron
3,278
656
29
6
0
90,541
1
L
Serqet
3,256
651
31
6
0
97,750
0
W
Gilgamesh
3,947
789
25
5
0
91,217
0
L
Kukulkan
930
186
0
0
0
0
0
L
Sylvanus
2,915
583
5
1
0
107,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role