Player Matchup

Cthulhu
Cthulhu
JJD1313
Cthulhu
Level 17
God Stats
2W - 3L
1,659 SR
Queue Stats
14W - 11L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
Plashen
Gilgamesh
Level 25
God Stats
21W - 15L
1,770 SR
Queue Stats
348W - 245L
1,623 Elo+
Solo
Izanami
Izanami
QUITUCHO
Izanami
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 100L
1,493 Elo+
Solo
Sol
Sol
Talal201
Sol
Level 26
God Stats
37W - 33L
1,177 SR
Queue Stats
252W - 282L
1,371 Elo+
Solo
Guan Yu
Guan Yu
bignicker69420
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 75L
1,700 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,543 Elo+

VS

Team Averages
Level 24
1,615 SR
1,559 Elo+
Vamana
Vamana
AoPSkips
Vamana
Level 18
God Stats
9W - 13L
1,434 SR
Queue Stats
9W - 13L
1,418 Elo+
Solo
Arachne
Arachne
KawaiiZamaii
Arachne
Level 28
God Stats
14W - 6L
1,695 SR
Queue Stats
131W - 111L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Kwystal
Cernunnos
Level 20
God Stats
5W - 0L
1,893 SR
Queue Stats
136W - 33L
1,948 Elo+
Solo
Yemoja
Yemoja
LukaLune
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,313 Elo+
Solo
Ra
Ra
Porotus8279
Ra
Level 27
God Stats
18W - 14L
1,551 SR
Queue Stats
88W - 70L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JJD1313
Cthulhu
6
0 / 5 / 1
4,120
412
2,413
7,997
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Plashen
Gilgamesh
10
2 / 0 / 0
5,764
576
2,831
8,447
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Izanami
QUITUCHO
Izanami
9
0 / 3 / 1
5,233
523
1,833
5,559
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 1
4,831
483
2,660
6,431
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 7 / 0
4,210
421
1,104
7,486
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AoPSkips
Vamana
10
0 / 0 / 2
5,558
556
2,000
3,731
1,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+75
Health

Arachne
KawaiiZamaii
Arachne
11
5 / 1 / 2
6,372
637
4,589
5,165
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
Kwystal
Cernunnos
11
9 / 0 / 1
6,775
678
9,519
5,671
1,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
LukaLune
Yemoja
9
0 / 1 / 7
5,963
596
2,143
3,324
1,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 0 / 3
6,700
670
4,454
3,463
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
20
20
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vamana
AoPSkips
Vamana
0
0
2
1
L
Cthulhu
JJD1313
Cthulhu
0
5
1
0.1
W
Arachne
KawaiiZamaii
Arachne
5
1
2
6
W
Cernunnos
Kwystal
Cernunnos
9
0
1
9.5
W
Yemoja
LukaLune
Yemoja
0
1
7
3.5
L
Gilgamesh
Plashen
Gilgamesh
2
0
0
2
W
6
0
3
7.5
L
Izanami
QUITUCHO
Izanami
0
3
1
0.17
L
0
5
1
0.1
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,841
Damage
22,705
35,920
Taken
21,354
15,618
Mitigated
8,013
3,642
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AoPSkips
Vamana
2,000
715
0
1,501
3,731
1,790
0
254
3,447
0
25,586
L
Cthulhu
JJD1313
Cthulhu
2,413
178
0
375
7,997
5,629
0
1,632
6,305
10,495
0
W
Arachne
KawaiiZamaii
Arachne
4,589
3,641
0
1,256
5,165
2,115
148
1,431
3,524
0
31,788
W
Cernunnos
Kwystal
Cernunnos
9,519
4,833
0
668
5,671
1,522
290
1,045
4,476
0
42,869
W
Yemoja
LukaLune
Yemoja
2,143
571
472
1,116
3,324
1,375
304
690
2,424
8,879
0
L
Gilgamesh
Plashen
Gilgamesh
2,831
448
0
726
8,447
2,867
0
1,105
7,102
0
32,785
W
4,454
411
462
1,655
3,463
1,211
102
1,293
2,170
38,743
0
L
Izanami
QUITUCHO
Izanami
1,833
759
0
507
5,559
1,542
0
498
5,061
0
28,987
L
2,660
1,044
0
1,365
6,431
1,553
0
2,004
4,427
18,558
0
L
1,104
274
185
484
7,486
4,027
0
1,358
6,128
0
15,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,158
Gold Earned
31,368
217
Minions Killed
288
0
Camps Cleared
0
930,007
Distance Traveled
947,109
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,558
556
39
4
0
189,299
4
L
Cthulhu
4,120
412
17
2
0
173,971
1
W
Arachne
6,372
637
74
7
0
194,030
0
W
Cernunnos
6,775
678
79
8
0
179,567
2
W
Yemoja
5,963
596
14
1
0
185,271
0
L
Gilgamesh
5,764
576
68
7
0
220,475
1
W
Ra
6,700
670
82
8
0
198,942
0
L
Izanami
5,233
523
62
6
0
201,885
0
L
Sol
4,831
483
44
4
0
165,510
0
L
Guan Yu
4,210
421
26
3
0
168,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role