Player Matchup

Osiris
Osiris
AImightyZeus480
Osiris
Level 61
God Stats
4W - 3L
1,513 SR
Queue Stats
122W - 120L
1,472 Elo+
Party 1
Fafnir
Fafnir
BigJuicyMeet
Fafnir
Level 83
God Stats
10W - 10L
1,469 SR
Queue Stats
146W - 121L
1,523 Elo+
Party 1
Gilgamesh
Gilgamesh
KaozControI
Gilgamesh
Level 121
God Stats
38W - 27L
1,605 SR
Queue Stats
396W - 354L
1,585 Elo+
Party 1
Izanami
Izanami
RDU_MeetStranglr
Izanami
Level 64
God Stats
28W - 16L
1,733 SR
Queue Stats
62W - 53L
1,556 Elo+
Party 1
Eset
Eset
drsyberia
Eset
Level 117
God Stats
30W - 30L
1,469 SR
Queue Stats
1,004W - 1,129L
1,309 Elo+
Solo
Team Averages
Level 89
1,558 SR
1,489 Elo+

VS

Team Averages
Level 117
1,443 SR
1,509 Elo+
Gilgamesh
Gilgamesh
CHIPBO99
Gilgamesh
Level 126
God Stats
8W - 3L
1,636 SR
Queue Stats
229W - 203L
1,525 Elo+
Party 3
Raijin
Raijin
JSIZZEL7818
Raijin
Level 127
God Stats
2W - 4L
1,206 SR
Queue Stats
113W - 97L
1,529 Elo+
Party 3
Awilix
Awilix
KingGoomba19
Awilix
Level 149
God Stats
9W - 9L
1,686 SR
Queue Stats
385W - 382L
1,499 Elo+
Solo
Izanami
Izanami
UwUxMegumin
Izanami
Level 80
God Stats
16W - 11L
1,454 SR
Queue Stats
472W - 516L
1,477 Elo+
Party 2
Khepri
Khepri
turtleking262
Khepri
Level 105
God Stats
12W - 17L
1,236 SR
Queue Stats
377W - 405L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,448
450
6,259
16,639
12,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
15
3 / 5 / 9
9,447
450
9,720
16,082
13,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
KaozControI
Gilgamesh
18
14 / 4 / 5
12,268
584
18,581
18,266
13,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 10 / 6
10,363
493
19,771
21,194
7,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
14
1 / 8 / 3
8,563
408
6,232
12,978
4,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHIPBO99
Gilgamesh
18
10 / 7 / 3
13,212
629
14,524
19,155
15,407
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
18
6 / 5 / 10
12,079
575
14,881
14,406
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
17
7 / 4 / 13
11,403
543
15,089
14,852
7,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
UwUxMegumin
Izanami
19
7 / 6 / 7
12,270
584
13,778
16,913
6,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 3 / 16
10,624
506
6,034
15,802
16,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
83
25
Kills
34
35
Deaths
25
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
Fafnir
3
5
9
1.5
W
Gilgamesh
CHIPBO99
Gilgamesh
10
7
3
1.64
W
Raijin
6
5
10
2.2
L
Gilgamesh
KaozControI
Gilgamesh
14
4
5
4.13
W
Awilix
7
4
13
3.38
L
6
10
6
0.9
W
Izanami
UwUxMegumin
Izanami
7
6
7
1.75
L
Eset
1
8
3
0.31
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,563
Damage
64,306
85,159
Taken
81,128
50,793
Mitigated
51,850
21,308
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,259
3,705
0
2,858
16,639
12,378
1,162
2,926
13,563
0
49,477
L
Fafnir
9,720
2,191
1,434
5,231
16,082
13,132
64
3,717
12,335
24,517
0
W
Gilgamesh
CHIPBO99
Gilgamesh
14,524
4,036
0
1,556
19,155
15,407
598
2,218
16,937
2,981
58,085
W
Raijin
14,881
745
136
2,267
14,406
6,102
1,282
3,434
10,972
68,016
0
L
Gilgamesh
KaozControI
Gilgamesh
18,581
5,619
0
2,888
18,266
13,364
0
5,184
12,739
0
66,848
W
Awilix
15,089
5,574
0
951
14,852
7,021
0
4,132
10,720
0
73,346
L
19,771
15,032
0
6,049
21,194
7,589
1,877
3,427
17,707
0
79,873
W
Izanami
UwUxMegumin
Izanami
13,778
9,812
0
4,141
16,913
6,773
1,208
3,848
13,065
0
109,655
L
Eset
6,232
233
248
2,600
12,978
4,330
144
5,549
7,037
48,625
0
W
6,034
1,228
0
3,265
15,802
16,547
170
3,919
11,883
26,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,089
Gold Earned
59,588
453
Minions Killed
543
0
Camps Cleared
0
1,739,608
Distance Traveled
2,001,609
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,448
450
98
5
0
345,892
0
L
Fafnir
9,447
450
33
2
0
339,087
2
W
Gilgamesh
13,212
629
111
5
0
383,918
2
W
Raijin
12,079
575
122
6
0
384,182
1
L
Gilgamesh
12,268
584
112
5
0
439,013
5
W
Awilix
11,403
543
113
5
0
453,982
3
L
Izanami
10,363
493
135
6
0
283,654
1
W
Izanami
12,270
584
169
8
0
365,079
0
L
Eset
8,563
408
75
4
0
331,962
3
W
Khepri
10,624
506
28
1
0
414,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role