Player Matchup

Achilles
Achilles
CheckdOutMedusa
Achilles
Level 110
God Stats
3W - 5L
1,390 SR
Queue Stats
471W - 538L
1,474 Elo+
Party 2
Merlin
Merlin
Clydefrog24
Merlin
Level 26
God Stats
10W - 11L
1,478 SR
Queue Stats
28W - 17L
1,556 Elo+
Party 2
Mulan
Mulan
ScaryTerry1994
Mulan
Level 87
God Stats
4W - 7L
1,495 SR
Queue Stats
285W - 301L
1,472 Elo+
Party 2
Team Averages
Level 74
1,454 SR
1,501 Elo+

VS

Team Averages
Level 16
1,403 SR
1,457 Elo+
Agni
Agni
Garthanchuum
Agni
Level 17
God Stats
1W - 1L
1,210 SR
Queue Stats
2W - 3L
1,435 Elo+
Party 1
Chaac
Chaac
Ya Boi Jewwy
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Loki
Loki
ya boi lil dizz
Loki
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 5 / 1
7,862
605
5,370
18,259
11,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
12
1 / 4 / 1
8,457
651
9,354
6,217
1,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 8 / 1
8,059
620
4,530
12,665
9,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 12
9,491
730
10,846
6,626
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 12
9,233
710
8,350
11,492
10,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
10 / 1 / 6
10,431
802
11,136
7,488
2,763
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
5
1
0.3
L
Merlin
1
4
1
0.38
W
4
0
12
10
L
0
8
1
0.06
W
3
1
12
9
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,254
Damage
30,332
37,141
Taken
25,606
23,609
Mitigated
15,241
7,923
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,370
1,662
311
3,723
18,259
11,693
0
4,630
13,327
0
10,997
L
Merlin
9,354
1,105
0
928
6,217
1,948
0
1,611
4,426
42,703
0
W
10,846
693
0
1,726
6,626
1,914
552
2,752
3,874
40,877
0
L
4,530
222
918
2,043
12,665
9,968
0
5,237
7,042
0
17,577
W
8,350
1,196
0
3,687
11,492
10,564
250
5,083
6,409
2,249
26,129
W
11,136
4,364
0
0
7,488
2,763
257
1,610
5,878
0
52,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,378
Gold Earned
29,155
116
Minions Killed
161
0
Camps Cleared
0
692,010
Distance Traveled
786,375
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,862
605
24
2
0
240,627
0
L
Merlin
8,457
651
73
6
0
230,704
0
W
Agni
9,491
730
62
5
0
263,117
0
L
Mulan
8,059
620
19
1
0
220,679
0
W
Chaac
9,233
710
31
2
0
258,807
1
W
Loki
10,431
802
68
5
0
264,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role