Player Matchup

Medusa
Medusa
ConnivingHalo62
Medusa
Level 127
God Stats
0W - 1L
1,197 SR
Queue Stats
112W - 79L
1,537 Elo+
Party 2
Ymir
Ymir
FunkyMonkey6213
Ymir
Level 47
God Stats
12W - 7L
1,583 SR
Queue Stats
30W - 20L
1,791 Elo+
Party 2
Chronos
Chronos
WhatsUpPeople98
Chronos
Level 136
God Stats
1W - 2L
1,581 SR
Queue Stats
93W - 75L
1,525 Elo+
Party 2
Team Averages
Level 103
1,453 SR
1,618 Elo+

VS

Team Averages
Level 101
1,610 SR
1,472 Elo+
Baron Samedi
Baron Samedi
JonathanSavior
Baron Samedi
Level 138
God Stats
3W - 1L
1,729 SR
Queue Stats
101W - 113L
1,553 Elo+
Party 1
Arachne
Arachne
guitarsobelisk
Arachne
Level 160
God Stats
7W - 3L
1,570 SR
Queue Stats
908W - 1,075L
1,455 Elo+
Party 1
Xbalanque
Xbalanque
x2autoauto3x
Xbalanque
Level 5
God Stats
3W - 3L
1,532 SR
Queue Stats
7W - 3L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,707
701
5,310
9,136
2,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
6,648
604
2,941
10,578
5,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 3
7,489
681
3,143
8,601
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JonathanSavior
Baron Samedi
12
2 / 0 / 11
8,406
764
6,664
3,853
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 1 / 6
8,007
728
5,200
8,044
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
x2autoauto3x
Xbalanque
13
8 / 2 / 4
9,318
847
13,062
8,107
2,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
14
14
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
0
6
0
0
W
Baron Samedi
JonathanSavior
Baron Samedi
2
0
11
7.5
L
0
4
3
0.38
W
4
1
6
7
W
Xbalanque
x2autoauto3x
Xbalanque
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,394
Damage
24,926
28,315
Taken
20,004
10,299
Mitigated
8,362
5,960
Healing
8,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,310
2,225
0
1,861
9,136
2,186
0
681
8,331
0
36,314
L
2,941
438
0
2,357
10,578
5,527
0
3,413
6,851
10,749
0
W
Baron Samedi
JonathanSavior
Baron Samedi
6,664
538
513
1,365
3,853
1,605
549
1,986
1,867
27,382
0
L
3,143
582
0
1,742
8,601
2,586
0
1,984
6,461
20,381
1,665
W
5,200
3,893
0
3,492
8,044
3,980
766
2,419
5,625
0
23,305
W
Xbalanque
x2autoauto3x
Xbalanque
13,062
2,533
0
2,743
8,107
2,777
1,847
1,734
6,373
0
55,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,844
Gold Earned
25,731
156
Minions Killed
154
0
Camps Cleared
0
564,670
Distance Traveled
616,945
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,707
701
68
6
0
198,768
3
L
Ymir
6,648
604
30
3
0
181,903
1
W
Baron Samedi
8,406
764
50
5
0
194,129
2
L
Chronos
7,489
681
58
5
0
183,999
3
W
Arachne
8,007
728
28
3
0
199,905
5
W
Xbalanque
9,318
847
76
7
0
222,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role