Player Matchup

Skadi
Skadi
Blacknaa
Skadi
Level 128
God Stats
48W - 35L
1,618 SR
Queue Stats
179W - 197L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
FaDe-_R3aCTiOn
Zhong Kui
Level 66
God Stats
10W - 4L
1,644 SR
Queue Stats
215W - 161L
1,570 Elo+
Solo
Tyr
Tyr
barkyj
Tyr
Level 127
God Stats
6W - 6L
1,271 SR
Queue Stats
645W - 600L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
dragonkiller312
Gilgamesh
Level 125
God Stats
9W - 3L
1,539 SR
Queue Stats
243W - 245L
1,468 Elo+
Party 2
Athena
Athena
penalty killer
Athena
Level 97
God Stats
1W - 3L
1,278 SR
Queue Stats
123W - 125L
1,463 Elo+
Solo
Team Averages
Level 109
1,470 SR
1,508 Elo+

VS

Team Averages
Level 129
1,461 SR
1,482 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Captinkuchiki909
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 72L
1,441 Elo+
Party 3
Set
Set
dman2386
Set
Level 157
God Stats
20W - 15L
1,500 SR
Queue Stats
517W - 488L
1,453 Elo+
Party 1
Ymir
Ymir
itachi2567
Ymir
Level 123
God Stats
1W - 4L
1,307 SR
Queue Stats
44W - 46L
1,466 Elo+
Party 3
Ullr
Ullr
shadesoflegend
Ullr
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 52L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Blacknaa
Skadi
18
3 / 4 / 4
11,399
543
10,562
11,931
4,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
FaDe-_R3aCTiOn
Zhong Kui
20
6 / 0 / 5
12,601
600
10,561
11,893
9,212
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
barkyj
Tyr
18
7 / 2 / 6
11,918
568
13,590
16,572
19,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
dragonkiller312
Gilgamesh
19
12 / 0 / 3
12,211
581
15,414
14,189
9,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 1 / 13
10,657
507
9,033
17,770
17,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
0 / 7 / 0
8,713
415
6,000
14,000
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Captinkuchiki909
Danzaburou
13
1 / 7 / 0
8,606
410
5,050
11,935
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
4 / 5 / 0
9,581
456
10,570
17,777
7,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 3
8,358
398
7,167
16,698
13,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 6 / 3
8,244
393
7,344
15,092
4,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
31
Kills
7
7
Deaths
31
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
7
0
0
W
Skadi
Blacknaa
Skadi
3
4
4
1.25
L
Danzaburou
Captinkuchiki909
Danzaburou
1
7
0
0.14
W
Zhong Kui
FaDe-_R3aCTiOn
Zhong Kui
6
0
5
8.5
W
Tyr
barkyj
Tyr
7
2
6
5
L
4
5
0
0.8
W
Gilgamesh
dragonkiller312
Gilgamesh
12
0
3
13.5
L
0
6
3
0.25
W
3
1
13
9.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,160
Damage
36,131
72,355
Taken
75,502
59,140
Mitigated
35,085
24,383
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,000
893
0
2,369
14,000
4,872
0
5,488
8,512
53,427
0
W
Skadi
Blacknaa
Skadi
10,562
5,718
0
2,883
11,931
4,457
2,502
4,031
7,836
0
91,116
L
Danzaburou
Captinkuchiki909
Danzaburou
5,050
2,160
0
1,729
11,935
4,199
1,110
868
11,067
0
34,067
W
Zhong Kui
FaDe-_R3aCTiOn
Zhong Kui
10,561
1,017
0
8,139
11,893
9,212
155
3,188
8,509
109,285
0
W
Tyr
barkyj
Tyr
13,590
1,115
0
6,394
16,572
19,043
16
356
16,206
622
70,749
L
10,570
5,603
0
1,218
17,777
7,982
0
4,539
13,238
0
74,786
W
Gilgamesh
dragonkiller312
Gilgamesh
15,414
4,475
0
1,877
14,189
9,187
927
2,119
11,898
0
82,077
L
7,167
584
0
823
16,698
13,034
129
3,915
12,783
33,833
0
W
9,033
2,687
0
5,090
17,770
17,241
198
2,977
14,739
34,621
0
L
7,344
3,106
0
1,815
15,092
4,998
0
4,955
10,137
0
47,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,786
Gold Earned
43,502
673
Minions Killed
462
0
Camps Cleared
0
2,118,523
Distance Traveled
1,793,278
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,713
415
121
6
0
358,759
11
W
Skadi
11,399
543
160
8
0
357,396
11
L
Danzaburou
8,606
410
66
3
0
318,991
1
W
Zhong Kui
12,601
600
187
9
0
389,197
2
W
Tyr
11,918
568
144
7
0
443,598
1
L
Set
9,581
456
125
6
0
433,675
0
W
Gilgamesh
12,211
581
136
6
0
478,358
0
L
Ymir
8,358
398
56
3
0
319,982
5
W
Athena
10,657
507
46
2
0
449,974
4
L
Ullr
8,244
393
94
4
0
361,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role