Player Matchup

Nemesis
Nemesis
Erhaus
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 144L
1,358 Elo+
Party 2
Horus
Horus
Felu1406
Horus
Level 37
God Stats
16W - 24L
1,332 SR
Queue Stats
89W - 121L
1,323 Elo+
Party 2
Ra
Ra
GMrBean
Ra
Level 5
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 1L
1,612 Elo+
Solo
Anhur
Anhur
Pell_Zampierry
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
998 Elo+
Solo
Artemis
Artemis
Viv4r
Artemis
Level 26
God Stats
8W - 11L
1,360 SR
Queue Stats
76W - 90L
1,230 Elo+
Solo
Team Averages
Level 18
1,477 SR
1,304 Elo+

VS

Team Averages
Level 27
1,599 SR
1,396 Elo+
Kali
Kali
ElChapizi
Kali
Level 13
God Stats
3W - 0L
1,839 SR
Queue Stats
15W - 16L
1,388 Elo+
Party 1
Osiris
Osiris
McLovin_deRose
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
XGultarX
Apollo
Level 18
God Stats
21W - 8L
1,657 SR
Queue Stats
114W - 93L
1,516 Elo+
Solo
Yemoja
Yemoja
banfield2003
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,271 Elo+
Party 1
Merlin
Merlin
luca270249
Merlin
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 22L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Erhaus
Nemesis
12
3 / 3 / 1
8,098
506
5,662
11,965
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Felu1406
Horus
12
2 / 4 / 0
7,571
473
2,589
8,994
4,235
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 8 / 0
6,180
386
3,287
8,791
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 10 / 2
5,741
359
1,600
10,887
3,370
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Viv4r
Artemis
11
0 / 7 / 2
7,129
446
6,146
10,098
5,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
10 / 1 / 6
9,873
617
8,405
10,465
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 1 / 3
8,056
504
3,987
8,306
4,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
XGultarX
Apollo
14
10 / 2 / 6
9,370
586
13,082
10,465
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
13
2 / 0 / 8
8,938
559
1,246
2,041
1,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
luca270249
Merlin
14
5 / 1 / 7
9,194
575
7,944
5,329
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
5
Kills
31
32
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kali
10
1
6
13
L
Nemesis
Erhaus
Nemesis
3
3
1
1.17
L
Horus
Felu1406
Horus
2
4
0
0.5
L
0
8
0
0
W
4
1
3
5.5
L
0
10
2
0.1
L
Artemis
Viv4r
Artemis
0
7
2
0.14
W
Apollo
XGultarX
Apollo
10
2
6
6.5
W
Yemoja
2
0
8
6
W
Merlin
luca270249
Merlin
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,284
Damage
34,664
50,735
Taken
36,606
19,676
Mitigated
16,650
5,104
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
8,405
4,698
0
3,944
10,465
5,112
1,893
233
10,192
0
50,452
L
Nemesis
Erhaus
Nemesis
5,662
1,882
0
2,378
11,965
4,235
0
1,486
10,479
0
32,353
L
Horus
Felu1406
Horus
2,589
1,404
374
1,228
8,994
4,235
0
1,859
7,135
0
23,931
L
3,287
476
64
420
8,791
2,833
0
2,871
5,920
25,664
0
W
3,987
1,372
0
3,338
8,306
4,576
408
490
7,784
0
28,750
L
1,600
860
68
72
10,887
3,370
0
2,540
8,347
0
10,738
L
Artemis
Viv4r
Artemis
6,146
4,502
0
500
10,098
5,003
758
434
9,664
0
28,997
W
Apollo
XGultarX
Apollo
13,082
10,276
0
4,468
10,465
3,891
3,011
593
9,810
0
61,807
W
Yemoja
1,246
459
1,107
330
2,041
1,289
624
33
1,992
15,158
0
W
Merlin
luca270249
Merlin
7,944
225
0
1,192
5,329
1,782
1,006
1,596
3,541
53,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,719
Gold Earned
45,431
234
Minions Killed
381
0
Camps Cleared
0
1,237,781
Distance Traveled
1,381,232
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,873
617
93
6
0
328,485
3
L
Nemesis
8,098
506
70
4
0
273,584
0
L
Horus
7,571
473
46
3
0
280,149
5
L
Ra
6,180
386
60
4
0
272,703
0
W
Osiris
8,056
504
55
3
0
242,517
2
L
Anhur
5,741
359
12
1
0
201,888
3
L
Artemis
7,129
446
46
3
0
209,457
0
W
Apollo
9,370
586
96
6
0
266,528
4
W
Yemoja
8,938
559
35
2
0
256,495
0
W
Merlin
9,194
575
102
6
0
287,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role