Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Lenorix
Janus
Level 98
God Stats
8W - 6L
1,483 SR
Queue Stats
34W - 21L
1,633 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kain13
Cu Chulainn
Level 122
God Stats
0W - 2L
1,620 SR
Queue Stats
59W - 62L
1,626 Elo+
Party 1
Team Averages
Level 126
1,534 SR
1,586 Elo+

VS

Team Averages
Level 14
1,638 SR
1,796 Elo+
Fafnir
Fafnir
ResplendentHD
Fafnir
Level 8
God Stats
2W - 0L
1,560 SR
Queue Stats
4W - 0L
1,791 Elo+
Party 2
Anubis
Anubis
TheShaftGiver
Anubis
Level 19
God Stats
2W - 0L
1,820 SR
Queue Stats
10W - 2L
1,774 Elo+
Party 2
Mercury
Mercury
lordoverskulls
Mercury
Level 16
God Stats
1W - 0L
1,534 SR
Queue Stats
4W - 2L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
11 / 5 / 10
14,602
730
14,302
18,356
8,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Lenorix
Janus
18
6 / 8 / 13
13,776
689
15,349
13,619
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
kain13
Cu Chulainn
17
6 / 5 / 15
13,876
694
14,888
18,728
18,854
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 8
15,765
788
19,165
25,263
20,213
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
7 / 9 / 6
13,625
681
12,556
16,556
7,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 11 / 9
12,753
638
8,318
17,833
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
41
23
Kills
18
18
Deaths
23
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
11
5
10
3.2
L
Janus
Lenorix
Janus
6
8
13
1.56
W
9
3
8
4.33
W
7
9
6
1.11
L
Cu Chulainn
kain13
Cu Chulainn
6
5
15
2.7
W
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,539
Damage
40,039
50,703
Taken
59,652
31,892
Mitigated
33,026
7,374
Healing
11,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,302
1,422
0
6,194
18,356
8,979
1,516
12,863
5,493
0
73,822
L
Janus
Lenorix
Janus
15,349
1,112
0
1,180
13,619
4,059
867
10,152
3,467
65,618
0
W
19,165
3,366
0
7,740
25,263
20,213
387
8,392
16,419
46,446
0
W
12,556
508
0
3,003
16,556
7,113
1,246
2,651
13,739
83,830
0
L
Cu Chulainn
kain13
Cu Chulainn
14,888
2,744
0
0
18,728
18,854
622
8,861
9,867
3,583
32,429
W
8,318
3,414
0
405
17,833
5,700
1,133
5,262
12,360
0
37,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,254
Gold Earned
42,143
202
Minions Killed
206
0
Camps Cleared
0
987,408
Distance Traveled
823,439
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
14,602
730
70
4
0
347,290
3
L
Janus
13,776
689
90
5
0
291,648
1
W
Fafnir
15,765
788
50
3
0
271,102
0
W
Anubis
13,625
681
116
6
0
243,467
1
L
Cu Chulainn
13,876
694
42
2
0
348,470
2
W
Mercury
12,753
638
40
2
0
308,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role