Player Matchup

Cthulhu
Cthulhu
Amapol
Cthulhu
Level 126
God Stats
0W - 2L
1,279 SR
Queue Stats
35W - 27L
1,400 Elo+
Party 2
Khepri
Khepri
Amapolaline
Khepri
Level 47
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 7L
1,144 Elo+
Party 2
Sol
Sol
Crash Test Dumy
Sol
Level 152
God Stats
91W - 78L
1,456 SR
Queue Stats
202W - 212L
1,406 Elo+
Solo
Tyr
Tyr
OutcastPainter8
Tyr
Level 107
God Stats
254W - 235L
1,475 SR
Queue Stats
693W - 757L
1,350 Elo+
Solo
Izanami
Izanami
Weestals
Izanami
Level 129
God Stats
3W - 7L
1,549 SR
Queue Stats
158W - 151L
1,413 Elo+
Solo
Team Averages
Level 112
1,408 SR
1,343 Elo+

VS

Team Averages
Level 74
1,476 SR
1,372 Elo+
Vamana
Vamana
 
Vamana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Barbiefan1224
Anubis
Level 68
God Stats
8W - 5L
1,588 SR
Queue Stats
79W - 64L
1,391 Elo+
Party 1
Amaterasu
Amaterasu
Halfgamer101
Amaterasu
Level 29
God Stats
1W - 2L
1,446 SR
Queue Stats
3W - 12L
1,009 Elo+
Party 1
Merlin
Merlin
IM A WEEB MAIN4
Merlin
Level 72
God Stats
3W - 3L
1,347 SR
Queue Stats
70W - 74L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amapol
Cthulhu
12
1 / 2 / 2
6,836
621
4,886
7,509
4,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
12
1 / 4 / 3
7,330
666
4,700
12,176
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 0 / 2
8,948
813
12,322
6,654
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 5
7,163
651
4,404
11,426
8,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Weestals
Izanami
15
0 / 3 / 4
7,645
695
4,695
7,416
2,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
5 / 1 / 4
8,619
784
6,286
12,383
8,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
 
Ullr
15
0 / 0 / 4
7,515
683
5,997
8,253
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 2 / 3
9,200
836
11,850
7,388
3,868
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Halfgamer101
Amaterasu
12
1 / 3 / 5
7,120
647
3,665
5,514
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 3
7,592
690
8,783
6,365
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
7
Kills
12
12
Deaths
7
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
1
4
7
W
Ullr
 
Ullr
0
0
4
2
L
Cthulhu
Amapol
Cthulhu
1
2
2
1
L
Khepri
1
4
3
0.63
W
5
2
3
3.25
L
4
0
2
5
W
Amaterasu
Halfgamer101
Amaterasu
1
3
5
1.17
W
1
1
3
2.5
L
1
3
5
1.17
L
Izanami
Weestals
Izanami
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,007
Damage
36,581
45,181
Taken
39,903
26,442
Mitigated
20,284
9,715
Healing
12,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,286
1,258
207
6,158
12,383
8,050
599
6,856
5,177
0
15,142
W
Ullr
 
Ullr
5,997
2,818
0
4,047
8,253
3,331
1,318
3,845
4,320
0
32,850
L
Cthulhu
Amapol
Cthulhu
4,886
213
369
505
7,509
4,846
1
3,005
4,414
11,659
0
L
Khepri
4,700
648
0
1,896
12,176
8,996
0
4,011
8,008
9,441
0
W
11,850
289
0
1,080
7,388
3,868
69
4,350
2,970
34,835
0
L
12,322
3,083
0
3,363
6,654
2,114
0
2,602
4,022
40,153
0
W
Amaterasu
Halfgamer101
Amaterasu
3,665
1,046
0
248
5,514
2,636
0
2,317
3,115
0
8,034
W
8,783
134
0
344
6,365
2,399
0
4,238
2,053
31,032
0
L
4,404
282
0
3,283
11,426
8,413
0
6,134
5,055
0
13,420
L
Izanami
Weestals
Izanami
4,695
1,948
0
299
7,416
2,073
1,051
4,950
2,436
0
37,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,922
Gold Earned
40,046
228
Minions Killed
212
6
Camps Cleared
8
1,019,448
Distance Traveled
993,103
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,619
784
15
1
0
233,702
1
W
Ullr
7,515
683
65
6
4
203,880
1
L
Cthulhu
6,836
621
21
2
0
225,502
0
L
Khepri
7,330
666
11
1
0
198,750
1
W
Anubis
9,200
836
62
6
2
172,023
3
L
Sol
8,948
813
80
7
4
194,378
0
W
Amaterasu
7,120
647
15
1
0
190,910
0
W
Merlin
7,592
690
55
5
2
192,588
2
L
Tyr
7,163
651
24
2
0
212,761
3
L
Izanami
7,645
695
92
8
2
188,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role