Player Matchup

Khepri
Khepri
Burgee3236
Khepri
Level 98
God Stats
0W - 5L
1,140 SR
Queue Stats
461W - 425L
1,492 Elo+
Party 2
Chaac
Chaac
DadsDiner
Chaac
Level 17
God Stats
2W - 2L
1,317 SR
Queue Stats
259W - 231L
1,553 Elo+
Party 2
Apollo
Apollo
JeffreyHoogan
Apollo
Level 29
God Stats
19W - 3L
1,897 SR
Queue Stats
129W - 82L
1,643 Elo+
Party 3
Tiamat
Tiamat
Kampin kiwi 18
Tiamat
Level 68
God Stats
14W - 18L
1,628 SR
Queue Stats
298W - 253L
1,512 Elo+
Party 3
Chiron
Chiron
Wilfff333
Chiron
Level 105
God Stats
18W - 11L
1,500 SR
Queue Stats
104W - 95L
1,547 Elo+
Party 2
Team Averages
Level 63
1,497 SR
1,549 Elo+

VS

Team Averages
Level 84
1,701 SR
1,651 Elo+
Bacchus
Bacchus
BromeHelstrom
Bacchus
Level 18
God Stats
13W - 2L
1,887 SR
Queue Stats
33W - 15L
1,672 Elo+
Party 1
Hera
Hera
BuzzLightBeer31
Hera
Level 133
God Stats
5W - 3L
1,575 SR
Queue Stats
290W - 272L
1,619 Elo+
Party 1
Zhong Kui
Zhong Kui
DXHHH101
Zhong Kui
Level 154
God Stats
3W - 2L
1,643 SR
Queue Stats
472W - 406L
1,632 Elo+
Party 1
Izanami
Izanami
SinderKorios
Izanami
Level 88
God Stats
23W - 22L
1,772 SR
Queue Stats
194W - 147L
1,690 Elo+
Party 1
Nemesis
Nemesis
Superxavman
Nemesis
Level 28
God Stats
8W - 10L
1,630 SR
Queue Stats
124W - 105L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Burgee3236
Khepri
14
0 / 4 / 7
9,205
418
4,930
16,492
15,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chaac
DadsDiner
Chaac
16
2 / 5 / 4
10,109
460
8,164
21,071
17,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
1 / 6 / 3
11,081
504
9,570
18,603
6,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 3 / 5
10,458
475
9,180
13,879
7,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
Wilfff333
Chiron
19
5 / 2 / 3
11,819
537
12,732
17,285
6,772
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 3 / 10
10,686
486
8,832
15,139
16,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

17
1 / 3 / 7
11,220
510
8,238
8,633
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
DXHHH101
Zhong Kui
20
11 / 1 / 7
13,685
622
26,144
20,032
17,126
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Izanami
SinderKorios
Izanami
20
5 / 2 / 6
14,310
650
18,766
15,890
6,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Superxavman
Nemesis
16
1 / 2 / 6
10,354
471
6,204
16,103
6,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
11
Kills
20
20
Deaths
11
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
3
10
2.33
L
Khepri
Burgee3236
Khepri
0
4
7
0.88
W
1
3
7
1.5
W
Zhong Kui
DXHHH101
Zhong Kui
11
1
7
14.5
L
Chaac
DadsDiner
Chaac
2
5
4
0.8
L
1
6
3
0.42
L
3
3
5
1.83
W
Izanami
SinderKorios
Izanami
5
2
6
4
W
Nemesis
Superxavman
Nemesis
1
2
6
2
L
Chiron
Wilfff333
Chiron
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,576
Damage
68,184
87,330
Taken
75,797
54,567
Mitigated
49,218
23,962
Healing
28,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
8,832
1,328
0
3,723
15,139
16,272
244
4,491
10,648
26,518
0
L
Khepri
Burgee3236
Khepri
4,930
453
0
1,821
16,492
15,621
0
7,498
8,788
32,889
0
W
8,238
2,046
0
1,702
8,633
3,017
1,467
1,768
6,865
70,286
0
W
Zhong Kui
DXHHH101
Zhong Kui
26,144
4,566
178
13,564
20,032
17,126
4,003
2,546
17,486
107,603
0
L
Chaac
DadsDiner
Chaac
8,164
1,856
0
7,221
21,071
17,674
260
9,782
11,197
0
69,246
L
9,570
3,920
0
1,798
18,603
6,546
2,234
10,196
8,295
0
95,541
L
9,180
1,768
0
4,852
13,879
7,954
0
9,141
4,593
53,992
0
W
Izanami
SinderKorios
Izanami
18,766
14,361
0
7,027
15,890
6,165
3,769
1,720
14,170
0
144,416
W
Nemesis
Superxavman
Nemesis
6,204
2,448
0
2,327
16,103
6,638
445
3,585
12,518
0
65,954
L
Chiron
Wilfff333
Chiron
12,732
4,844
616
7,654
17,285
6,772
692
6,028
11,217
0
96,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,672
Gold Earned
60,255
604
Minions Killed
666
0
Camps Cleared
0
2,040,486
Distance Traveled
2,158,956
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,686
486
25
1
0
446,987
12
L
Khepri
9,205
418
52
2
0
448,672
8
W
Hera
11,220
510
153
7
0
426,770
3
W
Zhong Kui
13,685
622
167
8
0
389,485
3
L
Chaac
10,109
460
127
6
0
365,837
0
L
Apollo
11,081
504
166
8
0
405,621
2
L
Tiamat
10,458
475
89
4
0
407,153
5
W
Izanami
14,310
650
222
10
0
409,402
6
W
Nemesis
10,354
471
99
5
0
486,312
0
L
Chiron
11,819
537
170
8
0
413,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role