Player Matchup

Sun Wukong
Sun Wukong
Jeroke
Sun Wukong
Level 5
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Robonk
Danzaburou
Level 25
God Stats
17W - 30L
1,348 SR
Queue Stats
25W - 46L
1,272 Elo+
Solo
Ymir
Ymir
Tuckertarts
Ymir
Level 4
God Stats
1W - 3L
1,411 SR
Queue Stats
3W - 9L
1,204 Elo+
Party 3
Susano
Susano
krilixTV
Susano
Level 4
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
spacenoodle69
Zeus
Level 60
God Stats
0W - 5L
1,285 SR
Queue Stats
4W - 10L
1,221 Elo+
Party 3
Team Averages
Level 20
1,325 SR
1,339 Elo+

VS

Team Averages
Level 36
1,464 SR
1,246 Elo+
Ra
Ra
Badspykiller
Ra
Level 4
God Stats
1W - 4L
1,177 SR
Queue Stats
18W - 18L
1,059 Elo+
Party 2
Scylla
Scylla
BunnyTheOverlord
Scylla
Level 134
God Stats
3W - 1L
1,694 SR
Queue Stats
17W - 19L
1,287 Elo+
Party 2
Cthulhu
Cthulhu
Corvo1attano
Cthulhu
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 9L
1,494 Elo+
Party 2
Merlin
Merlin
GodsSeventhAngel
Merlin
Level 5
God Stats
4W - 6L
1,500 SR
Queue Stats
6W - 10L
1,059 Elo+
Party 2
Sun Wukong
Sun Wukong
johnDeus619
Sun Wukong
Level 25
God Stats
6W - 11L
1,451 SR
Queue Stats
109W - 114L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jeroke
Sun Wukong
17
1 / 11 / 5
10,739
895
8,734
19,001
19,494
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Robonk
Danzaburou
17
2 / 7 / 3
11,495
958
14,252
19,521
8,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 10 / 9
11,967
997
9,315
20,911
17,308
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Susano
krilixTV
Susano
16
0 / 9 / 2
9,844
820
5,940
11,428
4,727
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
10 / 7 / 0
13,351
1,113
27,382
14,296
6,306
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 19
13,282
1,107
19,811
13,215
5,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
18 / 0 / 16
14,929
1,244
21,009
12,213
5,063
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Corvo1attano
Cthulhu
20
12 / 2 / 22
13,879
1,157
16,188
19,003
25,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 4 / 21
11,921
993
11,217
9,816
4,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
johnDeus619
Sun Wukong
19
1 / 3 / 17
11,692
974
6,663
15,797
8,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
139
14
Kills
44
44
Deaths
14
19
Assists
95
Player
Kills
Deaths
Assists
KDA
W
10
5
19
3.9
W
18
0
16
26
W
Cthulhu
Corvo1attano
Cthulhu
12
2
22
11.5
W
3
4
21
3.38
L
Sun Wukong
Jeroke
Sun Wukong
1
11
5
0.32
L
Danzaburou
Robonk
Danzaburou
2
7
3
0.5
L
1
10
9
0.55
W
Sun Wukong
johnDeus619
Sun Wukong
1
3
17
3.17
L
Susano
krilixTV
Susano
0
9
2
0.11
L
10
7
0
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,623
Damage
74,888
85,157
Taken
70,044
56,087
Mitigated
49,362
7,068
Healing
12,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,811
2,575
1,236
1,099
13,215
5,561
0
6,944
6,271
40,880
0
W
21,009
1,532
0
3,453
12,213
5,063
0
3,778
8,435
40,878
0
W
Cthulhu
Corvo1attano
Cthulhu
16,188
1,361
997
3,040
19,003
25,905
0
10,408
8,595
28,629
0
W
11,217
544
0
976
9,816
4,164
0
5,587
4,229
21,360
0
L
Sun Wukong
Jeroke
Sun Wukong
8,734
2,110
0
294
19,001
19,494
0
15,793
3,208
0
15,930
L
Danzaburou
Robonk
Danzaburou
14,252
4,870
243
3,337
19,521
8,252
0
15,789
3,732
0
52,534
L
9,315
493
734
734
20,911
17,308
0
17,919
2,992
32,179
0
W
Sun Wukong
johnDeus619
Sun Wukong
6,663
2,470
0
1,854
15,797
8,669
0
10,050
5,747
0
29,144
L
Susano
krilixTV
Susano
5,940
1,102
0
17
11,428
4,727
0
8,102
3,326
70
18,338
L
27,382
1,805
0
1,709
14,296
6,306
0
10,622
3,674
54,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,396
Gold Earned
65,703
217
Minions Killed
211
7
Camps Cleared
7
785,489
Distance Traveled
1,018,120
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,282
1,107
51
4
0
192,304
1
W
Scylla
14,929
1,244
74
6
1
228,220
0
W
Cthulhu
13,879
1,157
23
2
0
210,175
0
W
Merlin
11,921
993
22
2
4
180,552
0
L
Sun Wukong
10,739
895
6
1
0
146,233
0
L
Danzaburou
11,495
958
73
6
3
189,505
1
L
Ymir
11,967
997
75
6
1
145,262
2
W
Sun Wukong
11,692
974
41
3
2
206,869
3
L
Susano
9,844
820
15
1
2
127,146
2
L
Zeus
13,351
1,113
48
4
1
177,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role