Player Matchup

Raijin
Raijin
JoshDBZ89
Raijin
Level 135
God Stats
1W - 0L
1,763 SR
Queue Stats
11W - 10L
1,611 Elo+
Party 2
Jormungandr
Jormungandr
agus_12777
Jormungandr
Level 114
God Stats
2W - 0L
1,594 SR
Queue Stats
244W - 266L
1,560 Elo+
Solo
Hun Batz
Hun Batz
blackhawk2j
Hun Batz
Level 150
God Stats
7W - 5L
1,543 SR
Queue Stats
224W - 233L
1,612 Elo+
Party 2
Team Averages
Level 133
1,633 SR
1,594 Elo+

VS

Team Averages
Level 84
1,672 SR
1,625 Elo+
Thanatos
Thanatos
IamKota
Thanatos
Level 71
God Stats
11W - 19L
1,545 SR
Queue Stats
203W - 177L
1,618 Elo+
Party 1
Cthulhu
Cthulhu
Mienotaurus
Cthulhu
Level 63
God Stats
10W - 6L
1,739 SR
Queue Stats
22W - 15L
1,667 Elo+
Party 1
Zhong Kui
Zhong Kui
Soreny2011
Zhong Kui
Level 118
God Stats
0W - 1L
1,731 SR
Queue Stats
167W - 148L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
JoshDBZ89
Raijin
20
5 / 6 / 5
16,828
647
14,979
18,353
6,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
agus_12777
Jormungandr
20
3 / 4 / 9
17,853
687
20,511
33,510
42,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
blackhawk2j
Hun Batz
20
5 / 11 / 6
17,393
669
14,425
23,983
14,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IamKota
Thanatos
20
10 / 5 / 5
16,928
651
18,760
16,371
7,647
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Mienotaurus
Cthulhu
20
7 / 5 / 10
16,825
647
22,337
29,318
30,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Soreny2011
Zhong Kui
20
4 / 3 / 11
16,375
630
26,462
29,858
23,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
13
Kills
21
21
Deaths
13
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thanatos
IamKota
Thanatos
10
5
5
2.5
W
Raijin
JoshDBZ89
Raijin
5
6
5
1.25
L
Cthulhu
Mienotaurus
Cthulhu
7
5
10
2.4
L
Zhong Kui
Soreny2011
Zhong Kui
4
3
11
3.17
W
Jormungandr
agus_12777
Jormungandr
3
4
9
1.88
W
Hun Batz
blackhawk2j
Hun Batz
5
11
6
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,915
Damage
67,559
75,846
Taken
75,547
62,920
Mitigated
60,936
3,288
Healing
37,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
IamKota
Thanatos
18,760
2,638
0
15,054
16,371
7,647
0
5,970
10,401
0
85,959
W
Raijin
JoshDBZ89
Raijin
14,979
1,516
0
2,748
18,353
6,488
330
13,839
4,514
66,462
0
L
Cthulhu
Mienotaurus
Cthulhu
22,337
3,809
19
4,180
29,318
30,039
155
15,144
14,174
63,796
7,102
L
Zhong Kui
Soreny2011
Zhong Kui
26,462
2,429
0
18,466
29,858
23,250
2,466
15,805
14,053
133,119
0
W
Jormungandr
agus_12777
Jormungandr
20,511
4,694
0
0
33,510
42,182
190
18,940
14,281
69,527
0
W
Hun Batz
blackhawk2j
Hun Batz
14,425
4,284
0
540
23,983
14,250
1,320
14,945
8,936
0
101,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,074
Gold Earned
50,128
300
Minions Killed
312
0
Camps Cleared
0
1,275,264
Distance Traveled
1,352,252
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
16,928
651
82
3
0
460,975
5
W
Raijin
16,828
647
97
4
0
371,543
6
L
Cthulhu
16,825
647
67
3
0
474,305
7
L
Zhong Kui
16,375
630
163
6
0
416,972
1
W
Jormungandr
17,853
687
79
3
0
450,324
4
W
Hun Batz
17,393
669
124
5
0
453,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role