Player Matchup

Cerberus
Cerberus
Dadcota
Cerberus
Level 64
God Stats
20W - 18L
1,779 SR
Queue Stats
113W - 83L
1,626 Elo+
Party 1
Chronos
Chronos
EONxGhoulz
Chronos
Level 18
God Stats
5W - 7L
1,510 SR
Queue Stats
60W - 63L
1,533 Elo+
Solo
Medusa
Medusa
Queen M0ist
Medusa
Level 24
God Stats
18W - 18L
1,255 SR
Queue Stats
93W - 138L
1,311 Elo+
Solo
Sun Wukong
Sun Wukong
TheSlinkyGooch
Sun Wukong
Level 3
God Stats
14W - 12L
1,500 SR
Queue Stats
43W - 31L
1,500 Elo+
Party 1
Artemis
Artemis
TordoRubro
Artemis
Level 6
God Stats
0W - 2L
1,436 SR
Queue Stats
1W - 5L
1,296 Elo+
Solo
Team Averages
Level 23
1,496 SR
1,453 Elo+

VS

Team Averages
Level 24
1,481 SR
1,412 Elo+
Cernunnos
Cernunnos
Alkatorian
Cernunnos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,399 Elo+
Solo
Cu Chulainn
Cu Chulainn
ChillinSmoke515
Cu Chulainn
Level 22
God Stats
3W - 7L
1,234 SR
Queue Stats
176W - 212L
1,338 Elo+
Solo
Izanami
Izanami
FmFLoveR
Izanami
Level 29
God Stats
55W - 53L
1,570 SR
Queue Stats
87W - 84L
1,549 Elo+
Solo
Loki
Loki
GhobSisters
Loki
Level 28
God Stats
6W - 6L
1,600 SR
Queue Stats
163W - 158L
1,435 Elo+
Solo
Ra
Ra
anderkno
Ra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dadcota
Cerberus
18
6 / 5 / 13
13,290
1,108
10,928
23,872
29,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos
EONxGhoulz
Chronos
19
9 / 5 / 10
13,521
1,127
23,111
18,646
8,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
18
3 / 9 / 15
11,775
981
16,717
19,377
8,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
TheSlinkyGooch
Sun Wukong
18
4 / 4 / 13
11,870
989
7,559
16,942
22,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
TordoRubro
Artemis
17
1 / 10 / 12
10,671
889
4,724
14,135
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alkatorian
Cernunnos
19
6 / 5 / 16
12,473
1,039
15,411
15,206
4,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
ChillinSmoke515
Cu Chulainn
19
6 / 6 / 19
12,705
1,059
17,187
17,589
19,733
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
FmFLoveR
Izanami
19
6 / 4 / 17
12,605
1,050
20,129
13,012
4,004
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 4 / 14
12,450
1,038
16,441
14,978
5,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
7 / 4 / 17
12,798
1,067
16,608
7,465
2,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
116
23
Kills
33
33
Deaths
23
63
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alkatorian
Cernunnos
6
5
16
2.8
W
Cu Chulainn
ChillinSmoke515
Cu Chulainn
6
6
19
2.58
L
Cerberus
Dadcota
Cerberus
6
5
13
2.5
L
Chronos
EONxGhoulz
Chronos
9
5
10
2.8
W
Izanami
FmFLoveR
Izanami
6
4
17
3.63
W
8
4
14
3.75
L
Medusa
3
9
15
1.17
L
Sun Wukong
TheSlinkyGooch
Sun Wukong
4
4
13
2.63
L
Artemis
TordoRubro
Artemis
1
10
12
0.7
W
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,039
Damage
85,776
92,972
Taken
68,250
75,455
Mitigated
37,009
11,352
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alkatorian
Cernunnos
15,411
7,530
0
1,337
15,206
4,733
0
10,769
4,377
0
34,582
W
Cu Chulainn
ChillinSmoke515
Cu Chulainn
17,187
5,112
0
742
17,589
19,733
0
8,500
8,939
0
30,787
L
Cerberus
Dadcota
Cerberus
10,928
855
291
3,568
23,872
29,670
0
4,788
18,874
24,900
0
L
Chronos
EONxGhoulz
Chronos
23,111
10,905
45
4,030
18,646
8,166
0
3,452
14,984
54,501
0
W
Izanami
FmFLoveR
Izanami
20,129
13,843
0
0
13,012
4,004
0
6,923
5,945
191
41,537
W
16,441
4,984
139
2,265
14,978
5,593
0
6,119
8,598
0
28,033
L
Medusa
16,717
6,088
695
1,989
19,377
8,715
0
2,398
16,829
0
37,282
L
Sun Wukong
TheSlinkyGooch
Sun Wukong
7,559
3,186
0
734
16,942
22,650
0
3,514
13,125
74
17,038
L
Artemis
TordoRubro
Artemis
4,724
2,031
0
0
14,135
6,254
0
2,647
11,428
0
7,978
W
16,608
3,140
2,089
977
7,465
2,946
0
1,802
5,573
43,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,127
Gold Earned
63,031
210
Minions Killed
225
3
Camps Cleared
3
814,378
Distance Traveled
944,691
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,473
1,039
46
4
0
183,710
0
W
Cu Chulainn
12,705
1,059
31
3
2
187,976
0
L
Cerberus
13,290
1,108
64
5
0
160,365
0
L
Chronos
13,521
1,127
75
6
1
193,045
0
W
Izanami
12,605
1,050
56
5
0
172,681
1
W
Loki
12,450
1,038
28
2
1
217,198
0
L
Medusa
11,775
981
41
3
2
166,515
2
L
Sun Wukong
11,870
989
17
1
0
162,653
0
L
Artemis
10,671
889
13
1
0
131,800
1
W
Ra
12,798
1,067
64
5
0
183,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role