Player Matchup

Sobek
Sobek
BartsNightmare
Sobek
Level 10
God Stats
3W - 3L
1,448 SR
Queue Stats
26W - 36L
1,346 Elo+
Solo
Medusa
Medusa
OG Bobby Jumbo1
Medusa
Level 5
God Stats
1W - 3L
1,254 SR
Queue Stats
56W - 60L
1,107 Elo+
Party 2
Neith
Neith
RaptorJesvs
Neith
Level 17
God Stats
3W - 3L
1,515 SR
Queue Stats
98W - 103L
1,284 Elo+
Solo
Scylla
Scylla
algea-oizys
Scylla
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Pele
Pele
x DeLiiRiuM x
Pele
Level 15
God Stats
11W - 10L
1,298 SR
Queue Stats
99W - 104L
1,330 Elo+
Party 2
Team Averages
Level 14
1,403 SR
1,313 Elo+

VS

Team Averages
Level 20
1,470 SR
1,317 Elo+
Janus
Janus
ElChayaJarring
Janus
Level 16
God Stats
7W - 7L
1,511 SR
Queue Stats
138W - 156L
1,318 Elo+
Party 1
Khepri
Khepri
Fluffypuff28
Khepri
Level 18
God Stats
26W - 15L
1,482 SR
Queue Stats
37W - 39L
1,279 Elo+
Party 1
Apollo
Apollo
Spectra tyr
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 172L
1,436 Elo+
Solo
Danzaburou
Danzaburou
lucasezequiel05
Danzaburou
Level 21
God Stats
65W - 51L
1,364 SR
Queue Stats
302W - 331L
1,274 Elo+
Party 1
Achilles
Achilles
zSpookyxMooN382
Achilles
Level 21
God Stats
25W - 36L
1,491 SR
Queue Stats
264W - 300L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,856
405
1,653
8,847
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 5 / 0
4,337
361
1,000
5,021
1,018
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 5 / 2
6,505
542
7,987
7,282
2,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
9
1 / 4 / 0
5,467
456
1,606
5,356
1,162
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 5 / 2
6,256
521
4,902
9,841
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 3 / 6
7,067
589
7,457
4,604
1,261
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
10
2 / 1 / 11
6,350
529
2,611
4,361
2,920
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apollo
13
1 / 2 / 1
7,479
623
2,075
6,811
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
lucasezequiel05
Danzaburou
11
5 / 1 / 8
7,076
590
6,257
6,126
2,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
11
7 / 0 / 8
6,955
580
6,630
5,976
3,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
7
Kills
22
23
Deaths
7
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
7
3
6
3.33
W
Khepri
2
1
11
7.5
L
0
5
0
0
L
3
5
2
0.8
W
Apollo
1
2
1
0.75
L
Scylla
1
4
0
0.25
W
Danzaburou
lucasezequiel05
Danzaburou
5
1
8
9
L
3
5
2
0.8
W
Achilles
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,148
Damage
25,030
36,347
Taken
27,878
12,955
Mitigated
12,234
5,278
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,653
276
453
841
8,847
5,844
0
3,676
5,171
8,273
0
W
7,457
807
0
0
4,604
1,261
498
304
4,300
33,335
0
W
Khepri
2,611
478
0
0
4,361
2,920
158
776
3,585
12,758
0
L
1,000
643
0
158
5,021
1,018
0
956
4,065
0
9,115
L
7,987
2,340
0
1,213
7,282
2,231
162
2,550
4,732
0
30,023
W
Apollo
2,075
1,172
0
2,055
6,811
2,686
2,205
1,190
5,621
0
45,126
L
Scylla
1,606
439
0
1,392
5,356
1,162
425
1,165
4,191
19,248
0
W
Danzaburou
lucasezequiel05
Danzaburou
6,257
3,871
0
2,256
6,126
2,128
1,761
399
5,727
0
27,599
L
4,902
919
0
1,221
9,841
2,700
0
1,721
8,120
0
24,489
W
Achilles
6,630
2,804
0
1,136
5,976
3,239
844
590
5,386
0
16,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,421
Gold Earned
34,927
165
Minions Killed
251
0
Camps Cleared
0
931,315
Distance Traveled
1,082,175
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,856
405
6
1
0
162,493
0
W
Janus
7,067
589
58
5
0
217,941
1
W
Khepri
6,350
529
19
2
0
207,225
0
L
Medusa
4,337
361
24
2
0
204,440
3
L
Neith
6,505
542
60
5
0
166,749
0
W
Apollo
7,479
623
104
9
0
181,173
0
L
Scylla
5,467
456
32
3
0
198,980
3
W
Danzaburou
7,076
590
48
4
0
223,773
2
L
Pele
6,256
521
43
4
0
198,653
1
W
Achilles
6,955
580
22
2
0
252,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role