Player Matchup

Bellona
Bellona
FUJJIMA
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Loki
Loki
JermJerm
Loki
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hel
Hel
Mooslan
Hel
Level 22
God Stats
8W - 8L
1,376 SR
Queue Stats
44W - 42L
1,292 Elo+
Solo
Sylvanus
Sylvanus
ixDraconix
Sylvanus
Level 93
God Stats
1W - 1L
1,199 SR
Queue Stats
23W - 34L
1,479 Elo+
Party 1
Anhur
Anhur
qitwe
Anhur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,189 Elo+
Party 1
Team Averages
Level 25
1,415 SR
1,392 Elo+

VS

Team Averages
Level 11
1,581 SR
1,435 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Batsat
Jormungandr
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Solo
Zeus
Zeus
Mvrillo
Zeus
Level 8
God Stats
1W - 0L
1,788 SR
Queue Stats
22W - 21L
1,245 Elo+
Solo
Yemoja
Yemoja
RidleySmash-
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
notDaze
Thanatos
Level 16
God Stats
15W - 9L
1,615 SR
Queue Stats
27W - 28L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FUJJIMA
Bellona
11
0 / 6 / 0
6,561
469
4,271
9,603
6,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
5
0 / 4 / 0
4,671
334
483
2,977
631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Hel
11
0 / 4 / 0
6,654
475
3,817
9,089
3,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
ixDraconix
Sylvanus
12
6 / 2 / 0
7,170
512
5,842
11,348
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
qitwe
Anhur
9
1 / 4 / 6
6,010
429
5,574
7,690
2,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 1 / 2
7,313
522
6,479
6,949
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Batsat
Jormungandr
14
7 / 0 / 5
8,703
622
6,414
8,763
8,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Mvrillo
Zeus
12
0 / 1 / 5
7,623
545
3,791
4,504
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
9
2 / 5 / 2
6,378
456
2,688
9,315
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
notDaze
Thanatos
14
9 / 0 / 3
8,812
629
8,285
7,537
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
20
20
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
2
3
W
Jormungandr
Batsat
Jormungandr
7
0
5
9.5
L
Bellona
FUJJIMA
Bellona
0
6
0
0
L
Loki
0
4
0
0
L
Hel
0
4
0
0
W
Zeus
Mvrillo
Zeus
0
1
5
2.5
W
Yemoja
2
5
2
0.6
L
Sylvanus
ixDraconix
Sylvanus
6
2
0
3
W
Thanatos
notDaze
Thanatos
9
0
3
10.5
L
Anhur
qitwe
Anhur
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,987
Damage
27,657
40,707
Taken
37,068
18,225
Mitigated
17,654
11,069
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,479
3,099
0
2,995
6,949
1,832
0
1,162
5,787
0
40,324
W
Jormungandr
Batsat
Jormungandr
6,414
2,046
0
659
8,763
8,093
1,174
1,345
7,418
44,145
0
L
Bellona
FUJJIMA
Bellona
4,271
1,276
0
570
9,603
6,049
615
3,200
6,163
0
31,366
L
Loki
483
57
0
0
2,977
631
110
1,546
1,294
0
4,251
L
Hel
3,817
855
164
3,202
9,089
3,219
1,301
3,007
5,858
39,107
0
W
Zeus
Mvrillo
Zeus
3,791
0
0
1,119
4,504
1,309
992
1,579
2,925
39,917
0
W
Yemoja
2,688
1,630
289
1,071
9,315
3,484
277
3,635
5,680
10,507
0
L
Sylvanus
ixDraconix
Sylvanus
5,842
1,648
1,521
4,983
11,348
6,073
0
2,844
8,438
27,140
0
W
Thanatos
notDaze
Thanatos
8,285
3,054
0
6,265
7,537
2,936
0
1,938
5,599
0
51,125
L
Anhur
qitwe
Anhur
5,574
3,534
0
629
7,690
2,253
0
1,541
6,061
0
15,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,066
Gold Earned
38,829
230
Minions Killed
391
0
Camps Cleared
0
1,028,761
Distance Traveled
1,183,194
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,313
522
79
6
0
241,216
2
W
Jormungandr
8,703
622
81
6
0
226,402
1
L
Bellona
6,561
469
72
5
0
246,153
4
L
Loki
4,671
334
9
1
0
119,105
0
L
Hel
6,654
475
86
6
0
210,743
4
W
Zeus
7,623
545
109
8
0
218,187
1
W
Yemoja
6,378
456
22
2
0
221,175
1
L
Sylvanus
7,170
512
36
3
0
237,565
0
W
Thanatos
8,812
629
100
7
0
276,214
3
L
Anhur
6,010
429
27
2
0
215,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role