Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BarrosLuco31
Ah Puch
Level 7
God Stats
1W - 2L
1,602 SR
Queue Stats
9W - 7L
1,601 Elo+
Solo
Merlin
Merlin
M4CET4VA
Merlin
Level 15
God Stats
1W - 1L
1,687 SR
Queue Stats
13W - 13L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Molrak89
Ah Muzen Cab
Level 4
God Stats
3W - 2L
1,817 SR
Queue Stats
8W - 13L
1,779 Elo+
Party 1
Nemesis
Nemesis
grulx
Nemesis
Level 18
God Stats
1W - 1L
1,819 SR
Queue Stats
23W - 3L
1,714 Elo+
Solo
Team Averages
Level 15
1,685 SR
1,634 Elo+

VS

Team Averages
Level 16
1,612 SR
1,611 Elo+
Merlin
Merlin
GladsonGM
Merlin
Level 19
God Stats
1W - 0L
1,832 SR
Queue Stats
10W - 5L
1,589 Elo+
Solo
Tiamat
Tiamat
SAW RIPP3R
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,497 Elo+
Solo
Fenrir
Fenrir
TheKuza
Fenrir
Level 15
God Stats
5W - 5L
1,500 SR
Queue Stats
108W - 68L
1,598 Elo+
Solo
Olorun
Olorun
TurtleTheGod
Olorun
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,745 Elo+
Solo
Ares
Ares
xJoaoDogma
Ares
Level 22
God Stats
8W - 5L
1,730 SR
Queue Stats
33W - 22L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 6 / 3
7,942
397
4,706
12,120
11,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ah Puch
BarrosLuco31
Ah Puch
13
2 / 8 / 2
8,016
401
5,484
10,497
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
M4CET4VA
Merlin
14
2 / 10 / 1
9,044
452
6,651
11,500
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Molrak89
Ah Muzen Cab
13
1 / 6 / 7
8,231
412
7,715
12,012
3,824
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
grulx
Nemesis
19
9 / 5 / 5
11,661
583
14,516
19,111
7,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GladsonGM
Merlin
15
5 / 5 / 3
9,744
487
6,542
8,620
3,123
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
SAW RIPP3R
Tiamat
18
6 / 1 / 7
11,386
569
9,704
9,713
7,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
TheKuza
Fenrir
20
12 / 3 / 9
12,634
632
14,758
18,106
11,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
19
4 / 3 / 9
12,003
600
13,835
18,603
7,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 4 / 2
10,887
544
7,220
12,976
11,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
16
Kills
35
35
Deaths
16
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
6
3
0.58
L
Ah Puch
BarrosLuco31
Ah Puch
2
8
2
0.38
W
Merlin
GladsonGM
Merlin
5
5
3
1.3
L
Merlin
M4CET4VA
Merlin
2
10
1
0.25
L
Ah Muzen Cab
Molrak89
Ah Muzen Cab
1
6
7
0.75
W
Tiamat
SAW RIPP3R
Tiamat
6
1
7
9.5
W
Fenrir
TheKuza
Fenrir
12
3
9
5.5
W
Olorun
4
3
9
2.83
L
Nemesis
grulx
Nemesis
9
5
5
2.3
W
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,072
Damage
52,059
65,240
Taken
68,018
30,485
Mitigated
41,255
8,970
Healing
25,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,706
1,104
0
424
12,120
11,445
0
7,009
5,111
0
32,483
L
Ah Puch
BarrosLuco31
Ah Puch
5,484
658
0
1,973
10,497
3,488
0
6,566
3,931
31,220
0
W
Merlin
GladsonGM
Merlin
6,542
101
0
702
8,620
3,123
554
583
8,037
42,819
0
L
Merlin
M4CET4VA
Merlin
6,651
766
0
146
11,500
3,984
0
6,736
4,764
35,714
0
L
Ah Muzen Cab
Molrak89
Ah Muzen Cab
7,715
3,158
783
2,761
12,012
3,824
0
6,819
5,193
0
45,366
W
Tiamat
SAW RIPP3R
Tiamat
9,704
1,088
90
6,287
9,713
7,997
813
3,389
6,324
71,527
0
W
Fenrir
TheKuza
Fenrir
14,758
4,732
0
5,710
18,106
11,138
63
3,439
14,667
0
96,139
W
Olorun
13,835
8,430
102
9,233
18,603
7,563
454
40
18,563
103,332
0
L
Nemesis
grulx
Nemesis
14,516
8,147
0
2,883
19,111
7,744
0
10,171
8,940
0
83,919
W
7,220
329
101
3,027
12,976
11,434
314
4,684
8,292
46,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,894
Gold Earned
56,654
410
Minions Killed
580
0
Camps Cleared
0
1,739,987
Distance Traveled
1,937,021
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,942
397
63
3
0
365,090
3
L
Ah Puch
8,016
401
61
3
0
310,717
5
W
Merlin
9,744
487
74
4
0
355,553
6
L
Merlin
9,044
452
71
4
0
300,255
0
L
Ah Muzen Cab
8,231
412
75
4
0
334,013
4
W
Tiamat
11,386
569
126
6
0
404,797
7
W
Fenrir
12,634
632
133
7
0
446,070
2
W
Olorun
12,003
600
161
8
0
363,827
6
L
Nemesis
11,661
583
140
7
0
429,912
2
W
Ares
10,887
544
86
4
0
366,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role