Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
JagoTheScout
Apollo
Level 65
God Stats
1W - 1L
1,309 SR
Queue Stats
66W - 67L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
RagsTheRat
Gilgamesh
Level 124
God Stats
14W - 4L
1,664 SR
Queue Stats
136W - 130L
1,524 Elo+
Party 2
Yemoja
Yemoja
wolfblue11
Yemoja
Level 118
God Stats
12W - 14L
1,450 SR
Queue Stats
263W - 238L
1,520 Elo+
Party 1
Team Averages
Level 112
1,485 SR
1,500 Elo+

VS

Team Averages
Level 76
1,454 SR
1,485 Elo+
Cupid
Cupid
Octopictogram
Cupid
Level 69
God Stats
0W - 5L
1,453 SR
Queue Stats
39W - 55L
1,430 Elo+
Party 3
Pele
Pele
Pyjamus
Pele
Level 86
God Stats
35W - 33L
1,529 SR
Queue Stats
77W - 81L
1,467 Elo+
Party 3
Zhong Kui
Zhong Kui
Souei16
Zhong Kui
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 284L
1,534 Elo+
Party 4
Ares
Ares
Thunderdog115
Ares
Level 109
God Stats
4W - 9L
1,370 SR
Queue Stats
1,111W - 1,123L
1,525 Elo+
Party 4
Hercules
Hercules
zmang
Hercules
Level 72
God Stats
3W - 3L
1,417 SR
Queue Stats
62W - 63L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
8 / 2 / 2
9,519
595
11,553
10,523
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
 
Bakasura
15
5 / 3 / 4
8,922
558
13,979
14,313
5,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
16
2 / 2 / 4
9,475
592
5,521
8,859
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
RagsTheRat
Gilgamesh
14
3 / 3 / 2
8,594
537
8,640
8,590
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
wolfblue11
Yemoja
12
0 / 2 / 7
8,000
500
4,902
9,631
4,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,329
458
4,476
10,077
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Pyjamus
Pele
14
5 / 0 / 2
8,436
527
7,076
10,399
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
Souei16
Zhong Kui
13
3 / 7 / 2
7,678
480
13,289
12,609
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 5 / 3
7,704
482
5,164
15,350
9,902
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
zmang
Hercules
11
0 / 2 / 5
6,933
433
3,553
14,388
5,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
18
Kills
12
12
Deaths
18
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
2
2
4.5
W
Bakasura
 
Bakasura
5
3
4
2.33
W
Apollo
2
2
4
2
L
2
4
1
0.63
L
Pele
Pyjamus
Pele
5
0
2
6
W
Gilgamesh
RagsTheRat
Gilgamesh
3
3
2
1.33
L
Zhong Kui
Souei16
Zhong Kui
3
7
2
0.57
L
2
5
3
0.7
W
Yemoja
wolfblue11
Yemoja
0
2
7
1.75
L
Hercules
zmang
Hercules
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,595
Damage
33,558
51,916
Taken
62,823
21,056
Mitigated
29,395
17,190
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,553
1,222
3,056
4,671
10,523
3,591
404
3,777
6,746
59,260
0
W
Bakasura
 
Bakasura
13,979
9,314
0
3,722
14,313
5,394
0
4,669
9,644
0
55,412
W
Apollo
5,521
3,317
0
2,405
8,859
2,851
3,866
1,469
7,390
0
66,658
L
4,476
2,866
31
1,718
10,077
2,873
0
2,522
7,195
0
39,408
L
Pele
Pyjamus
Pele
7,076
1,233
0
1,887
10,399
3,449
0
3,467
6,552
0
53,390
W
Gilgamesh
RagsTheRat
Gilgamesh
8,640
2,398
0
828
8,590
4,770
939
3,631
4,959
0
52,412
L
Zhong Kui
Souei16
Zhong Kui
13,289
1,266
0
2,515
12,609
7,202
0
5,508
5,797
52,271
0
L
5,164
245
0
3,893
15,350
9,902
0
902
13,653
32,163
0
W
Yemoja
wolfblue11
Yemoja
4,902
237
1,124
1,384
9,631
4,450
102
4,907
4,724
18,422
0
L
Hercules
zmang
Hercules
3,553
569
707
5,672
14,388
5,969
0
4,056
9,412
0
18,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,510
Gold Earned
38,080
492
Minions Killed
353
0
Camps Cleared
0
1,592,134
Distance Traveled
1,493,878
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,519
595
118
7
0
319,528
2
W
Bakasura
8,922
558
115
7
0
322,535
0
W
Apollo
9,475
592
129
8
0
317,643
5
L
Cupid
7,329
458
65
4
0
288,705
3
L
Pele
8,436
527
93
6
0
355,874
7
W
Gilgamesh
8,594
537
99
6
0
311,503
2
L
Zhong Kui
7,678
480
95
6
0
270,584
2
L
Ares
7,704
482
66
4
0
308,557
0
W
Yemoja
8,000
500
31
2
0
320,925
3
L
Hercules
6,933
433
34
2
0
270,158
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role