Player Matchup

Ne Zha
Ne Zha
Colinkiller06
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Chiron
Chiron
Elvious
Chiron
Level 27
God Stats
1W - 6L
1,430 SR
Queue Stats
7W - 8L
1,333 Elo+
Party 1
Nox
Nox
IlRed-Monarchll
Nox
Level 36
God Stats
0W - 2L
1,212 SR
Queue Stats
77W - 102L
1,323 Elo+
Party 1
Sylvanus
Sylvanus
Kaixuu_PrvnDrgn5
Sylvanus
Level 85
God Stats
0W - 2L
1,226 SR
Queue Stats
86W - 104L
1,353 Elo+
Party 1
Jormungandr
Jormungandr
SamuraiiBlack
Jormungandr
Level 15
God Stats
19W - 26L
1,349 SR
Queue Stats
59W - 68L
1,300 Elo+
Party 1
Team Averages
Level 36
1,343 SR
1,362 Elo+

VS

Team Averages
Level 24
1,520 SR
1,415 Elo+
Olorun
Olorun
Landodando3212
Olorun
Level 26
God Stats
52W - 40L
1,504 SR
Queue Stats
195W - 232L
1,393 Elo+
Party 2
Da Ji
Da Ji
M0053yfate
Da Ji
Level 29
God Stats
2W - 1L
1,722 SR
Queue Stats
35W - 46L
1,365 Elo+
Solo
Yemoja
Yemoja
Rooksama420
Yemoja
Level 10
God Stats
7W - 9L
1,485 SR
Queue Stats
13W - 16L
1,411 Elo+
Party 2
Chronos
Chronos
jerahhme
Chronos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,490 Elo+
Solo
Nike
Nike
tygamer4
Nike
Level 29
God Stats
4W - 6L
1,392 SR
Queue Stats
314W - 370L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
6,261
348
1,968
9,338
3,156
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chiron
Elvious
Chiron
10
1 / 9 / 0
6,631
368
7,223
14,812
5,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 9 / 0
7,975
443
8,911
13,384
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 3
7,416
412
6,401
16,610
12,183
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
SamuraiiBlack
Jormungandr
13
4 / 5 / 1
8,363
465
9,678
16,686
6,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 9
9,029
502
12,546
14,433
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
15
7 / 2 / 5
9,890
549
6,604
11,740
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
13
1 / 3 / 12
9,371
521
8,511
10,897
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
jerahhme
Chronos
18
10 / 2 / 4
11,581
643
15,117
14,089
6,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
15
11 / 1 / 6
10,100
561
12,999
17,094
10,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
8
Kills
33
35
Deaths
10
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Chiron
Elvious
Chiron
1
9
0
0.11
L
3
9
0
0.33
L
0
5
3
0.3
W
4
2
9
4.25
W
Da Ji
7
2
5
4.75
W
Yemoja
1
3
12
2.33
L
Jormungandr
SamuraiiBlack
Jormungandr
4
5
1
0.9
W
Chronos
jerahhme
Chronos
10
2
4
6
W
Nike
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,181
Damage
55,777
70,830
Taken
68,253
33,091
Mitigated
34,205
10,829
Healing
31,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,968
48
0
442
9,338
3,156
850
2,582
6,456
0
13,500
L
Chiron
Elvious
Chiron
7,223
3,031
475
1,926
14,812
5,737
0
7,893
6,689
0
25,921
L
8,911
263
0
2,329
13,384
5,109
0
8,550
4,744
38,574
0
L
6,401
2,353
1,024
3,813
16,610
12,183
0
10,263
6,287
18,435
0
W
12,546
7,231
2,843
6,422
14,433
5,286
5,006
6,819
7,474
54,644
0
W
Da Ji
6,604
1,852
0
4,691
11,740
4,627
2,551
1,281
10,447
0
48,765
W
Yemoja
8,511
655
4,156
1,829
10,897
7,471
1,124
6,524
4,223
21,526
0
L
Jormungandr
SamuraiiBlack
Jormungandr
9,678
2,841
0
820
16,686
6,906
0
6,866
9,640
52,125
0
W
Chronos
jerahhme
Chronos
15,117
8,294
0
6,909
14,089
6,012
2,134
6,698
7,031
76,663
0
W
Nike
12,999
2,489
231
4,087
17,094
10,809
2,774
2,926
14,088
0
55,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,646
Gold Earned
49,971
240
Minions Killed
425
0
Camps Cleared
0
1,391,342
Distance Traveled
1,470,209
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,261
348
25
1
0
243,497
0
L
Chiron
6,631
368
37
2
0
266,120
0
L
Nox
7,975
443
69
4
0
284,909
1
L
Sylvanus
7,416
412
23
1
0
286,071
1
W
Olorun
9,029
502
104
6
0
257,045
2
W
Da Ji
9,890
549
75
4
0
295,120
1
W
Yemoja
9,371
521
30
2
0
289,887
2
L
Jormungandr
8,363
465
86
5
0
310,745
0
W
Chronos
11,581
643
138
8
0
309,518
0
W
Nike
10,100
561
78
4
0
318,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role