Player Matchup

Ymir
Ymir
DannyTollito
Ymir
Level 125
God Stats
1W - 4L
1,415 SR
Queue Stats
102W - 116L
1,556 Elo+
Party 2
Neith
Neith
Docto Skeens
Neith
Level 100
God Stats
68W - 61L
1,485 SR
Queue Stats
76W - 72L
1,554 Elo+
Party 2
Fenrir
Fenrir
DrunkTherapy
Fenrir
Level 49
God Stats
21W - 51L
1,337 SR
Queue Stats
103W - 159L
1,368 Elo+
Solo
Team Averages
Level 91
1,412 SR
1,493 Elo+

VS

Team Averages
Level 65
1,390 SR
1,456 Elo+
He Bo
He Bo
JagoTheScout
He Bo
Level 64
God Stats
6W - 8L
1,345 SR
Queue Stats
318W - 335L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
RagsTheRat
Gilgamesh
Level 124
God Stats
5W - 2L
1,879 SR
Queue Stats
25W - 25L
1,687 Elo+
Party 1
Neith
Neith
cecilindaDG
Neith
Level 6
God Stats
0W - 10L
945 SR
Queue Stats
1W - 18L
1,078 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 7
7,757
705
4,789
8,692
4,824
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
5 / 1 / 5
7,931
721
6,177
4,875
1,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
9
3 / 2 / 7
7,358
669
2,172
7,668
6,010
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,567
688
6,072
2,884
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
RagsTheRat
Gilgamesh
11
4 / 2 / 1
7,919
720
6,653
7,352
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 11 / 2
6,164
560
519
8,443
2,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
5
5
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
5
1
5
7.5
W
Fenrir
3
2
7
3.25
L
1
0
2
2
L
Gilgamesh
RagsTheRat
Gilgamesh
4
2
1
2.25
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,138
Damage
13,244
21,235
Taken
18,679
12,494
Mitigated
7,359
5,698
Healing
1,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,789
451
0
2,530
8,692
4,824
0
2,345
6,109
17,351
0
W
6,177
2,303
0
2,342
4,875
1,660
1,183
1,135
3,602
0
26,619
W
Fenrir
2,172
172
115
711
7,668
6,010
18
2,000
5,432
0
7,180
L
6,072
360
0
834
2,884
864
288
702
2,182
28,508
0
L
Gilgamesh
RagsTheRat
Gilgamesh
6,653
1,183
0
410
7,352
4,121
168
1,891
5,351
0
23,279
L
519
123
0
95
8,443
2,374
456
2,228
6,215
0
5,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,046
Gold Earned
21,650
89
Minions Killed
93
0
Camps Cleared
0
565,146
Distance Traveled
556,009
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,757
705
29
3
0
201,532
1
W
Neith
7,931
721
48
4
0
164,302
0
W
Fenrir
7,358
669
12
1
0
199,312
0
L
He Bo
7,567
688
54
5
0
201,738
2
L
Gilgamesh
7,919
720
34
3
0
225,814
2
L
Neith
6,164
560
5
0
0
128,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role