Player Matchup

Cthulhu
Cthulhu
WhoIsHaise
Cthulhu
Level 61
God Stats
7W - 3L
1,613 SR
Queue Stats
15W - 6L
1,829 Elo+
Party 1
Raijin
Raijin
Xenhz-
Raijin
Level 159
God Stats
5W - 1L
1,983 SR
Queue Stats
144W - 77L
1,766 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
urcrazymom
Ah Muzen Cab
Level 146
God Stats
2W - 0L
1,712 SR
Queue Stats
108W - 56L
1,630 Elo+
Party 1
Team Averages
Level 122
1,769 SR
1,742 Elo+

VS

Team Averages
Level 73
1,610 SR
1,537 Elo+
Raijin
Raijin
MasterZorp
Raijin
Level 129
God Stats
3W - 4L
1,794 SR
Queue Stats
147W - 153L
1,489 Elo+
Solo
Heimdallr
Heimdallr
Maui0811
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 250L
1,612 Elo+
Solo
Jormungandr
Jormungandr
cubone1337
Jormungandr
Level 46
God Stats
12W - 17L
1,534 SR
Queue Stats
32W - 30L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
WhoIsHaise
Cthulhu
15
5 / 3 / 10
11,307
707
8,535
14,919
13,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Raijin
Xenhz-
Raijin
17
9 / 0 / 10
12,604
788
22,676
11,873
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
urcrazymom
Ah Muzen Cab
14
5 / 2 / 10
11,769
736
14,761
12,565
5,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MasterZorp
Raijin
12
1 / 7 / 4
9,614
601
10,134
13,798
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Maui0811
Heimdallr
14
2 / 7 / 3
9,980
624
5,927
16,803
7,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
cubone1337
Jormungandr
14
2 / 5 / 3
10,745
672
11,541
21,198
25,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
19
Kills
5
5
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
MasterZorp
Raijin
1
7
4
0.43
L
Heimdallr
Maui0811
Heimdallr
2
7
3
0.5
W
Cthulhu
WhoIsHaise
Cthulhu
5
3
10
3.33
W
Raijin
Xenhz-
Raijin
9
0
10
14
L
Jormungandr
cubone1337
Jormungandr
2
5
3
0.7
W
Ah Muzen Cab
urcrazymom
Ah Muzen Cab
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,972
Damage
27,602
39,357
Taken
51,799
23,949
Mitigated
37,903
17,724
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
MasterZorp
Raijin
10,134
773
906
1,831
13,798
4,902
0
6,907
6,621
44,884
0
L
Heimdallr
Maui0811
Heimdallr
5,927
2,107
0
3,427
16,803
7,484
0
10,745
5,786
0
39,141
W
Cthulhu
WhoIsHaise
Cthulhu
8,535
214
1,667
5,955
14,919
13,420
170
6,844
8,075
25,553
0
W
Raijin
Xenhz-
Raijin
22,676
1,569
0
3,475
11,873
5,021
551
7,658
4,215
74,398
0
L
Jormungandr
cubone1337
Jormungandr
11,541
2,438
0
2,803
21,198
25,517
0
12,743
8,112
41,898
0
W
Ah Muzen Cab
urcrazymom
Ah Muzen Cab
14,761
6,784
0
6,627
12,565
5,508
2,370
7,223
5,342
0
61,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,680
Gold Earned
30,339
221
Minions Killed
214
0
Camps Cleared
0
967,026
Distance Traveled
768,086
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,614
601
87
5
0
243,228
3
L
Heimdallr
9,980
624
73
5
0
246,207
1
W
Cthulhu
11,307
707
24
2
0
376,593
6
W
Raijin
12,604
788
123
8
0
281,898
2
L
Jormungandr
10,745
672
54
3
0
278,651
2
W
Ah Muzen Cab
11,769
736
74
5
0
308,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role