Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,720 SR
1,570 MMR
Gilgamesh
Gilgamesh
Bronze III
SnickersBars
Gilgamesh
Bronze III
Level 149
God Stats
3W - 1L
1,720 SR
Queue Stats
4W - 1L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 1 / 0
8,098
900
4,946
8,195
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ah Muzen CabAnhurPoseidonBakasuraHe Bo

VS

Bans
SetOsirisSkadiKaliUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SnickersBars
Gilgamesh
13
1 / 1 / 0
8,136
904
5,451
8,082
5,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
0
1
L
Gilgamesh
SnickersBars
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,946
Damage
5,451
8,195
Taken
8,082
3,783
Mitigated
5,507
4,752
Healing
919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,946
1,374
0
4,752
8,195
3,783
648
16
8,179
51,313
0
L
Gilgamesh
SnickersBars
Gilgamesh
5,451
2,666
0
919
8,082
5,507
0
5,050
3,032
0
46,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,098
Gold Earned
8,136
107
Minions Killed
91
0
Camps Cleared
0
174,305
Distance Traveled
183,421
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,098
900
107
12
0
174,305
3
L
Gilgamesh
8,136
904
91
10
0
183,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role