Player Matchup

Hercules
Hercules
 
Hercules
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Ojanis10
Anhur
Level 158
God Stats
1W - 7L
1,371 SR
Queue Stats
191W - 174L
1,522 Elo+
Party 2
Da Ji
Da Ji
OwlS33ULatr
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,525 Elo+
Party 2
Awilix
Awilix
codevoi
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 92L
1,483 Elo+
Party 2
Kali
Kali
viniciojr12
Kali
Level 123
God Stats
1W - 3L
1,174 SR
Queue Stats
90W - 82L
1,435 Elo+
Party 2
Team Averages
Level 113
1,409 SR
1,493 Elo+

VS

Team Averages
Level 85
1,564 SR
1,535 Elo+
Neith
Neith
CAPTAINDRYSTAB
Neith
Level 157
God Stats
4W - 3L
1,615 SR
Queue Stats
334W - 310L
1,549 Elo+
Party 1
Anhur
Anhur
CaptSadbinch
Anhur
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
289W - 259L
1,506 Elo+
Party 3
Achilles
Achilles
Cinnamonrolls14
Achilles
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
279W - 254L
1,528 Elo+
Party 1
Tyr
Tyr
ShortBusShannon
Tyr
Level 46
God Stats
3W - 1L
1,542 SR
Queue Stats
59W - 44L
1,578 Elo+
Party 3
Chernobog
Chernobog
shädr
Chernobog
Level 123
God Stats
18W - 12L
1,661 SR
Queue Stats
793W - 719L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 3 / 5
8,362
760
8,737
27,101
23,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Ojanis10
Anhur
15
2 / 4 / 4
8,631
785
8,970
10,568
4,241
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 2
7,233
658
2,501
7,736
3,137
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
codevoi
Awilix
14
3 / 5 / 2
8,674
789
6,240
10,248
3,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 4
7,102
646
3,350
8,873
2,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 11
10,095
918
20,748
8,921
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 11
8,463
769
4,886
5,793
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
14
2 / 4 / 14
8,558
778
6,599
11,480
15,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
2 / 1 / 15
9,422
857
6,151
10,495
14,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

Chernobog
shädr
Chernobog
17
7 / 1 / 14
10,023
911
19,105
6,964
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
9
Kills
22
22
Deaths
10
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
5
1.5
W
9
2
11
7.25
W
2
2
11
3.75
W
Achilles
2
4
14
2.25
L
Anhur
Ojanis10
Anhur
2
4
4
1
L
1
4
2
0.5
W
2
1
15
9.5
L
Awilix
codevoi
Awilix
3
5
2
0.8
W
Chernobog
shädr
Chernobog
7
1
14
14
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
57,489
64,526
Taken
43,653
37,094
Mitigated
42,324
27,408
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,737
2,768
1,565
14,155
27,101
23,033
336
59
27,042
0
15,822
W
20,748
13,346
1,199
2,989
8,921
5,843
584
0
8,921
0
46,989
W
4,886
2,941
0
446
5,793
2,794
1,302
0
5,793
0
11,742
W
Achilles
6,599
1,963
0
197
11,480
15,171
0
0
11,480
108
7,843
L
Anhur
Ojanis10
Anhur
8,970
3,031
2,017
3,382
10,568
4,241
770
43
10,525
0
27,756
L
2,501
272
1,263
1,719
7,736
3,137
104
0
7,736
0
5,078
W
6,151
459
755
3,140
10,495
14,396
146
0
10,495
0
8,607
L
Awilix
codevoi
Awilix
6,240
2,185
524
820
10,248
3,735
645
0
10,248
0
11,194
W
Chernobog
shädr
Chernobog
19,105
7,415
0
1,850
6,964
4,120
2,257
0
6,964
0
41,403
L
3,350
850
732
1,231
8,873
2,948
0
0
8,873
0
6,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,002
Gold Earned
46,561
83
Minions Killed
116
0
Camps Cleared
0
902,997
Distance Traveled
958,875
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,362
760
14
1
0
189,256
1
W
Neith
10,095
918
45
4
0
201,086
0
W
Anhur
8,463
769
10
1
0
164,198
0
W
Achilles
8,558
778
1
0
0
209,662
0
L
Anhur
8,631
785
49
4
0
189,421
0
L
Da Ji
7,233
658
4
0
0
158,518
0
W
Tyr
9,422
857
3
0
0
220,556
1
L
Awilix
8,674
789
4
0
0
188,931
1
W
Chernobog
10,023
911
57
5
0
163,373
0
L
Kali
7,102
646
12
1
0
176,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role