Player Matchup

Ganesha
Ganesha
BAZOOKAHEADSHOT
Ganesha
Level 122
God Stats
1W - 7L
1,341 SR
Queue Stats
27W - 30L
1,552 Elo+
Solo
Anubis
Anubis
SSJ4Shook
Anubis
Level 118
God Stats
5W - 5L
1,406 SR
Queue Stats
93W - 87L
1,590 Elo+
Party 1
Pele
Pele
the-invariant
Pele
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,476 Elo+
Party 1
Team Averages
Level 111
1,416 SR
1,539 Elo+

VS

Team Averages
Level 100
1,653 SR
1,532 Elo+
Nox
Nox
Andree_Cibrian
Nox
Level 118
God Stats
11W - 9L
1,717 SR
Queue Stats
1,225W - 1,348L
1,480 Elo+
Solo
Ymir
Ymir
KILLER_KRAMER89
Ymir
Level 55
God Stats
27W - 22L
1,594 SR
Queue Stats
36W - 43L
1,638 Elo+
Party 2
Izanami
Izanami
war_skull_20
Izanami
Level 126
God Stats
59W - 27L
1,648 SR
Queue Stats
79W - 56L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
8,321
756
6,017
10,883
7,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
SSJ4Shook
Anubis
11
1 / 5 / 2
7,590
690
7,748
7,655
3,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 5 / 1
7,275
661
3,146
7,661
2,548
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 8
8,170
743
5,767
4,630
1,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 13
8,440
767
2,360
10,614
2,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
war_skull_20
Izanami
14
11 / 2 / 3
10,055
914
13,966
8,354
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
1
4
3
0.63
W
0
2
13
3.25
L
Anubis
SSJ4Shook
Anubis
1
5
2
0.4
L
2
5
1
0.5
W
Izanami
war_skull_20
Izanami
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,911
Damage
22,093
26,199
Taken
23,598
13,897
Mitigated
6,408
6,203
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,767
479
0
225
4,630
1,268
118
2,822
1,808
32,294
0
L
6,017
561
0
3,176
10,883
7,921
0
3,646
7,237
16,488
0
W
2,360
253
0
2,297
10,614
2,876
0
6,921
3,693
8,991
0
L
Anubis
SSJ4Shook
Anubis
7,748
454
0
1,715
7,655
3,428
0
2,106
5,549
33,776
0
L
3,146
570
0
1,312
7,661
2,548
0
2,429
5,232
0
19,858
W
Izanami
war_skull_20
Izanami
13,966
10,197
0
2,556
8,354
2,264
706
4,086
4,268
0
47,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,186
Gold Earned
26,665
112
Minions Killed
146
0
Camps Cleared
0
575,910
Distance Traveled
613,596
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,170
743
58
5
0
214,719
1
L
Ganesha
8,321
756
2
0
0
179,678
3
W
Ymir
8,440
767
8
1
0
232,815
0
L
Anubis
7,590
690
73
7
0
172,487
2
L
Pele
7,275
661
37
3
0
223,745
2
W
Izanami
10,055
914
80
7
0
166,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role