Player Matchup

Neith
Neith
DaViDBiAnChi16
Neith
Level 14
God Stats
15W - 24L
1,480 SR
Queue Stats
43W - 84L
1,232 Elo+
Solo
Cupid
Cupid
DoingTheThing
Cupid
Level 7
God Stats
0W - 7L
1,500 SR
Queue Stats
150W - 142L
1,190 Elo+
Solo
Anhur
Anhur
HarDus516
Anhur
Level 6
God Stats
1W - 5L
1,112 SR
Queue Stats
1W - 6L
980 Elo+
Solo
Sol
Sol
SHEEESHBOB
Sol
Level 12
God Stats
12W - 12L
1,413 SR
Queue Stats
15W - 16L
1,429 Elo+
Solo
Artio
Artio
TentacleBabe
Artio
Level 14
God Stats
4W - 7L
1,383 SR
Queue Stats
5W - 10L
1,271 Elo+
Solo
Team Averages
Level 11
1,377 SR
1,220 Elo+

VS

Team Averages
Level 16
1,585 SR
1,414 Elo+
Hachiman
Hachiman
Bruhlor
Hachiman
Level 17
God Stats
15W - 4L
1,963 SR
Queue Stats
98W - 74L
1,518 Elo+
Party 1
Susano
Susano
IconikVibez
Susano
Level 15
God Stats
18W - 16L
1,412 SR
Queue Stats
24W - 27L
1,357 Elo+
Party 2
Chaac
Chaac
Meediocre
Chaac
Level 17
God Stats
4W - 0L
1,754 SR
Queue Stats
88W - 68L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
mad3man2020
Cthulhu
Level 17
God Stats
24W - 27L
1,370 SR
Queue Stats
26W - 29L
1,360 Elo+
Party 2
Olorun
Olorun
sucioelharry
Olorun
Level 15
God Stats
59W - 75L
1,425 SR
Queue Stats
65W - 89L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 9
10,549
959
10,143
17,118
7,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 7 / 11
11,615
1,056
7,715
11,388
5,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
HarDus516
Anhur
17
3 / 9 / 7
11,065
1,006
12,532
19,565
8,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
8 / 7 / 6
13,193
1,199
25,131
22,049
7,749
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 8 / 9
10,965
997
6,166
20,662
24,303
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

43

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bruhlor
Hachiman
19
11 / 2 / 20
13,046
1,186
22,219
11,525
4,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
19
9 / 5 / 21
13,047
1,186
16,605
14,051
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
Meediocre
Chaac
20
11 / 1 / 26
13,261
1,206
23,838
17,676
21,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
mad3man2020
Cthulhu
19
9 / 3 / 23
13,385
1,217
15,385
14,268
6,856
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
17
1 / 5 / 14
10,261
933
5,284
9,759
3,940
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
145
16
Kills
41
41
Deaths
16
42
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bruhlor
Hachiman
11
2
20
10.5
L
0
10
9
0.45
L
3
7
11
1.21
L
Anhur
HarDus516
Anhur
3
9
7
0.72
W
Susano
9
5
21
3.9
W
Chaac
Meediocre
Chaac
11
1
26
24
L
8
7
6
1.57
L
2
8
9
0.81
W
Cthulhu
mad3man2020
Cthulhu
9
3
23
6.83
W
Olorun
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,687
Damage
83,331
90,782
Taken
67,279
52,867
Mitigated
43,856
12,392
Healing
15,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bruhlor
Hachiman
22,219
12,584
0
1,603
11,525
4,531
0
4,801
6,724
0
35,322
L
10,143
6,062
0
1,300
17,118
7,669
0
3,027
14,091
0
24,712
L
7,715
4,805
465
964
11,388
5,097
0
1,143
10,245
0
21,918
L
Anhur
HarDus516
Anhur
12,532
5,185
0
1,312
19,565
8,049
0
4,940
14,625
0
29,230
W
Susano
16,605
4,959
0
500
14,051
6,569
0
6,832
7,219
0
32,169
W
Chaac
Meediocre
Chaac
23,838
5,905
0
7,088
17,676
21,960
0
7,129
10,547
0
39,924
L
25,131
11,655
0
5,689
22,049
7,749
0
6,166
15,883
58,045
0
L
6,166
857
1,028
1,634
20,662
24,303
0
5,393
15,269
16,242
0
W
Cthulhu
mad3man2020
Cthulhu
15,385
492
2,002
1,087
14,268
6,856
0
7,153
7,115
41,854
0
W
Olorun
5,284
3,392
468
2,377
9,759
3,940
0
5,382
4,377
14,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,387
Gold Earned
63,000
183
Minions Killed
196
7
Camps Cleared
8
921,071
Distance Traveled
1,012,088
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,046
1,186
33
3
1
194,084
1
L
Neith
10,549
959
32
3
0
188,490
0
L
Cupid
11,615
1,056
39
4
1
160,394
0
L
Anhur
11,065
1,006
32
3
1
156,943
1
W
Susano
13,047
1,186
28
3
5
216,982
0
W
Chaac
13,261
1,206
46
4
1
246,283
1
L
Sol
13,193
1,199
62
6
5
217,618
0
L
Artio
10,965
997
18
2
0
197,626
0
W
Cthulhu
13,385
1,217
61
6
1
211,736
0
W
Olorun
10,261
933
28
3
0
143,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role