Player Matchup

Fenrir
Fenrir
Antoniioo_85
Fenrir
Level 109
God Stats
7W - 2L
1,586 SR
Queue Stats
143W - 85L
1,645 Elo+
Party 2
Zeus
Zeus
PitiSergio5
Zeus
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 118L
1,363 Elo+
Party 2
Nox
Nox
yerayrr2000rr
Nox
Level 25
God Stats
3W - 1L
1,704 SR
Queue Stats
48W - 30L
1,699 Elo+
Party 2
Team Averages
Level 66
1,597 SR
1,569 Elo+

VS

Team Averages
Level 49
1,398 SR
1,323 Elo+
Hou Yi
Hou Yi
Jun1qe
Hou Yi
Level 126
God Stats
0W - 1L
1,230 SR
Queue Stats
20W - 29L
1,359 Elo+
Party 1
Hachiman
Hachiman
dragalasfiloni
Hachiman
Level 15
God Stats
3W - 9L
1,465 SR
Queue Stats
8W - 16L
1,345 Elo+
Party 1
Ymir
Ymir
goodnight2479_
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
8 / 4 / 11
8,746
875
7,248
7,935
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 3 / 18
8,427
843
9,107
5,285
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
13 / 0 / 9
10,228
1,023
7,758
4,535
1,772
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jun1qe
Hou Yi
11
7 / 5 / 0
8,125
813
7,954
9,361
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hachiman
8
0 / 8 / 3
6,561
656
2,824
10,678
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 11 / 1
5,939
594
1,913
13,502
6,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
24
Kills
7
7
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
4
11
3.38
L
Hou Yi
Jun1qe
Hou Yi
7
5
0
1.4
W
3
3
18
4
L
Hachiman
0
8
3
0.19
L
0
11
1
0.05
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,113
Damage
12,691
17,755
Taken
33,541
7,222
Mitigated
13,563
6,055
Healing
592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,248
2,173
0
1,707
7,935
3,882
1,059
681
7,254
0
29,465
L
Hou Yi
Jun1qe
Hou Yi
7,954
4,086
0
0
9,361
3,542
18
4,966
4,133
0
23,373
W
9,107
1,602
195
1,673
5,285
1,568
418
270
5,015
23,860
0
L
Hachiman
2,824
2,009
0
232
10,678
3,091
0
4,693
5,749
0
12,929
L
1,913
215
198
162
13,502
6,930
0
6,559
6,714
9,904
0
W
7,758
812
0
2,480
4,535
1,772
698
1,030
3,505
26,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,401
Gold Earned
20,625
103
Minions Killed
72
0
Camps Cleared
0
539,397
Distance Traveled
466,186
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,746
875
33
3
0
196,852
5
L
Hou Yi
8,125
813
31
3
0
161,394
1
W
Zeus
8,427
843
29
3
0
151,389
2
L
Hachiman
6,561
656
24
2
0
164,187
0
L
Ymir
5,939
594
17
2
0
140,605
0
W
Nox
10,228
1,023
41
4
0
191,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role