Player Matchup

Ra
Ra
Au_Kuang_
Ra
Level 17
God Stats
1W - 2L
1,741 SR
Queue Stats
24W - 23L
1,688 Elo+
Solo
King Arthur
King Arthur
MarsialRip
King Arthur
Level 16
God Stats
1W - 6L
1,415 SR
Queue Stats
52W - 56L
1,577 Elo+
Solo
Bacchus
Bacchus
ModularMist2933
Bacchus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,689 Elo+
Solo
Gilgamesh
Gilgamesh
NotPJDUb
Gilgamesh
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,675 Elo+
Solo
Anhur
Anhur
Villusion
Anhur
Level 5
God Stats
1W - 1L
1,695 SR
Queue Stats
7W - 4L
1,759 Elo+
Solo
Team Averages
Level 14
1,570 SR
1,678 Elo+

VS

Team Averages
Level 47
1,480 SR
1,741 Elo+
Ares
Ares
Enjoi_iz_ToXic
Ares
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,599 Elo+
Solo
Mercury
Mercury
NoSoyRat5932
Mercury
Level 18
God Stats
4W - 1L
1,320 SR
Queue Stats
38W - 12L
1,804 Elo+
Party 1
Tyr
Tyr
QuitPython34513
Tyr
Level 26
God Stats
3W - 2L
1,250 SR
Queue Stats
37W - 11L
1,710 Elo+
Party 1
Zeus
Zeus
TalkierSpore693
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 30L
1,860 Elo+
Party 1
Apollo
Apollo
juansemetallica
Apollo
Level 158
God Stats
12W - 6L
1,830 SR
Queue Stats
223W - 198L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,718
744
896
3,879
1,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
MarsialRip
King Arthur
6
0 / 1 / 0
3,417
683
2,521
3,504
1,066
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 1
3,319
664
1,237
2,114
1,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
NotPJDUb
Gilgamesh
3
0 / 2 / 0
2,680
536
345
1,481
436
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Anhur
Villusion
Anhur
6
0 / 1 / 0
3,523
705
1,348
2,207
442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 3
3,577
715
1,028
2,153
907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
NoSoyRat5932
Mercury
6
1 / 0 / 1
3,718
744
402
3,133
556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 1
3,465
693
1,616
2,874
899
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
1 / 1 / 1
3,691
738
2,280
2,144
651
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 0 / 0
3,988
798
1,029
2,259
357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
5
5
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
1
0
3
2.5
L
King Arthur
MarsialRip
King Arthur
0
1
0
0
L
0
0
1
0.5
W
Mercury
NoSoyRat5932
Mercury
1
0
1
1.5
L
Gilgamesh
NotPJDUb
Gilgamesh
0
2
0
0
W
0
0
1
0.5
W
1
1
1
1.5
L
Anhur
Villusion
Anhur
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,347
Damage
6,355
13,185
Taken
12,563
4,073
Mitigated
3,370
5,298
Healing
3,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
896
147
105
2,485
3,879
1,097
0
1,172
2,707
14,963
0
W
1,028
94
0
122
2,153
907
0
802
1,351
3,382
0
L
King Arthur
MarsialRip
King Arthur
2,521
56
0
1,256
3,504
1,066
0
144
3,360
0
14,914
L
1,237
264
0
570
2,114
1,032
0
990
1,124
5,766
0
W
Mercury
NoSoyRat5932
Mercury
402
0
0
393
3,133
556
0
0
3,133
0
17,257
L
Gilgamesh
NotPJDUb
Gilgamesh
345
129
0
0
1,481
436
0
1,002
479
0
2,303
W
1,616
231
0
1,361
2,874
899
0
0
2,874
0
12,225
W
2,280
491
0
834
2,144
651
0
1,202
942
13,200
0
L
Anhur
Villusion
Anhur
1,348
827
0
882
2,207
442
0
0
2,207
0
14,626
W
1,029
527
0
964
2,259
357
0
129
2,130
0
19,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,657
Gold Earned
18,439
131
Minions Killed
137
0
Camps Cleared
0
429,697
Distance Traveled
480,809
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,718
744
43
9
0
86,887
0
W
Ares
3,577
715
7
1
0
100,118
0
L
King Arthur
3,417
683
35
7
0
103,944
1
L
Bacchus
3,319
664
11
2
0
95,904
0
W
Mercury
3,718
744
44
9
0
108,855
0
L
Gilgamesh
2,680
536
8
2
0
66,782
0
W
Tyr
3,465
693
24
5
0
107,367
1
W
Zeus
3,691
738
21
4
0
80,859
2
L
Anhur
3,523
705
34
7
0
76,180
0
W
Apollo
3,988
798
41
8
0
83,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role