Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
BigBoyJohnyy
Bacchus
Gold IV
Level 100
God Stats
7W - 7L
1,729 SR
Queue Stats
423W - 420L
1,478 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
IKING0FTHEN0RTH
Gilgamesh
Gold V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,512 MMR
Solo
Set
Set
Bronze III
PoundSandMS
Set
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Medusa
Medusa
Silver III
YoungDzYak
Medusa
Silver III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,501 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,546 SR
1,498 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 89
1,625 SR
1,493 MMR
Ganesha
Ganesha
Gold III
JacksonBrown43
Ganesha
Gold III
Level 81
God Stats
109W - 85L
1,649 SR
Queue Stats
282W - 285L
1,387 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
OpressMeKresge
Danzaburou
Platinum V
Level 65
God Stats
79W - 67L
1,632 SR
Queue Stats
218W - 215L
1,639 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Sleepy_boy_420
Nu Wa
Gold IV
Level 82
God Stats
19W - 8L
1,695 SR
Queue Stats
295W - 292L
1,469 MMR
Solo
Cerberus
Cerberus
Gold IV
iCharlizard
Cerberus
Gold IV
Level 108
God Stats
48W - 28L
1,632 SR
Queue Stats
64W - 54L
1,485 MMR
Party 1
Thanatos
Thanatos
Gold IV
iForeword
Thanatos
Gold IV
Level 107
God Stats
14W - 14L
1,515 SR
Queue Stats
64W - 54L
1,485 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
4 / 10 / 8
11,821
493
15,341
22,916
7,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
BigBoyJohnyy
Bacchus
16
5 / 10 / 7
12,522
522
10,021
25,483
34,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
IKING0FTHEN0RTH
Gilgamesh
19
5 / 7 / 3
12,568
524
16,623
25,684
19,379
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 14 / 4
11,003
458
9,400
27,701
10,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
YoungDzYak
Medusa
15
2 / 10 / 6
10,273
428
9,857
18,980
6,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
TiamatAthenaApolloCu ChulainnTsukuyomi

VS

Bans
NemesisYmirRaijinScyllaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 31
12,996
542
12,673
22,949
21,764
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
OpressMeKresge
Danzaburou
20
23 / 5 / 11
16,359
682
34,046
26,772
12,683
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 7 / 17
13,423
559
20,995
16,951
6,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
iCharlizard
Cerberus
20
4 / 3 / 11
13,827
576
7,993
17,930
21,439
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
iForeword
Thanatos
20
14 / 2 / 15
14,373
599
22,701
21,011
9,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
136
21
Kills
51
51
Deaths
22
28
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
10
8
0.8
L
Bacchus
BigBoyJohnyy
Bacchus
5
10
7
0.85
L
Gilgamesh
IKING0FTHEN0RTH
Gilgamesh
5
7
3
0.93
W
1
5
31
3.3
W
Danzaburou
OpressMeKresge
Danzaburou
23
5
11
5.7
L
5
14
4
0.5
W
9
7
17
2.5
L
Medusa
YoungDzYak
Medusa
2
10
6
0.5
W
Cerberus
iCharlizard
Cerberus
4
3
11
3.17
W
Thanatos
iForeword
Thanatos
14
2
15
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,242
Damage
98,408
120,764
Taken
105,613
79,102
Mitigated
71,985
11,702
Healing
50,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
15,341
874
186
4,114
22,916
7,473
0
8,550
14,012
74,792
0
L
Bacchus
BigBoyJohnyy
Bacchus
10,021
1,318
0
1,756
25,483
34,739
0
6,290
19,024
34,660
0
L
Gilgamesh
IKING0FTHEN0RTH
Gilgamesh
16,623
2,377
0
4,112
25,684
19,379
0
9,733
14,941
0
89,022
W
12,673
451
0
7,685
22,949
21,764
445
6,690
15,966
44,503
0
W
Danzaburou
OpressMeKresge
Danzaburou
34,046
21,069
0
13,412
26,772
12,683
1,597
6,242
20,530
0
124,377
L
9,400
4,512
0
1,534
27,701
10,931
0
9,713
17,680
0
62,065
W
20,995
4,622
0
3,666
16,951
6,525
2,436
8,429
8,522
75,784
0
L
Medusa
YoungDzYak
Medusa
9,857
3,868
0
0
18,980
6,580
0
5,556
13,230
0
48,426
W
Cerberus
iCharlizard
Cerberus
7,993
289
0
5,164
17,930
21,439
386
769
17,161
89,510
0
W
Thanatos
iForeword
Thanatos
22,701
8,159
0
20,464
21,011
9,574
1,112
6,045
14,830
0
97,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,187
Gold Earned
70,978
502
Minions Killed
607
0
Camps Cleared
0
1,938,642
Distance Traveled
2,262,665
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,821
493
119
5
0
355,725
9
L
Bacchus
12,522
522
42
2
0
414,936
4
L
Gilgamesh
12,568
524
157
7
0
408,763
6
W
Ganesha
12,996
542
24
1
0
472,736
4
W
Danzaburou
16,359
682
158
7
0
436,316
1
L
Set
11,003
458
96
4
0
373,739
10
W
Nu Wa
13,423
559
97
4
0
352,907
14
L
Medusa
10,273
428
88
4
0
385,479
2
W
Cerberus
13,827
576
204
9
0
465,120
11
W
Thanatos
14,373
599
124
5
0
535,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role