Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
E4zyDubz
Scylla
Level 158
God Stats
1W - 1L
1,683 SR
Queue Stats
22W - 7L
1,807 Elo+
Party 2
Guan Yu
Guan Yu
Kzde
Guan Yu
Level 157
God Stats
2W - 0L
1,590 SR
Queue Stats
150W - 66L
1,618 Elo+
Party 2
Neith
Neith
NOUSAWK
Neith
Level 3
God Stats
8W - 3L
1,500 SR
Queue Stats
17W - 4L
1,807 Elo+
Party 2
Ao Kuang
Ao Kuang
maipuang
Ao Kuang
Level 157
God Stats
8W - 3L
1,784 SR
Queue Stats
98W - 60L
1,615 Elo+
Party 2
Team Averages
Level 115
1,611 SR
1,669 Elo+

VS

Team Averages
Level 78
1,599 SR
1,604 Elo+
Kukulkan
Kukulkan
Kibakins
Kukulkan
Level 27
God Stats
2W - 4L
1,445 SR
Queue Stats
191W - 119L
1,641 Elo+
Party 1
Poseidon
Poseidon
NatNaty
Poseidon
Level 128
God Stats
5W - 4L
1,631 SR
Queue Stats
32W - 42L
1,483 Elo+
Solo
Ra
Ra
Tandemation
Ra
Level 122
God Stats
0W - 3L
1,448 SR
Queue Stats
96W - 86L
1,600 Elo+
Solo
Bacchus
Bacchus
Zippytb
Bacchus
Level 25
God Stats
7W - 6L
1,779 SR
Queue Stats
158W - 80L
1,663 Elo+
Party 1
Izanami
Izanami
chrysalad
Izanami
Level 87
God Stats
47W - 29L
1,694 SR
Queue Stats
226W - 155L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
8 / 1 / 18
12,372
1,237
16,238
15,243
19,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
E4zyDubz
Scylla
18
11 / 0 / 12
11,104
1,110
16,109
9,182
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Kzde
Guan Yu
17
3 / 1 / 19
10,277
1,028
10,807
12,141
13,689
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
NOUSAWK
Neith
17
7 / 1 / 9
10,956
1,096
14,706
8,085
3,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
maipuang
Ao Kuang
14
3 / 1 / 5
9,075
908
2,928
5,194
1,854
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

281

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kibakins
Kukulkan
14
1 / 6 / 1
8,727
873
7,712
11,670
4,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
NatNaty
Poseidon
14
0 / 11 / 3
8,609
861
8,045
15,002
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 10 / 2
9,118
912
8,619
13,780
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Zippytb
Bacchus
15
0 / 2 / 3
8,828
883
8,158
12,266
12,872
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
chrysalad
Izanami
15
2 / 3 / 0
9,496
950
9,890
11,026
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
13
32
Kills
4
4
Deaths
32
63
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
1
18
17
W
Scylla
E4zyDubz
Scylla
11
0
12
17
L
Kukulkan
Kibakins
Kukulkan
1
6
1
0.25
W
Guan Yu
Kzde
Guan Yu
3
1
19
12.5
W
Neith
NOUSAWK
Neith
7
1
9
11.5
L
Poseidon
NatNaty
Poseidon
0
11
3
0.14
L
1
10
2
0.2
L
Bacchus
Zippytb
Bacchus
0
2
3
0.75
L
Izanami
chrysalad
Izanami
2
3
0
0.67
W
Ao Kuang
maipuang
Ao Kuang
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,788
Damage
42,424
49,845
Taken
63,744
42,343
Mitigated
29,418
12,066
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,238
767
759
1,668
15,243
19,413
0
9,599
5,296
44,853
0
W
Scylla
E4zyDubz
Scylla
16,109
2,156
0
3,350
9,182
3,920
0
6,776
2,406
34,537
0
L
Kukulkan
Kibakins
Kukulkan
7,712
658
0
287
11,670
4,924
0
5,135
6,535
22,530
0
W
Guan Yu
Kzde
Guan Yu
10,807
1,752
2,044
1,502
12,141
13,689
0
7,438
4,703
0
17,240
W
Neith
NOUSAWK
Neith
14,706
6,471
0
1,734
8,085
3,467
0
5,027
3,058
0
36,800
L
Poseidon
NatNaty
Poseidon
8,045
1,251
0
110
15,002
3,818
0
9,658
5,344
22,537
0
L
8,619
270
457
588
13,780
4,265
0
8,123
5,657
28,794
0
L
Bacchus
Zippytb
Bacchus
8,158
592
0
0
12,266
12,872
0
6,933
5,333
15,758
0
L
Izanami
chrysalad
Izanami
9,890
7,092
0
1,238
11,026
3,539
0
5,426
5,600
0
30,971
W
Ao Kuang
maipuang
Ao Kuang
2,928
632
0
1,009
5,194
1,854
0
3,694
1,500
6,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,784
Gold Earned
44,778
182
Minions Killed
181
7
Camps Cleared
5
914,542
Distance Traveled
913,249
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,372
1,237
56
6
0
202,545
0
W
Scylla
11,104
1,110
41
4
2
209,044
0
L
Kukulkan
8,727
873
39
4
1
185,168
1
W
Guan Yu
10,277
1,028
28
3
1
231,800
0
W
Neith
10,956
1,096
52
5
1
174,215
0
L
Poseidon
8,609
861
38
4
1
161,427
2
L
Ra
9,118
912
39
4
1
180,452
1
L
Bacchus
8,828
883
15
2
1
208,242
0
L
Izanami
9,496
950
50
5
1
177,960
0
W
Ao Kuang
9,075
908
5
1
3
96,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role