Player Matchup

Sol
Sol
Anniх
Sol
Level 108
God Stats
5W - 1L
1,831 SR
Queue Stats
259W - 174L
1,645 Elo+
Solo
Persephone
Persephone
CURT HARTLEY
Persephone
Level 159
God Stats
30W - 45L
1,704 SR
Queue Stats
401W - 394L
1,695 Elo+
Solo
Fafnir
Fafnir
TheSynchroo
Fafnir
Level 149
God Stats
1W - 5L
1,207 SR
Queue Stats
484W - 499L
1,525 Elo+
Party 1
Chaac
Chaac
pintof_wine
Chaac
Level 118
God Stats
3W - 5L
1,776 SR
Queue Stats
513W - 501L
1,563 Elo+
Solo
Mercury
Mercury
vital_SeTuPs
Mercury
Level 133
God Stats
18W - 21L
1,566 SR
Queue Stats
1,002W - 1,006L
1,560 Elo+
Party 1
Team Averages
Level 133
1,617 SR
1,598 Elo+

VS

Team Averages
Level 128
1,571 SR
1,646 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FCG Savage
Tsukuyomi
Level 101
God Stats
12W - 7L
1,531 SR
Queue Stats
694W - 602L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
JBURNS234 ss
Gilgamesh
Level 69
God Stats
14W - 10L
1,536 SR
Queue Stats
142W - 131L
1,538 Elo+
Solo
Ullr
Ullr
Slxndeer-
Ullr
Level 160
God Stats
9W - 2L
1,787 SR
Queue Stats
29W - 9L
1,877 Elo+
Party 2
Loki
Loki
awHarvey
Loki
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Anniх
Sol
9
2 / 4 / 0
5,508
551
6,357
8,525
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Persephone
CURT HARTLEY
Persephone
9
2 / 3 / 1
5,712
571
4,537
6,770
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
8
1 / 1 / 3
5,348
535
3,002
6,111
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 1
5,014
501
1,956
9,269
4,275
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
vital_SeTuPs
Mercury
9
0 / 3 / 1
5,227
523
1,179
5,976
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 4
5,854
585
7,692
5,322
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
FCG Savage
Tsukuyomi
11
5 / 0 / 0
6,754
675
7,334
4,630
2,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Gilgamesh
JBURNS234 ss
Gilgamesh
10
3 / 1 / 4
5,589
559
3,557
6,021
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ullr
11
3 / 1 / 1
6,028
603
4,924
6,046
1,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
9
2 / 2 / 3
5,479
548
2,324
5,614
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
14
14
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
Sol
Anniх
Sol
2
4
0
0.5
L
Persephone
CURT HARTLEY
Persephone
2
3
1
0.83
W
Tsukuyomi
FCG Savage
Tsukuyomi
5
0
0
5
W
Gilgamesh
JBURNS234 ss
Gilgamesh
3
1
4
5
W
Ullr
3
1
1
3.5
L
Fafnir
1
1
3
2.5
W
Loki
2
2
3
1.75
L
0
3
1
0.17
L
Mercury
vital_SeTuPs
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,031
Damage
25,831
36,651
Taken
27,633
13,497
Mitigated
9,136
12,776
Healing
7,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,692
1,057
0
1,664
5,322
1,725
0
2,937
2,285
39,243
0
L
Sol
Anniх
Sol
6,357
3,028
0
3,246
8,525
1,804
0
0
8,525
31,381
0
L
Persephone
CURT HARTLEY
Persephone
4,537
355
0
2,171
6,770
1,965
0
3,739
2,710
32,754
0
W
Tsukuyomi
FCG Savage
Tsukuyomi
7,334
2,385
0
1,506
4,630
2,141
0
818
3,801
0
37,926
W
Gilgamesh
JBURNS234 ss
Gilgamesh
3,557
1,034
0
1,747
6,021
1,796
0
3,682
2,263
0
19,640
W
Ullr
4,924
2,215
0
893
6,046
1,858
0
4,094
1,952
0
36,250
L
Fafnir
3,002
756
0
3,080
6,111
3,741
0
1,730
4,257
10,424
0
W
Loki
2,324
323
0
2,067
5,614
1,616
0
2,086
3,436
0
24,346
L
1,956
74
0
4,029
9,269
4,275
0
428
8,801
0
25,481
L
Mercury
vital_SeTuPs
Mercury
1,179
404
0
250
5,976
1,712
0
1,179
4,663
0
30,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,809
Gold Earned
29,704
286
Minions Killed
316
0
Camps Cleared
0
970,294
Distance Traveled
959,354
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,854
585
80
8
0
170,489
3
L
Sol
5,508
551
67
7
0
168,860
1
L
Persephone
5,712
571
78
8
0
195,942
1
W
Tsukuyomi
6,754
675
77
8
0
209,108
4
W
Gilgamesh
5,589
559
36
4
0
208,195
1
W
Ullr
6,028
603
63
6
0
163,709
2
L
Fafnir
5,348
535
14
1
0
202,183
3
W
Loki
5,479
548
60
6
0
207,853
3
L
Chaac
5,014
501
56
6
0
182,353
3
L
Mercury
5,227
523
71
7
0
220,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role