Player Matchup

Merlin
Merlin
Godre10
Merlin
Level 33
God Stats
3W - 2L
1,659 SR
Queue Stats
217W - 218L
1,563 Elo+
Party 1
Athena
Athena
HaRdScOpEr2000
Athena
Level 85
God Stats
5W - 3L
1,772 SR
Queue Stats
111W - 108L
1,580 Elo+
Party 3
Anhur
Anhur
Magikarp6969
Anhur
Level 28
God Stats
0W - 2L
1,247 SR
Queue Stats
90W - 95L
1,515 Elo+
Party 3
Hercules
Hercules
amaroxo215
Hercules
Level 107
God Stats
22W - 35L
1,406 SR
Queue Stats
304W - 293L
1,559 Elo+
Party 1
Hun Batz
Hun Batz
luchojp18
Hun Batz
Level 80
God Stats
36W - 26L
1,565 SR
Queue Stats
179W - 171L
1,541 Elo+
Party 1
Team Averages
Level 67
1,530 SR
1,552 Elo+

VS

Team Averages
Level 83
1,565 SR
1,765 Elo+
Ares
Ares
LittleAV
Ares
Level 38
God Stats
3W - 4L
1,500 SR
Queue Stats
195W - 184L
1,506 Elo+
Solo
Anhur
Anhur
Not Solo Q d
Anhur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 8L
1,900 Elo+
Party 2
Gilgamesh
Gilgamesh
Ouxzy
Gilgamesh
Level 158
God Stats
9W - 1L
1,860 SR
Queue Stats
152W - 19L
1,961 Elo+
Party 2
Persephone
Persephone
Peicey
Persephone
Level 157
God Stats
9W - 2L
1,738 SR
Queue Stats
517W - 161L
1,940 Elo+
Party 2
Bakasura
Bakasura
TheGodRambosXD
Bakasura
Level 39
God Stats
2W - 2L
1,228 SR
Queue Stats
66W - 64L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Godre10
Merlin
10
0 / 7 / 1
5,867
489
3,017
6,705
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 2
5,399
450
2,025
10,170
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 0
6,396
533
4,969
5,625
1,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
amaroxo215
Hercules
12
1 / 5 / 0
7,248
604
4,613
13,332
8,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
luchojp18
Hun Batz
9
0 / 4 / 2
5,652
471
3,534
7,760
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
2 / 0 / 7
7,167
597
3,984
6,442
3,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 5
7,257
605
3,471
4,694
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Ouxzy
Gilgamesh
14
6 / 0 / 4
9,269
772
13,100
9,998
5,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
Peicey
Persephone
14
7 / 1 / 1
8,869
739
5,990
6,931
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
12
3 / 0 / 7
7,137
595
4,784
7,471
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
21
21
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Godre10
Merlin
0
7
1
0.07
L
0
3
2
0.33
W
Ares
2
0
7
5.5
L
2
2
0
1
W
3
2
5
2.75
W
Gilgamesh
Ouxzy
Gilgamesh
6
0
4
8
W
Persephone
Peicey
Persephone
7
1
1
7.5
W
Bakasura
3
0
7
6.5
L
Hercules
amaroxo215
Hercules
1
5
0
0.2
L
Hun Batz
luchojp18
Hun Batz
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,158
Damage
31,329
43,592
Taken
35,536
18,727
Mitigated
15,053
8,821
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Godre10
Merlin
3,017
79
0
212
6,705
2,100
0
4,045
2,388
30,967
0
L
2,025
312
258
1,781
10,170
4,932
0
2,634
7,197
17,814
0
W
Ares
3,984
599
0
1,914
6,442
3,509
0
1,496
4,900
13,401
0
L
4,969
3,299
0
650
5,625
1,223
328
827
4,708
0
36,866
W
3,471
1,545
0
926
4,694
972
0
271
4,423
0
38,069
W
Gilgamesh
Ouxzy
Gilgamesh
13,100
5,038
0
4,165
9,998
5,043
0
807
9,167
0
51,970
W
Persephone
Peicey
Persephone
5,990
301
0
1,295
6,931
2,449
378
1,437
5,271
53,705
0
W
Bakasura
4,784
2,956
0
2,790
7,471
3,080
668
713
6,732
0
32,812
L
Hercules
amaroxo215
Hercules
4,613
2,131
0
3,808
13,332
8,164
0
1,631
11,294
0
38,333
L
Hun Batz
luchojp18
Hun Batz
3,534
800
0
2,112
7,760
2,308
0
575
7,086
0
23,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
39,699
318
Minions Killed
384
0
Camps Cleared
0
1,087,766
Distance Traveled
1,242,637
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,867
489
69
6
0
195,537
0
L
Athena
5,399
450
20
2
0
235,785
5
W
Ares
7,167
597
19
2
0
265,262
5
L
Anhur
6,396
533
79
7
0
201,554
2
W
Anhur
7,257
605
85
7
0
210,817
2
W
Gilgamesh
9,269
772
91
8
0
267,124
2
W
Persephone
8,869
739
105
9
0
237,873
4
W
Bakasura
7,137
595
84
7
0
261,561
2
L
Hercules
7,248
604
94
8
0
225,506
0
L
Hun Batz
5,652
471
56
5
0
229,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role