Player Matchup

Ne Zha
Ne Zha
R6_Tardz
Ne Zha
Level 94
God Stats
4W - 2L
1,519 SR
Queue Stats
119W - 116L
1,412 Elo+
Party 2
Apollo
Apollo
R6_Trippy
Apollo
Level 123
God Stats
17W - 7L
1,642 SR
Queue Stats
224W - 202L
1,432 Elo+
Party 2
Bellona
Bellona
Smoked0utbear420
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
ZAY_Z_23
Zeus
Level 15
God Stats
1W - 0L
1,411 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Athena
Athena
gettheclapp
Athena
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 43L
1,452 Elo+
Party 2
Team Averages
Level 54
1,514 SR
1,459 Elo+

VS

Team Averages
Level 15
1,479 SR
1,267 Elo+
Ra
Ra
FailingCurve542
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,062 Elo+
Solo
Nemesis
Nemesis
Mablouke974
Nemesis
Level 22
God Stats
8W - 5L
1,585 SR
Queue Stats
66W - 79L
1,329 Elo+
Party 1
Zeus
Zeus
PianoClassics
Zeus
Level 20
God Stats
16W - 18L
1,462 SR
Queue Stats
27W - 27L
1,374 Elo+
Solo
Cthulhu
Cthulhu
Zenitsu_974_
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,311 Elo+
Party 1
Neith
Neith
roan_B974
Neith
Level 15
God Stats
12W - 22L
1,348 SR
Queue Stats
32W - 47L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
R6_Tardz
Ne Zha
7
3 / 0 / 0
4,518
753
740
3,933
889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
R6_Trippy
Apollo
7
1 / 0 / 0
4,186
698
3,327
2,318
590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 1
4,151
692
184
2,704
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
7
0 / 0 / 1
4,119
687
697
904
142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
5
0 / 0 / 1
3,677
613
703
3,702
1,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 3 / 0
2,785
464
391
2,352
345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Mablouke974
Nemesis
6
0 / 1 / 1
3,618
603
98
2,509
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
1,134
189
0
0
0
Cthulhu
Zenitsu_974_
Cthulhu
2
0 / 0 / 0
2,788
465
329
1,211
335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
roan_B974
Neith
5
0 / 1 / 0
3,322
554
2,329
4,568
831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
0
2
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Nemesis
Mablouke974
Nemesis
0
1
1
0.5
L
0
0
0
0
W
Ne Zha
R6_Tardz
Ne Zha
3
0
0
3
W
Apollo
R6_Trippy
Apollo
1
0
0
1
W
0
2
1
0.25
W
Zeus
0
0
1
0.5
L
Cthulhu
Zenitsu_974_
Cthulhu
0
0
0
0
W
Athena
0
0
1
0.5
L
Neith
roan_B974
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,651
Damage
3,147
13,561
Taken
10,640
4,381
Mitigated
2,033
3,992
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
391
127
0
0
2,352
345
0
170
2,138
5,310
0
L
Nemesis
Mablouke974
Nemesis
98
55
0
733
2,509
522
0
439
2,026
0
9,016
L
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
R6_Tardz
Ne Zha
740
387
0
2,262
3,933
889
0
188
3,705
0
17,668
W
Apollo
R6_Trippy
Apollo
3,327
1,854
0
1,308
2,318
590
823
291
2,027
0
17,898
W
184
64
0
340
2,704
1,659
1,232
123
2,541
0
12,747
W
Zeus
697
44
0
82
904
142
533
0
904
13,060
0
L
Cthulhu
Zenitsu_974_
Cthulhu
329
79
0
58
1,211
335
0
0
1,211
1,484
0
W
Athena
703
289
0
0
3,702
1,101
36
38
3,664
5,666
0
L
Neith
roan_B974
Neith
2,329
693
0
2,459
4,568
831
0
703
3,865
0
10,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,651
Gold Earned
13,647
150
Minions Killed
54
0
Camps Cleared
0
576,447
Distance Traveled
395,418
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
2,785
464
4
1
0
134,376
0
L
Nemesis
3,618
603
28
5
0
104,385
0
L
Zeus
1,134
189
0
0
0
0
0
W
Ne Zha
4,518
753
48
8
0
119,320
3
W
Apollo
4,186
698
33
6
0
100,143
1
W
Bellona
4,151
692
30
5
0
110,204
0
W
Zeus
4,119
687
28
5
0
113,991
0
L
Cthulhu
2,788
465
1
0
0
45,929
0
W
Athena
3,677
613
11
2
0
132,789
0
L
Neith
3,322
554
21
4
0
110,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role