Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Raveshark77
Geb
Level 85
God Stats
7W - 9L
1,564 SR
Queue Stats
76W - 85L
1,494 Elo+
Solo
Arachne
Arachne
vChiyome
Arachne
Level 48
God Stats
11W - 5L
1,500 SR
Queue Stats
202W - 234L
1,439 Elo+
Solo
Team Averages
Level 80
1,521 SR
1,478 Elo+

VS

Team Averages
Level 78
1,487 SR
1,418 Elo+
Anubis
Anubis
La_MalditaVibora
Anubis
Level 88
God Stats
5W - 9L
1,464 SR
Queue Stats
263W - 322L
1,390 Elo+
Party 1
Medusa
Medusa
RoT TerroR
Medusa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
soltis25
Guan Yu
Level 108
God Stats
1W - 4L
1,496 SR
Queue Stats
330W - 405L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
0 / 1 / 7
10,380
649
10,530
9,310
2,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 9
11,881
743
4,646
16,990
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
vChiyome
Arachne
16
9 / 4 / 2
12,933
808
10,783
12,046
4,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 5
11,405
713
13,896
18,941
9,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
RoT TerroR
Medusa
4
0 / 0 / 0
7,830
489
204
226
63
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
soltis25
Guan Yu
14
5 / 4 / 3
10,976
686
8,635
13,671
11,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
11
Kills
7
9
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
7
3.5
L
2
7
5
0.64
W
2
4
9
1.63
L
Medusa
RoT TerroR
Medusa
0
0
0
0
L
Guan Yu
soltis25
Guan Yu
5
4
3
1.63
W
Arachne
vChiyome
Arachne
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,959
Damage
22,735
38,346
Taken
32,838
22,531
Mitigated
20,944
9,866
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,530
839
140
3,280
9,310
2,345
1,740
3,271
6,039
71,084
0
L
13,896
398
594
6,381
18,941
9,312
1,143
10,135
8,806
80,944
0
W
4,646
727
0
3,460
16,990
15,313
542
6,556
10,434
19,827
0
L
Medusa
RoT TerroR
Medusa
204
43
0
0
226
63
0
141
85
0
2,100
L
Guan Yu
soltis25
Guan Yu
8,635
987
1,000
2,414
13,671
11,569
1,340
4,942
8,729
0
33,025
W
Arachne
vChiyome
Arachne
10,783
7,748
0
2,986
12,046
4,873
946
4,153
7,893
0
55,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,194
Gold Earned
30,211
191
Minions Killed
187
0
Camps Cleared
0
868,012
Distance Traveled
570,805
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,380
649
113
7
0
269,327
0
L
Anubis
11,405
713
141
9
0
211,874
0
W
Geb
11,881
743
17
1
0
294,365
0
L
Medusa
7,830
489
10
1
0
50,183
0
L
Guan Yu
10,976
686
36
2
0
308,748
0
W
Arachne
12,933
808
61
4
0
304,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role