Player Matchup

Ah Puch
Ah Puch
DDT Jaeboss
Ah Puch
Level 21
God Stats
3W - 7L
1,477 SR
Queue Stats
4W - 9L
1,219 Elo+
Party 2
Hun Batz
Hun Batz
DDT ManMan
Hun Batz
Level 61
God Stats
1W - 1L
1,701 SR
Queue Stats
33W - 42L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
DDT Pound
Cthulhu
Level 41
God Stats
5W - 11L
1,681 SR
Queue Stats
9W - 24L
1,443 Elo+
Party 2
Aphrodite
Aphrodite
DDT Yoshi
Aphrodite
Level 67
God Stats
7W - 8L
1,510 SR
Queue Stats
24W - 52L
1,453 Elo+
Party 2
Izanami
Izanami
Kioshey2k
Izanami
Level 13
God Stats
7W - 8L
1,247 SR
Queue Stats
10W - 10L
1,511 Elo+
Party 2
Team Averages
Level 41
1,523 SR
1,422 Elo+

VS

Team Averages
Level 65
1,601 SR
1,561 Elo+
Achilles
Achilles
DeathMIXTAPE
Achilles
Level 121
God Stats
8W - 7L
1,760 SR
Queue Stats
46W - 25L
1,670 Elo+
Party 1
Baron Samedi
Baron Samedi
GSLegendary
Baron Samedi
Level 129
God Stats
73W - 48L
1,610 SR
Queue Stats
995W - 892L
1,551 Elo+
Party 3
Izanami
Izanami
Gs_BlowMan1
Izanami
Level 17
God Stats
45W - 38L
1,536 SR
Queue Stats
45W - 42L
1,506 Elo+
Party 3
Raijin
Raijin
InnerNoob5981
Raijin
Level 18
God Stats
3W - 3L
1,503 SR
Queue Stats
186W - 157L
1,702 Elo+
Party 1
Fenrir
Fenrir
WhisperTundra
Fenrir
Level 38
God Stats
12W - 8L
1,596 SR
Queue Stats
249W - 241L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DDT Jaeboss
Ah Puch
19
4 / 5 / 2
12,823
442
16,634
21,511
10,585
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
DDT ManMan
Hun Batz
20
11 / 10 / 0
14,314
494
19,819
26,924
11,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
DDT Pound
Cthulhu
17
1 / 9 / 4
11,392
393
10,622
28,836
29,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
DDT Yoshi
Aphrodite
20
4 / 8 / 5
14,459
499
29,154
33,651
23,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Kioshey2k
Izanami
15
0 / 12 / 2
10,345
357
8,094
19,243
6,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeathMIXTAPE
Achilles
20
5 / 6 / 6
14,388
496
16,176
32,381
32,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
GSLegendary
Baron Samedi
20
12 / 3 / 23
15,509
535
26,803
24,477
35,913
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Gs_BlowMan1
Izanami
20
11 / 2 / 13
16,509
569
24,158
32,347
15,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
6 / 5 / 13
16,796
579
25,996
30,703
17,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 5 / 4
16,344
564
10,346
24,530
11,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
102
20
Kills
43
44
Deaths
21
13
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DDT Jaeboss
Ah Puch
4
5
2
1
L
Hun Batz
DDT ManMan
Hun Batz
11
10
0
1.1
L
Cthulhu
DDT Pound
Cthulhu
1
9
4
0.33
L
Aphrodite
DDT Yoshi
Aphrodite
4
8
5
0.81
W
Achilles
DeathMIXTAPE
Achilles
5
6
6
1.33
W
Baron Samedi
GSLegendary
Baron Samedi
12
3
23
7.83
W
Izanami
Gs_BlowMan1
Izanami
11
2
13
8.75
W
6
5
13
2.5
L
Izanami
Kioshey2k
Izanami
0
12
2
0.08
W
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,323
Damage
103,479
130,165
Taken
144,438
81,531
Mitigated
112,994
35,594
Healing
62,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DDT Jaeboss
Ah Puch
16,634
888
0
6,576
21,511
10,585
1,457
4,176
17,255
61,384
0
L
Hun Batz
DDT ManMan
Hun Batz
19,819
6,997
0
2,664
26,924
11,181
850
9,396
17,528
0
77,405
L
Cthulhu
DDT Pound
Cthulhu
10,622
576
0
3,143
28,836
29,178
672
12,469
16,367
38,238
0
L
Aphrodite
DDT Yoshi
Aphrodite
29,154
3,026
4,400
18,011
33,651
23,973
1,091
17,868
15,703
93,161
0
W
Achilles
DeathMIXTAPE
Achilles
16,176
5,093
126
8,974
32,381
32,982
158
12,548
19,571
0
76,023
W
Baron Samedi
GSLegendary
Baron Samedi
26,803
3,952
3,485
8,951
24,477
35,913
1,103
8,610
15,701
87,422
0
W
Izanami
Gs_BlowMan1
Izanami
24,158
19,559
0
19,391
32,347
15,441
5,816
10,149
22,062
0
177,951
W
25,996
2,096
815
13,356
30,703
17,128
2,826
12,882
17,283
158,086
0
L
Izanami
Kioshey2k
Izanami
8,094
3,586
0
800
19,243
6,614
2,429
8,890
10,353
0
55,022
W
10,346
2,044
0
7,620
24,530
11,530
998
10,771
13,411
0
108,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,333
Gold Earned
79,546
528
Minions Killed
837
0
Camps Cleared
0
2,386,131
Distance Traveled
2,575,194
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,823
442
107
4
0
491,704
0
L
Hun Batz
14,314
494
107
4
0
505,907
0
L
Cthulhu
11,392
393
50
2
0
482,676
4
L
Aphrodite
14,459
499
152
5
0
474,650
0
W
Achilles
14,388
496
109
4
0
516,796
1
W
Baron Samedi
15,509
535
87
3
0
493,293
12
W
Izanami
16,509
569
245
8
0
498,579
1
W
Raijin
16,796
579
231
8
0
476,919
6
L
Izanami
10,345
357
112
4
0
431,194
0
W
Fenrir
16,344
564
165
6
0
589,607
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role