Player Matchup

Izanami
Izanami
Gabiruza1
Izanami
Level 26
God Stats
16W - 12L
1,695 SR
Queue Stats
107W - 130L
1,391 Elo+
Party 1
Sun Wukong
Sun Wukong
KamiKazyx
Sun Wukong
Level 26
God Stats
7W - 11L
1,510 SR
Queue Stats
69W - 83L
1,398 Elo+
Party 2
Mercury
Mercury
dfelfman_
Mercury
Level 26
God Stats
32W - 33L
1,560 SR
Queue Stats
75W - 97L
1,391 Elo+
Party 1
Sobek
Sobek
gadoardo
Sobek
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 69L
1,382 Elo+
Party 2
Hel
Hel
scolt2002
Hel
Level 23
God Stats
6W - 10L
1,471 SR
Queue Stats
123W - 154L
1,352 Elo+
Party 2
Team Averages
Level 24
1,547 SR
1,383 Elo+

VS

Team Averages
Level 9
1,508 SR
1,406 Elo+
Kukulkan
Kukulkan
BispoDaFrancesa
Kukulkan
Level 2
God Stats
20W - 4L
1,500 SR
Queue Stats
119W - 24L
1,500 Elo+
Party 3
Bellona
Bellona
ChapaMatt
Bellona
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
137W - 91L
1,475 Elo+
Solo
Cthulhu
Cthulhu
GrobPlayer
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
1,228 Elo+
Party 3
Apollo
Apollo
JonesBrother
Apollo
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 25L
1,228 Elo+
Party 3
Thanatos
Thanatos
Ramonesvermelho
Thanatos
Level 15
God Stats
202W - 207L
1,538 SR
Queue Stats
302W - 301L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gabiruza1
Izanami
14
2 / 9 / 1
9,096
479
7,333
15,223
5,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
KamiKazyx
Sun Wukong
15
3 / 4 / 2
9,838
518
8,971
14,762
12,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
dfelfman_
Mercury
13
2 / 12 / 4
8,682
457
7,287
17,367
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
gadoardo
Sobek
10
0 / 5 / 1
7,256
382
4,211
15,161
14,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 9 / 1
10,364
545
9,917
15,935
5,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
4 / 8 / 8
8,995
473
10,483
10,507
3,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
ChapaMatt
Bellona
17
9 / 1 / 5
11,187
589
15,219
14,069
11,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
GrobPlayer
Cthulhu
14
5 / 0 / 19
10,357
545
12,123
13,744
11,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
14
7 / 3 / 9
9,496
500
6,361
9,368
3,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
17
14 / 3 / 6
11,238
591
18,623
16,684
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
86
15
Kills
39
39
Deaths
15
9
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
4
8
8
1
W
Bellona
ChapaMatt
Bellona
9
1
5
11.5
L
Izanami
Gabiruza1
Izanami
2
9
1
0.28
W
Cthulhu
GrobPlayer
Cthulhu
5
0
19
14.5
W
Apollo
7
3
9
3.83
L
Sun Wukong
KamiKazyx
Sun Wukong
3
4
2
1
W
Thanatos
14
3
6
5.67
L
Mercury
dfelfman_
Mercury
2
12
4
0.33
L
Sobek
gadoardo
Sobek
0
5
1
0.1
L
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,719
Damage
62,809
78,448
Taken
64,372
43,420
Mitigated
37,813
10,735
Healing
21,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
10,483
1,788
0
650
10,507
3,965
854
4,036
6,185
31,294
0
W
Bellona
ChapaMatt
Bellona
15,219
5,552
0
1,410
14,069
11,265
0
367
13,688
0
68,121
L
Izanami
Gabiruza1
Izanami
7,333
5,093
0
2,594
15,223
5,285
2,078
2,995
12,226
0
59,084
W
Cthulhu
GrobPlayer
Cthulhu
12,123
934
254
1,786
13,744
11,921
0
2,927
10,764
40,283
0
W
Apollo
6,361
5,106
0
928
9,368
3,425
2,436
2,941
6,337
0
35,249
L
Sun Wukong
KamiKazyx
Sun Wukong
8,971
1,711
0
3,257
14,762
12,588
0
3,951
10,719
0
48,877
W
Thanatos
18,623
5,515
0
16,738
16,684
7,237
390
3,222
13,270
0
70,836
L
Mercury
dfelfman_
Mercury
7,287
3,945
0
0
17,367
6,386
0
4,515
12,812
0
45,947
L
Sobek
gadoardo
Sobek
4,211
385
0
1,413
15,161
14,062
288
4,685
10,454
10,981
0
L
9,917
758
363
3,108
15,935
5,099
0
6,094
9,631
33,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,236
Gold Earned
51,273
312
Minions Killed
374
0
Camps Cleared
0
1,723,323
Distance Traveled
1,828,333
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,995
473
52
3
0
297,547
1
W
Bellona
11,187
589
126
7
0
369,829
0
L
Izanami
9,096
479
99
5
0
287,586
3
W
Cthulhu
10,357
545
55
3
0
414,850
0
W
Apollo
9,496
500
41
2
0
337,035
0
L
Sun Wukong
9,838
518
81
4
0
378,575
3
W
Thanatos
11,238
591
100
5
0
409,072
3
L
Mercury
8,682
457
66
3
0
368,514
3
L
Sobek
7,256
382
13
1
0
360,543
1
L
Hel
10,364
545
53
3
0
328,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role