Player Matchup

Da Ji
Da Ji
IAmPhillis
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,499 Elo+
Party 1
Ah Puch
Ah Puch
IMNOTAUSTIN
Ah Puch
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
KimchiBussie
Jormungandr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,452 Elo+
Party 1
Team Averages
Level 32
1,500 SR
1,472 Elo+

VS

Team Averages
Level 48
1,593 SR
1,427 Elo+
Anhur
Anhur
Chumbis-N-Abe
Anhur
Level 29
God Stats
28W - 24L
1,597 SR
Queue Stats
319W - 301L
1,400 Elo+
Party 2
Thor
Thor
ManWithTheMilk
Thor
Level 27
God Stats
35W - 29L
1,613 SR
Queue Stats
193W - 191L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Sestui
Baron Samedi
Level 87
God Stats
75W - 44L
1,569 SR
Queue Stats
247W - 247L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
2 / 7 / 4
8,126
677
5,928
8,089
2,637
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
IMNOTAUSTIN
Ah Puch
11
1 / 6 / 3
8,012
668
7,852
9,742
2,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
KimchiBussie
Jormungandr
11
2 / 6 / 1
7,695
641
7,669
14,153
11,897
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 14
8,920
743
6,089
10,799
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
10 / 1 / 8
10,025
835
8,785
8,649
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Sestui
Baron Samedi
12
5 / 2 / 13
8,980
748
12,627
10,886
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
5
Kills
19
19
Deaths
6
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
3
14
3.67
L
Da Ji
2
7
4
0.57
L
Ah Puch
IMNOTAUSTIN
Ah Puch
1
6
3
0.42
L
Jormungandr
KimchiBussie
Jormungandr
2
6
1
0.42
W
10
1
8
14
W
Baron Samedi
Sestui
Baron Samedi
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,449
Damage
27,501
31,984
Taken
30,334
17,522
Mitigated
11,817
2,755
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,089
4,283
0
2,375
10,799
3,381
1,053
6,430
4,369
0
23,630
L
Da Ji
5,928
1,772
0
974
8,089
2,637
0
3,018
4,817
0
12,304
L
Ah Puch
IMNOTAUSTIN
Ah Puch
7,852
87
0
1,511
9,742
2,988
0
3,279
6,273
41,060
0
L
Jormungandr
KimchiBussie
Jormungandr
7,669
1,997
0
270
14,153
11,897
0
5,537
8,251
22,864
0
W
8,785
2,810
0
1,885
8,649
3,714
1,095
2,720
5,929
0
31,377
W
Baron Samedi
Sestui
Baron Samedi
12,627
1,799
2,442
5,964
10,886
4,722
557
6,435
4,451
37,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,833
Gold Earned
27,925
112
Minions Killed
135
0
Camps Cleared
0
489,600
Distance Traveled
616,460
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,920
743
50
4
0
202,332
2
L
Da Ji
8,126
677
22
2
0
133,057
3
L
Ah Puch
8,012
668
69
6
0
177,020
1
L
Jormungandr
7,695
641
21
2
0
179,523
0
W
Thor
10,025
835
36
3
0
222,950
3
W
Baron Samedi
8,980
748
49
4
0
191,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role