Player Matchup

Cthulhu
Cthulhu
Agashoth
Cthulhu
Level 28
God Stats
5W - 8L
1,376 SR
Queue Stats
243W - 347L
1,451 Elo+
Party 1
Hachiman
Hachiman
BanAzeuz
Hachiman
Level 27
God Stats
1W - 1L
1,282 SR
Queue Stats
41W - 31L
1,619 Elo+
Solo
Arachne
Arachne
KILLERPANDA961
Arachne
Level 26
God Stats
46W - 43L
1,606 SR
Queue Stats
375W - 485L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
Merrr213
Baron Samedi
Level 34
God Stats
25W - 21L
1,601 SR
Queue Stats
210W - 281L
1,479 Elo+
Party 1
Erlang Shen
Erlang Shen
海胆没刺
Erlang Shen
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,670 Elo+
Solo
Team Averages
Level 23
1,473 SR
1,542 Elo+

VS

Team Averages
Level 18
1,481 SR
1,499 Elo+
Sun Wukong
Sun Wukong
Cryptationn
Sun Wukong
Level 9
God Stats
7W - 1L
1,372 SR
Queue Stats
214W - 202L
1,501 Elo+
Party 2
Thor
Thor
HayaHakai3
Thor
Level 26
God Stats
1W - 2L
1,301 SR
Queue Stats
87W - 75L
1,630 Elo+
Party 3
Ymir
Ymir
ItsDownfall
Ymir
Level 16
God Stats
27W - 29L
1,729 SR
Queue Stats
29W - 33L
1,671 Elo+
Party 3
Ra
Ra
meddog0
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,224 Elo+
Solo
Izanami
Izanami
shakentuna
Izanami
Level 21
God Stats
13W - 9L
1,500 SR
Queue Stats
151W - 120L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Agashoth
Cthulhu
11
2 / 2 / 2
6,418
458
5,360
7,950
3,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
BanAzeuz
Hachiman
13
2 / 1 / 1
7,288
521
3,358
3,959
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 5 / 1
6,596
471
5,688
10,674
3,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Merrr213
Baron Samedi
11
2 / 5 / 4
6,839
489
5,936
8,953
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
海胆没刺
Erlang Shen
9
0 / 5 / 1
5,858
418
1,843
8,307
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cryptationn
Sun Wukong
13
1 / 1 / 3
7,262
519
3,557
5,356
2,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 3 / 4
8,269
591
7,248
10,088
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 5
7,628
545
3,731
7,556
3,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 4 / 5
7,362
526
5,520
6,342
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
shakentuna
Izanami
13
6 / 0 / 1
8,217
587
6,512
6,640
2,026
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
18
18
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Agashoth
Cthulhu
2
2
2
1.5
L
Hachiman
BanAzeuz
Hachiman
2
1
1
2.5
W
Sun Wukong
Cryptationn
Sun Wukong
1
1
3
2.5
W
5
3
4
2.33
W
3
2
5
2.75
L
4
5
1
0.9
L
Baron Samedi
Merrr213
Baron Samedi
2
5
4
0.8
W
3
4
5
1.38
W
Izanami
shakentuna
Izanami
6
0
1
6.5
L
Erlang Shen
海胆没刺
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,185
Damage
26,568
39,843
Taken
35,982
15,786
Mitigated
13,834
8,848
Healing
6,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Agashoth
Cthulhu
5,360
127
270
1,910
7,950
3,835
0
1,649
6,291
22,067
0
L
Hachiman
BanAzeuz
Hachiman
3,358
1,189
0
355
3,959
1,583
860
71
3,888
0
37,370
W
Sun Wukong
Cryptationn
Sun Wukong
3,557
739
0
1,279
5,356
2,385
0
851
4,441
0
39,749
W
7,248
2,158
0
802
10,088
3,752
0
2,787
7,233
0
57,793
W
3,731
1,240
0
900
7,556
3,410
0
2,638
4,658
15,565
0
L
5,688
4,498
32
2,724
10,674
3,781
0
2,477
8,057
0
28,114
L
Baron Samedi
Merrr213
Baron Samedi
5,936
103
130
2,295
8,953
3,069
0
3,380
5,397
33,610
0
W
5,520
1,309
37
1,248
6,342
2,261
651
2,847
3,495
30,047
0
W
Izanami
shakentuna
Izanami
6,512
4,981
0
2,628
6,640
2,026
938
1,516
4,859
0
54,270
L
Erlang Shen
海胆没刺
Erlang Shen
1,843
801
0
1,132
8,307
3,518
78
1,348
6,959
0
23,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,999
Gold Earned
38,738
265
Minions Killed
377
0
Camps Cleared
0
1,194,454
Distance Traveled
1,290,065
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,418
458
36
3
0
264,554
0
L
Hachiman
7,288
521
70
5
0
217,618
0
W
Sun Wukong
7,262
519
77
6
0
270,493
4
W
Thor
8,269
591
107
8
0
226,337
1
W
Ymir
7,628
545
30
2
0
247,926
2
L
Arachne
6,596
471
48
3
0
251,981
0
L
Baron Samedi
6,839
489
55
4
0
247,904
8
W
Ra
7,362
526
52
4
0
279,619
3
W
Izanami
8,217
587
111
8
0
265,690
3
L
Erlang Shen
5,858
418
56
4
0
212,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role