Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Abugahield
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,213 Elo+
Party 3
Medusa
Medusa
DarcusTenebris
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,353 Elo+
Party 2
King Arthur
King Arthur
Datoe
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,213 Elo+
Party 3
Thanatos
Thanatos
Galaterius
Thanatos
Level 27
God Stats
8W - 14L
1,658 SR
Queue Stats
91W - 99L
1,370 Elo+
Party 2
Team Averages
Level 26
1,532 SR
1,330 Elo+

VS

Team Averages
Level 25
1,464 SR
1,369 Elo+
Scylla
Scylla
El1even
Scylla
Level 16
God Stats
18W - 17L
1,561 SR
Queue Stats
43W - 33L
1,380 Elo+
Solo
Cthulhu
Cthulhu
PigusMagnificus
Cthulhu
Level 25
God Stats
7W - 5L
1,507 SR
Queue Stats
44W - 50L
1,340 Elo+
Party 1
Neith
Neith
dominik1000
Neith
Level 28
God Stats
18W - 10L
1,524 SR
Queue Stats
35W - 33L
1,371 Elo+
Party 1
Ra
Ra
leftforxxx
Ra
Level 29
God Stats
1W - 1L
1,298 SR
Queue Stats
71W - 59L
1,385 Elo+
Solo
Nemesis
Nemesis
pedromola100
Nemesis
Level 26
God Stats
5W - 5L
1,431 SR
Queue Stats
33W - 35L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
2 / 6 / 1
9,651
439
8,718
16,176
15,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Abugahield
Scylla
15
2 / 13 / 1
9,544
434
9,651
16,496
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 7 / 2
9,153
416
8,493
12,108
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Datoe
King Arthur
15
2 / 8 / 2
9,507
432
10,270
27,965
16,598
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Galaterius
Thanatos
16
4 / 8 / 2
10,355
471
7,858
18,884
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
El1even
Scylla
20
12 / 3 / 7
13,327
606
17,340
14,859
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 0 / 10
10,454
475
6,171
10,995
9,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 1 / 8
11,777
535
12,411
9,502
3,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

20
10 / 4 / 9
13,330
606
22,252
17,067
8,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
pedromola100
Nemesis
18
10 / 3 / 12
12,057
548
14,840
18,016
7,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
11
Kills
42
42
Deaths
11
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
6
1
0.42
L
Scylla
Abugahield
Scylla
2
13
1
0.19
L
1
7
2
0.29
L
King Arthur
Datoe
King Arthur
2
8
2
0.38
W
Scylla
El1even
Scylla
12
3
7
5.17
L
Thanatos
Galaterius
Thanatos
4
8
2
0.63
W
3
0
10
8
W
7
1
8
11
W
10
4
9
3.63
W
Nemesis
pedromola100
Nemesis
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,990
Damage
73,014
91,629
Taken
70,439
50,004
Mitigated
33,906
19,842
Healing
25,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,718
654
0
1,941
16,176
15,397
0
4,885
10,845
20,772
0
L
Scylla
Abugahield
Scylla
9,651
2,141
0
1,526
16,496
5,862
0
12,166
3,816
29,193
0
L
8,493
3,742
0
0
12,108
4,986
0
4,680
7,216
0
57,182
L
King Arthur
Datoe
King Arthur
10,270
2,298
0
6,043
27,965
16,598
497
15,693
12,222
0
50,106
W
Scylla
El1even
Scylla
17,340
2,122
0
3,492
14,859
5,552
2,824
4,149
10,456
94,781
0
L
Thanatos
Galaterius
Thanatos
7,858
1,676
0
10,332
18,884
7,161
0
6,965
11,767
0
54,895
W
6,171
319
604
4,269
10,995
9,566
563
2,192
8,791
43,189
0
W
12,411
8,833
0
3,685
9,502
3,642
3,029
2,041
7,455
0
87,279
W
22,252
2,234
3,779
7,659
17,067
8,006
1,010
3,074
13,885
92,088
0
W
Nemesis
pedromola100
Nemesis
14,840
8,873
0
2,217
18,016
7,140
560
6,379
11,483
0
63,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,210
Gold Earned
60,945
354
Minions Killed
579
0
Camps Cleared
0
1,708,169
Distance Traveled
1,978,083
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,651
439
16
1
0
331,648
5
L
Scylla
9,544
434
48
2
0
290,894
0
L
Medusa
9,153
416
108
5
0
334,401
2
L
King Arthur
9,507
432
81
4
0
381,389
0
W
Scylla
13,327
606
153
7
0
376,818
6
L
Thanatos
10,355
471
101
5
0
369,837
5
W
Cthulhu
10,454
475
62
3
0
402,774
4
W
Neith
11,777
535
122
6
0
343,444
3
W
Ra
13,330
606
158
7
0
404,583
3
W
Nemesis
12,057
548
84
4
0
450,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role