Player Matchup

Bellona
Bellona
BigBläckPenïs
Bellona
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 23L
1,659 Elo+
Party 1
Bacchus
Bacchus
Desmondonette
Bacchus
Level 29
God Stats
1W - 1L
1,296 SR
Queue Stats
220W - 193L
1,568 Elo+
Solo
Anhur
Anhur
Guisse
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,557 Elo+
Solo
Thor
Thor
PaperNeckGeorge
Thor
Level 12
God Stats
3W - 0L
1,845 SR
Queue Stats
21W - 14L
1,650 Elo+
Party 1
Anubis
Anubis
Tgriff20
Anubis
Level 15
God Stats
13W - 13L
1,496 SR
Queue Stats
26W - 26L
1,566 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,600 Elo+

VS

Team Averages
Level 16
1,546 SR
1,599 Elo+
Scylla
Scylla
ImInfinity
Scylla
Level 20
God Stats
17W - 24L
1,699 SR
Queue Stats
58W - 63L
1,566 Elo+
Solo
Tyr
Tyr
Moreno2097
Tyr
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
145W - 144L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Wunzee21
Guan Yu
Level 28
God Stats
6W - 11L
1,534 SR
Queue Stats
121W - 114L
1,621 Elo+
Solo
Neith
Neith
metallyguitarted
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Ymir
Ymir
ysntay31
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 61L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 0
8,418
765
9,390
14,125
10,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
12
2 / 2 / 7
6,779
616
2,606
7,265
5,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Guisse
Anhur
12
8 / 2 / 2
7,605
691
4,840
4,980
1,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 0 / 3
6,508
592
2,801
5,231
1,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Tgriff20
Anubis
12
2 / 1 / 1
7,175
652
4,726
3,216
1,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImInfinity
Scylla
9
1 / 3 / 0
5,459
496
757
6,857
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 0
5,210
474
8,493
11,209
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
Wunzee21
Guan Yu
5
0 / 3 / 1
4,452
405
1,803
4,241
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 7 / 1
5,230
475
2,993
6,653
1,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
3 / 3 / 1
6,062
551
3,947
8,516
3,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
21
Kills
5
5
Deaths
21
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
W
Bacchus
2
2
7
2.75
W
Anhur
Guisse
Anhur
8
2
2
4.5
L
Scylla
ImInfinity
Scylla
1
3
0
0.33
L
0
5
0
0
W
2
0
3
3.5
W
Anubis
Tgriff20
Anubis
2
1
1
2.5
L
Guan Yu
Wunzee21
Guan Yu
0
3
1
0.17
L
1
7
1
0.21
L
Ymir
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,363
Damage
17,993
34,817
Taken
37,476
19,703
Mitigated
14,369
14,770
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,390
5,730
0
8,149
14,125
10,223
0
0
13,375
2,960
43,648
W
Bacchus
2,606
753
0
1,769
7,265
5,023
818
1,441
5,824
22,095
0
W
Anhur
Guisse
Anhur
4,840
2,571
0
1,876
4,980
1,556
2,437
1,784
3,196
0
34,207
L
Scylla
ImInfinity
Scylla
757
37
0
2,495
6,857
1,524
0
2,961
3,896
30,847
0
L
8,493
3,260
0
4,179
11,209
7,309
0
583
10,626
0
27,480
W
2,801
1,490
0
730
5,231
1,610
0
612
4,589
0
28,277
W
Anubis
Tgriff20
Anubis
4,726
76
0
2,246
3,216
1,291
818
867
2,349
39,515
0
L
Guan Yu
Wunzee21
Guan Yu
1,803
347
60
1,252
4,241
1,285
0
264
3,977
0
11,484
L
2,993
1,550
0
916
6,653
1,112
0
1,208
5,445
0
24,009
L
Ymir
3,947
1,044
0
622
8,516
3,139
0
3,129
5,387
14,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,485
Gold Earned
26,413
334
Minions Killed
183
0
Camps Cleared
0
998,416
Distance Traveled
964,243
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,418
765
88
8
0
212,501
2
W
Bacchus
6,779
616
36
3
0
195,846
1
W
Anhur
7,605
691
65
6
0
201,474
5
L
Scylla
5,459
496
51
5
0
212,658
4
L
Tyr
5,210
474
46
4
0
214,358
0
W
Thor
6,508
592
66
6
0
176,802
1
W
Anubis
7,175
652
79
7
0
211,793
0
L
Guan Yu
4,452
405
34
3
0
112,302
0
L
Neith
5,230
475
33
3
0
214,334
1
L
Ymir
6,062
551
19
2
0
210,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role