Player Matchup

Guan Yu
Guan Yu
Dyzzze_
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
935 Elo+
Solo
Jormungandr
Jormungandr
Jarl-Werner
Jormungandr
Level 24
God Stats
1W - 4L
1,091 SR
Queue Stats
43W - 55L
1,299 Elo+
Party 2
Danzaburou
Danzaburou
Powerjoga
Danzaburou
Level 26
God Stats
22W - 15L
1,472 SR
Queue Stats
72W - 85L
1,335 Elo+
Party 2
Anubis
Anubis
SchroetterJoe
Anubis
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 40L
1,329 Elo+
Party 1
Bakasura
Bakasura
nafskiirt
Bakasura
Level 7
God Stats
1W - 1L
1,304 SR
Queue Stats
2W - 7L
1,095 Elo+
Party 1
Team Averages
Level 16
1,373 SR
1,199 Elo+

VS

Team Averages
Level 16
1,530 SR
1,198 Elo+
Nemesis
Nemesis
BigFuzzehBear
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,069 Elo+
Party 3
Neith
Neith
FuzzehBunny
Neith
Level 18
God Stats
3W - 9L
1,381 SR
Queue Stats
22W - 36L
1,217 Elo+
Party 3
Ares
Ares
Liam H Conway
Ares
Level 18
God Stats
2W - 2L
1,555 SR
Queue Stats
3W - 5L
1,279 Elo+
Solo
Loki
Loki
MarquitisYT
Loki
Level 11
God Stats
1W - 2L
1,715 SR
Queue Stats
3W - 6L
1,257 Elo+
Party 4
Jormungandr
Jormungandr
MartinCarlosMix
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,166 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dyzzze_
Guan Yu
17
4 / 0 / 5
9,942
523
10,045
8,187
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Jarl-Werner
Jormungandr
13
3 / 1 / 7
8,412
443
5,500
11,654
11,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Powerjoga
Danzaburou
14
10 / 4 / 7
9,586
505
11,612
10,695
3,832
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Bow

Short Bow

+15%
Attack Speed

17
14 / 0 / 7
11,082
583
14,010
10,280
5,829
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
nafskiirt
Bakasura
15
4 / 2 / 6
9,360
493
5,405
13,382
6,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
3 / 6 / 1
8,499
447
8,934
13,785
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 7 / 2
7,238
381
5,251
9,270
2,691
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 5 / 1
8,240
434
5,197
15,949
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 0
6,226
328
2,405
8,320
3,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
MartinCarlosMix
Jormungandr
10
0 / 12 / 0
6,790
357
5,447
17,040
4,812
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
35
Kills
6
7
Deaths
35
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
6
1
0.58
W
Guan Yu
Dyzzze_
Guan Yu
4
0
5
6.5
L
1
7
2
0.29
W
Jormungandr
Jarl-Werner
Jormungandr
3
1
7
6.5
L
2
5
1
0.5
L
0
5
0
0
L
Jormungandr
MartinCarlosMix
Jormungandr
0
12
0
0
W
Danzaburou
Powerjoga
Danzaburou
10
4
7
3.38
W
14
0
7
17.5
W
Bakasura
nafskiirt
Bakasura
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,572
Damage
27,234
54,198
Taken
64,364
37,410
Mitigated
28,401
16,302
Healing
5,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
8,934
4,649
0
1,547
13,785
5,501
63
3,711
9,649
0
39,301
W
Guan Yu
Dyzzze_
Guan Yu
10,045
1,493
22
2,126
8,187
9,583
850
2,966
5,221
0
44,957
L
5,251
2,116
0
1,388
9,270
2,691
220
3,735
5,315
0
23,720
W
Jormungandr
Jarl-Werner
Jormungandr
5,500
1,536
0
644
11,654
11,675
200
2,508
9,146
28,108
0
L
5,197
518
0
1,144
15,949
12,234
375
4,005
11,434
23,442
0
L
2,405
813
0
0
8,320
3,163
176
2,612
5,578
0
12,391
L
Jormungandr
MartinCarlosMix
Jormungandr
5,447
1,404
0
1,649
17,040
4,812
626
4,757
11,973
35,938
0
W
Danzaburou
Powerjoga
Danzaburou
11,612
6,316
0
2,483
10,695
3,832
576
1,741
8,954
0
40,966
W
14,010
1,631
0
6,763
10,280
5,829
759
2,511
7,769
61,614
0
W
Bakasura
nafskiirt
Bakasura
5,405
3,641
0
4,264
13,382
6,491
1,989
918
12,464
0
58,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,382
Gold Earned
36,993
417
Minions Killed
233
0
Camps Cleared
0
1,735,056
Distance Traveled
1,626,203
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,499
447
67
4
0
373,356
1
W
Guan Yu
9,942
523
90
5
0
404,998
3
L
Neith
7,238
381
43
2
0
290,071
4
W
Jormungandr
8,412
443
50
3
0
302,196
0
L
Ares
8,240
434
49
3
0
352,355
1
L
Loki
6,226
328
29
2
0
316,544
0
L
Jormungandr
6,790
357
45
2
0
293,877
1
W
Danzaburou
9,586
505
48
3
0
348,083
3
W
Anubis
11,082
583
119
6
0
286,893
0
W
Bakasura
9,360
493
110
6
0
392,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role