Player Matchup

Anubis
Anubis
Carpgod
Anubis
Level 16
God Stats
2W - 2L
1,271 SR
Queue Stats
77W - 73L
1,532 Elo+
Party 1
Fenrir
Fenrir
Iridium96
Fenrir
Level 7
God Stats
9W - 4L
1,775 SR
Queue Stats
13W - 12L
1,458 Elo+
Party 1
Cabrakan
Cabrakan
Legrospincu
Cabrakan
Level 29
God Stats
9W - 4L
1,632 SR
Queue Stats
80W - 87L
1,459 Elo+
Solo
Discordia
Discordia
Rikkon
Discordia
Level 16
God Stats
24W - 24L
1,531 SR
Queue Stats
74W - 72L
1,532 Elo+
Party 1
Medusa
Medusa
TortinoalleMele
Medusa
Level 14
God Stats
5W - 1L
1,893 SR
Queue Stats
10W - 7L
1,537 Elo+
Party 1
Team Averages
Level 16
1,620 SR
1,504 Elo+

VS

Team Averages
Level 6
1,500 SR
1,219 Elo+
Bellona
Bellona
Mimbolic
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Nemesis
Nemesis
PlaySomeSmite
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,155 Elo+
Party 2
Jormungandr
Jormungandr
Syndriel
Jormungandr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,472 Elo+
Solo
Neith
Neith
patrieaboo
Neith
Level 14
God Stats
6W - 14L
1,500 SR
Queue Stats
8W - 17L
1,155 Elo+
Party 2
Loki
Loki
popopriat7
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carpgod
Anubis
19
6 / 1 / 41
11,845
1,316
16,752
8,297
4,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Iridium96
Fenrir
17
12 / 5 / 24
11,860
1,318
17,638
14,103
6,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cabrakan
Legrospincu
Cabrakan
18
15 / 3 / 26
11,892
1,321
15,056
12,146
13,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Rikkon
Discordia
20
18 / 1 / 33
13,440
1,493
29,690
9,764
3,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 3 / 31
11,224
1,247
10,710
10,746
4,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mimbolic
Bellona
17
0 / 14 / 9
9,717
1,080
9,745
24,811
15,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
15
3 / 11 / 3
10,008
1,112
7,481
19,835
7,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Syndriel
Jormungandr
15
1 / 13 / 8
9,314
1,035
9,719
24,865
18,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
16
6 / 4 / 4
11,741
1,305
11,938
8,884
3,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 17 / 6
10,027
1,114
11,097
19,770
6,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

214
Kill Participation
43
59
Kills
13
13
Deaths
59
155
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anubis
Carpgod
Anubis
6
1
41
26.5
W
Fenrir
Iridium96
Fenrir
12
5
24
4.8
W
Cabrakan
Legrospincu
Cabrakan
15
3
26
9.33
L
Bellona
Mimbolic
Bellona
0
14
9
0.32
L
Nemesis
3
11
3
0.41
W
Discordia
Rikkon
Discordia
18
1
33
34.5
L
Jormungandr
Syndriel
Jormungandr
1
13
8
0.38
W
8
3
31
7.83
L
Neith
6
4
4
2
L
3
17
6
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,846
Damage
49,980
55,056
Taken
98,165
33,653
Mitigated
51,250
9,865
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Carpgod
Anubis
16,752
2,665
0
3,372
8,297
4,111
0
2,077
6,220
44,813
0
W
Fenrir
Iridium96
Fenrir
17,638
4,672
0
834
14,103
6,945
0
1,554
12,549
0
26,253
W
Cabrakan
Legrospincu
Cabrakan
15,056
1,619
777
1,736
12,146
13,944
0
2,343
9,803
24,796
0
L
Bellona
Mimbolic
Bellona
9,745
4,887
0
735
24,811
15,604
0
17,467
7,344
495
25,318
L
Nemesis
7,481
4,916
0
735
19,835
7,363
0
10,891
8,944
0
26,222
W
Discordia
Rikkon
Discordia
29,690
2,646
707
1,481
9,764
3,896
0
2,139
7,625
42,907
0
L
Jormungandr
Syndriel
Jormungandr
9,719
1,360
0
0
24,865
18,398
0
14,580
9,550
22,373
0
W
10,710
7,223
0
958
10,746
4,757
0
2,101
8,645
0
30,200
L
Neith
11,938
5,024
0
1,293
8,884
3,113
0
5,937
2,947
0
43,662
L
11,097
4,739
0
0
19,770
6,772
0
12,623
7,147
0
25,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,261
Gold Earned
50,807
177
Minions Killed
183
6
Camps Cleared
3
832,218
Distance Traveled
865,306
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,845
1,316
59
7
2
152,656
0
W
Fenrir
11,860
1,318
25
3
1
174,202
0
W
Cabrakan
11,892
1,321
17
2
0
151,855
0
L
Bellona
9,717
1,080
25
3
0
172,146
0
L
Nemesis
10,008
1,112
44
5
1
193,235
1
W
Discordia
13,440
1,493
25
3
1
190,797
0
L
Jormungandr
9,314
1,035
17
2
0
175,464
1
W
Medusa
11,224
1,247
51
6
2
162,708
0
L
Neith
11,741
1,305
61
7
2
169,554
1
L
Loki
10,027
1,114
36
4
0
154,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role