Player Matchup

Cerberus
Cerberus
HashiraNora
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 29L
1,500 Elo+
Party 1
Loki
Loki
bubba1877
Loki
Level 107
God Stats
8W - 6L
1,321 SR
Queue Stats
50W - 42L
1,503 Elo+
Party 1
Hera
Hera
xXVampireQueenXx
Hera
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,509 Elo+
Party 1
Team Averages
Level 45
1,440 SR
1,504 Elo+

VS

Team Averages
Level 55
1,726 SR
1,633 Elo+
Ne Zha
Ne Zha
Cardi_Cosby_
Ne Zha
Level 128
God Stats
43W - 22L
1,849 SR
Queue Stats
403W - 186L
1,871 Elo+
Party 2
Kukulkan
Kukulkan
KelodiusKeltic
Kukulkan
Level 7
God Stats
1W - 1L
1,422 SR
Queue Stats
1W - 1L
1,175 Elo+
Solo
Khepri
Khepri
NightcoreFTW
Khepri
Level 29
God Stats
46W - 16L
1,908 SR
Queue Stats
339W - 169L
1,853 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HashiraNora
Cerberus
9
4 / 4 / 0
7,937
722
6,255
10,177
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
10
1 / 2 / 3
6,977
634
4,548
6,283
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 3
6,896
627
4,589
5,554
1,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 1 / 6
8,020
729
9,196
8,975
5,389
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
11
3 / 2 / 6
7,800
709
6,346
4,341
1,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Khepri
11
3 / 2 / 5
8,511
774
3,091
5,805
3,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
9
9
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
1
6
6
L
Cerberus
HashiraNora
Cerberus
4
4
0
1
W
Kukulkan
3
2
6
3
W
Khepri
3
2
5
2.75
L
Loki
1
2
3
1.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,392
Damage
18,633
22,014
Taken
19,121
10,547
Mitigated
10,317
3,521
Healing
6,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,196
1,975
0
3,320
8,975
5,389
253
5,088
3,887
0
42,979
L
Cerberus
HashiraNora
Cerberus
6,255
740
514
2,447
10,177
6,552
0
5,574
4,603
20,027
0
W
Kukulkan
6,346
1,084
205
495
4,341
1,659
532
1,640
2,701
25,328
0
W
Khepri
3,091
703
0
2,481
5,805
3,269
0
4,159
1,646
15,243
0
L
Loki
4,548
929
0
560
6,283
2,316
0
1,996
4,287
0
20,419
L
4,589
1,481
0
0
5,554
1,679
0
1,939
3,615
25,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,810
Gold Earned
24,331
133
Minions Killed
126
0
Camps Cleared
0
576,851
Distance Traveled
605,750
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,020
729
57
5
0
214,668
2
L
Cerberus
7,937
722
57
5
0
183,543
3
W
Kukulkan
7,800
709
48
4
0
188,295
1
W
Khepri
8,511
774
21
2
0
202,787
3
L
Loki
6,977
634
39
4
0
198,584
1
L
Hera
6,896
627
37
3
0
194,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role