Player Matchup

Scylla
Scylla
AirWan-_-
Scylla
Level 7
God Stats
4W - 2L
1,504 SR
Queue Stats
9W - 6L
1,318 Elo+
Party 2
Medusa
Medusa
Miguellon06
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Achilles
Achilles
Monkey-D-Gaet
Achilles
Level 17
God Stats
4W - 2L
1,691 SR
Queue Stats
34W - 37L
1,374 Elo+
Party 2
Arachne
Arachne
PACKERMAN420
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,466 Elo+
Solo
Cthulhu
Cthulhu
StroppyBug2704
Cthulhu
Level 27
God Stats
7W - 5L
1,608 SR
Queue Stats
150W - 141L
1,391 Elo+
Solo
Team Averages
Level 16
1,561 SR
1,410 Elo+

VS

Team Averages
Level 15
1,401 SR
1,478 Elo+
Thor
Thor
Loco-18zoo
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Rizs
King Arthur
Level 33
God Stats
1W - 2L
1,281 SR
Queue Stats
97W - 149L
1,391 Elo+
Party 1
Cthulhu
Cthulhu
SSGT SLASH
Cthulhu
Level 8
God Stats
1W - 2L
1,529 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hel
Hel
TheDeadlyQueen
Hel
Level 28
God Stats
1W - 2L
1,410 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
yanu_00
Neith
Level 6
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AirWan-_-
Scylla
20
5 / 13 / 5
14,470
391
9,233
26,154
10,696
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Medusa
18
3 / 16 / 5
14,056
380
19,126
26,772
10,982
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
Monkey-D-Gaet
Achilles
20
9 / 4 / 9
15,875
429
30,851
39,456
44,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
PACKERMAN420
Arachne
10
3 / 3 / 0
11,501
311
2,546
6,372
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
15 / 2 / 9
18,187
492
41,499
42,743
44,553
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 4 / 0
10,029
271
1,447
4,093
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
Rizs
King Arthur
20
25 / 3 / 7
17,983
486
50,719
66,491
87,566
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
SSGT SLASH
Cthulhu
20
8 / 7 / 5
15,655
423
28,337
34,773
23,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
3 / 4 / 4
14,231
385
10,420
17,539
7,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
yanu_00
Neith
17
0 / 19 / 2
12,610
341
6,255
25,576
10,317

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
56
35
Kills
38
38
Deaths
37
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
AirWan-_-
Scylla
5
13
5
0.58
L
2
4
0
0.5
W
Medusa
3
16
5
0.34
W
Achilles
Monkey-D-Gaet
Achilles
9
4
9
3.38
W
Arachne
PACKERMAN420
Arachne
3
3
0
1
L
King Arthur
Rizs
King Arthur
25
3
7
9.5
L
Cthulhu
SSGT SLASH
Cthulhu
8
7
5
1.5
W
15
2
9
9.75
L
3
4
4
1.25
L
Neith
yanu_00
Neith
0
19
2
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,255
Damage
97,178
141,497
Taken
148,472
113,524
Mitigated
129,609
30,134
Healing
38,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AirWan-_-
Scylla
9,233
2,577
335
1,448
26,154
10,696
2,071
5,535
20,619
42,567
0
L
1,447
918
0
65
4,093
1,009
0
265
3,828
0
7,967
W
Medusa
19,126
13,286
0
0
26,772
10,982
4,119
5,049
21,723
0
62,329
W
Achilles
Monkey-D-Gaet
Achilles
30,851
12,365
1,345
5,637
39,456
44,858
3,443
18,864
20,592
0
82,617
W
Arachne
PACKERMAN420
Arachne
2,546
1,793
0
1,495
6,372
2,435
388
1,082
5,290
0
28,264
L
King Arthur
Rizs
King Arthur
50,719
5,623
0
24,870
66,491
87,566
475
23,969
41,538
0
135,006
L
Cthulhu
SSGT SLASH
Cthulhu
28,337
2,422
0
3,899
34,773
23,347
1,221
11,745
22,731
94,989
0
W
41,499
5,543
4,268
15,606
42,743
44,553
3,419
8,227
34,516
142,409
0
L
10,420
1,242
3,044
5,540
17,539
7,370
2,301
8,535
8,944
70,432
0
L
Neith
yanu_00
Neith
6,255
2,222
0
869
25,576
10,317
450
14,574
10,661
0
36,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,089
Gold Earned
70,508
499
Minions Killed
444
0
Camps Cleared
0
2,728,658
Distance Traveled
2,354,691
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,470
391
56
2
0
556,307
2
L
Thor
10,029
271
17
0
0
119,047
0
W
Medusa
14,056
380
78
2
0
581,243
4
W
Achilles
15,875
429
112
3
0
703,847
0
W
Arachne
11,501
311
58
2
0
203,600
4
L
King Arthur
17,983
486
120
3
0
720,838
2
L
Cthulhu
15,655
423
128
3
0
633,726
0
W
Cthulhu
18,187
492
195
5
0
683,661
3
L
Hel
14,231
385
116
3
0
423,157
0
L
Neith
12,610
341
63
2
0
457,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role