Player Matchup

Cernunnos
Cernunnos
BlavkUn1c0rn
Cernunnos
Level 105
God Stats
19W - 18L
1,512 SR
Queue Stats
281W - 294L
1,436 Elo+
Party 3
Neith
Neith
MayoOhneSenf
Neith
Level 116
God Stats
2W - 2L
1,263 SR
Queue Stats
104W - 87L
1,641 Elo+
Party 3
Vamana
Vamana
S1becks
Vamana
Level 89
God Stats
2W - 2L
1,480 SR
Queue Stats
58W - 62L
1,408 Elo+
Party 3
Sobek
Sobek
choocki
Sobek
Level 156
God Stats
4W - 2L
1,714 SR
Queue Stats
259W - 226L
1,647 Elo+
Party 3
Scylla
Scylla
tiberiusplays
Scylla
Level 125
God Stats
70W - 46L
1,633 SR
Queue Stats
327W - 318L
1,581 Elo+
Party 3
Team Averages
Level 118
1,520 SR
1,543 Elo+

VS

Team Averages
Level 129
1,518 SR
1,481 Elo+
King Arthur
King Arthur
ARMORx621
King Arthur
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 54L
1,447 Elo+
Party 1
Tiamat
Tiamat
Basss Jack
Tiamat
Level 141
God Stats
48W - 55L
1,409 SR
Queue Stats
247W - 254L
1,514 Elo+
Party 1
Loki
Loki
FK BallistiCat
Loki
Level 147
God Stats
7W - 2L
1,772 SR
Queue Stats
125W - 149L
1,440 Elo+
Party 1
Medusa
Medusa
hobblett2
Medusa
Level 128
God Stats
7W - 5L
1,659 SR
Queue Stats
741W - 814L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
zGOATEDONSTICKSz
Gilgamesh
Level 90
God Stats
2W - 7L
1,253 SR
Queue Stats
408W - 418L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlavkUn1c0rn
Cernunnos
16
5 / 2 / 5
9,080
568
11,172
9,850
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 5 / 7
9,337
584
11,243
12,159
4,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
S1becks
Vamana
14
1 / 1 / 7
8,280
518
8,461
9,394
12,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
choocki
Sobek
13
3 / 5 / 9
8,029
502
8,451
16,144
12,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 6 / 7
9,522
595
8,162
11,793
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARMORx621
King Arthur
12
0 / 4 / 1
7,148
447
4,684
13,966
13,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Basss Jack
Tiamat
15
6 / 3 / 7
9,383
586
12,418
11,840
8,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 8
8,245
515
9,418
13,119
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
hobblett2
Medusa
14
2 / 5 / 3
8,341
521
8,140
10,831
3,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
13
7 / 5 / 5
8,907
557
8,211
17,430
14,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
43
22
Kills
19
19
Deaths
22
35
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARMORx621
King Arthur
0
4
1
0.13
L
Tiamat
Basss Jack
Tiamat
6
3
7
3.17
W
Cernunnos
BlavkUn1c0rn
Cernunnos
5
2
5
3.75
L
4
5
8
1.6
W
7
5
7
2.1
W
Vamana
S1becks
Vamana
1
1
7
4.5
W
Sobek
choocki
Sobek
3
5
9
1.5
L
Medusa
hobblett2
Medusa
2
5
3
0.7
W
6
6
7
1.58
L
Gilgamesh
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,489
Damage
42,871
59,340
Taken
67,186
38,655
Mitigated
45,286
15,985
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARMORx621
King Arthur
4,684
580
0
3,520
13,966
13,827
0
2,291
11,675
0
38,874
L
Tiamat
Basss Jack
Tiamat
12,418
725
0
4,362
11,840
8,828
0
3,973
7,867
58,237
0
W
Cernunnos
BlavkUn1c0rn
Cernunnos
11,172
5,846
0
2,823
9,850
4,858
16
0
9,850
0
60,123
L
9,418
1,905
0
3,448
13,119
4,722
0
3,733
9,386
0
52,289
W
11,243
4,626
0
2,626
12,159
4,815
924
6,023
6,136
0
40,174
W
Vamana
S1becks
Vamana
8,461
4,005
0
1,815
9,394
12,447
519
0
9,394
0
52,549
W
Sobek
choocki
Sobek
8,451
756
0
5,477
16,144
12,721
0
3,635
12,509
26,241
0
L
Medusa
hobblett2
Medusa
8,140
3,509
0
1,370
10,831
3,755
190
1,960
8,871
0
51,989
W
8,162
493
0
3,244
11,793
3,814
132
2,760
9,033
47,327
0
L
Gilgamesh
8,211
2,090
116
1,069
17,430
14,154
0
4,656
12,774
0
27,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,248
Gold Earned
42,024
447
Minions Killed
404
0
Camps Cleared
0
1,437,587
Distance Traveled
1,466,038
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,148
447
74
5
0
286,058
2
L
Tiamat
9,383
586
108
7
0
283,535
2
W
Cernunnos
9,080
568
114
7
0
275,115
3
L
Loki
8,245
515
94
6
0
312,413
1
W
Neith
9,337
584
96
6
0
245,741
2
W
Vamana
8,280
518
99
6
0
307,531
2
W
Sobek
8,029
502
33
2
0
310,964
4
L
Medusa
8,341
521
88
6
0
292,966
6
W
Scylla
9,522
595
105
7
0
298,236
5
L
Gilgamesh
8,907
557
40
3
0
291,066
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role