Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Silver I
 
Vamana
Silver I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
BearCoffee
Baron Samedi
Silver II
Level 127
God Stats
1W - 0L
1,844 SR
Queue Stats
3W - 3L
1,501 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,615 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,558 SR
1,504 MMR
Ares
Ares
Gold I
 
Ares
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Comehonorchild
Chang'e
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
blacktijuco
Osiris
Gold IV
Level 138
God Stats
7W - 7L
1,674 SR
Queue Stats
73W - 91L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 0 / 6
8,386
762
9,034
8,152
6,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
 
Vamana
11
2 / 1 / 7
7,976
725
9,105
9,916
6,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
BearCoffee
Baron Samedi
12
4 / 0 / 6
8,355
760
7,762
5,576
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GilgameshAthenaSetTiamatHe Bo

VS

Bans
ThothAgniScyllaEsetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 4 / 0
6,433
585
4,727
11,083
5,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 1
6,623
602
4,189
9,272
2,720
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Osiris
10
1 / 1 / 0
7,650
695
4,900
15,321
10,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
6
7
W
Vamana
 
Vamana
2
1
7
5.5
L
Ares
 
Ares
0
4
0
0
W
Baron Samedi
BearCoffee
Baron Samedi
4
0
6
7
L
0
5
1
0.1
L
Osiris
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,901
Damage
13,816
23,644
Taken
35,676
16,180
Mitigated
19,062
9,984
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,034
812
606
1,936
8,152
6,602
311
3,102
5,050
27,842
0
W
Vamana
 
Vamana
9,105
4,798
0
2,904
9,916
6,152
1,066
4,115
4,676
0
25,271
L
Ares
 
Ares
4,727
0
430
1,920
11,083
5,979
0
4,541
6,364
17,755
0
W
Baron Samedi
BearCoffee
Baron Samedi
7,762
1,254
1,163
3,375
5,576
3,426
725
1,795
3,781
36,509
0
L
4,189
314
2,021
1,037
9,272
2,720
0
4,309
4,783
23,386
0
L
Osiris
4,900
1,722
0
3,501
15,321
10,363
0
8,034
7,107
0
24,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,717
Gold Earned
20,706
123
Minions Killed
102
0
Camps Cleared
0
675,221
Distance Traveled
578,767
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,386
762
25
2
0
239,417
3
W
Vamana
7,976
725
37
3
0
226,712
1
L
Ares
6,433
585
28
3
0
191,209
3
W
Baron Samedi
8,355
760
61
6
0
209,092
3
L
Chang'e
6,623
602
37
3
0
172,640
0
L
Osiris
7,650
695
37
3
0
214,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role