Player Matchup

Tiamat
Tiamat
BioBlood911
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
HIGH5Roshi
Cthulhu
Level 12
God Stats
1W - 0L
1,276 SR
Queue Stats
9W - 12L
1,248 Elo+
Party 1
Chronos
Chronos
Jorgirius
Chronos
Level 29
God Stats
2W - 0L
1,755 SR
Queue Stats
138W - 157L
1,434 Elo+
Solo
Medusa
Medusa
SmapYud
Medusa
Level 18
God Stats
11W - 13L
1,278 SR
Queue Stats
264W - 259L
1,355 Elo+
Party 1
Mercury
Mercury
ryeob02
Mercury
Level 58
God Stats
25W - 21L
1,484 SR
Queue Stats
241W - 253L
1,458 Elo+
Party 2
Team Averages
Level 25
1,459 SR
1,377 Elo+

VS

Team Averages
Level 13
1,506 SR
1,335 Elo+
Chaac
Chaac
Felforyou
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,321 Elo+
Solo
Yemoja
Yemoja
HopeSwolo
Yemoja
Level 22
God Stats
19W - 20L
1,438 SR
Queue Stats
241W - 301L
1,337 Elo+
Solo
Loki
Loki
Myaltgotbanned
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,148 Elo+
Solo
Anhur
Anhur
NoMessirve10
Anhur
Level 12
God Stats
11W - 7L
1,602 SR
Queue Stats
49W - 29L
1,442 Elo+
Solo
Merlin
Merlin
TwoMeticulous
Merlin
Level 23
God Stats
36W - 44L
1,493 SR
Queue Stats
67W - 54L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 4 / 9
9,611
534
10,431
9,970
5,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
HIGH5Roshi
Cthulhu
14
3 / 6 / 7
8,461
470
8,432
14,334
9,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
Jorgirius
Chronos
15
6 / 4 / 2
9,460
526
9,307
9,151
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
SmapYud
Medusa
17
8 / 2 / 2
10,717
595
8,666
8,685
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
ryeob02
Mercury
17
9 / 4 / 1
10,739
597
8,343
11,902
5,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Felforyou
Chaac
10
1 / 5 / 3
6,544
364
4,567
12,270
10,517
Boots

Boots

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
HopeSwolo
Yemoja
12
3 / 4 / 8
8,615
479
6,011
10,995
6,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 9 / 5
8,262
459
5,355
13,669
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
9 / 3 / 2
10,780
599
9,602
12,209
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 3
8,267
459
8,654
12,529
4,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
41
27
Kills
20
20
Deaths
28
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
4
9
1.38
L
Chaac
Felforyou
Chaac
1
5
3
0.5
W
Cthulhu
HIGH5Roshi
Cthulhu
3
6
7
1.08
L
Yemoja
HopeSwolo
Yemoja
3
4
8
1.75
W
Chronos
Jorgirius
Chronos
6
4
2
1.75
L
5
9
5
0.83
L
9
3
2
3.33
W
Medusa
SmapYud
Medusa
8
2
2
4.5
L
2
7
3
0.5
W
Mercury
ryeob02
Mercury
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,179
Damage
34,189
54,042
Taken
61,672
27,293
Mitigated
30,872
8,782
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
10,431
1,223
0
3,402
9,970
5,711
1,440
5,608
4,258
56,377
0
L
Chaac
Felforyou
Chaac
4,567
945
0
2,134
12,270
10,517
0
4,519
7,601
1,000
16,590
W
Cthulhu
HIGH5Roshi
Cthulhu
8,432
955
205
2,309
14,334
9,851
165
5,362
8,900
26,433
0
L
Yemoja
HopeSwolo
Yemoja
6,011
1,143
936
1,928
10,995
6,859
0
8,113
2,642
23,208
0
W
Chronos
Jorgirius
Chronos
9,307
4,441
0
1,911
9,151
3,114
603
1,383
7,678
60,451
0
L
5,355
1,257
0
2,603
13,669
4,355
0
3,548
10,121
0
33,468
L
9,602
6,231
0
3,489
12,209
4,402
0
4,783
7,006
0
61,924
W
Medusa
SmapYud
Medusa
8,666
4,774
0
300
8,685
3,386
2,773
1,696
6,899
0
60,927
L
8,654
425
0
3,462
12,529
4,739
0
6,367
6,132
46,574
0
W
Mercury
ryeob02
Mercury
8,343
3,788
0
655
11,902
5,231
0
1,449
10,303
0
81,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,988
Gold Earned
42,468
507
Minions Killed
321
0
Camps Cleared
0
1,658,257
Distance Traveled
1,488,646
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,611
534
117
7
0
327,545
2
L
Chaac
6,544
364
24
1
0
262,225
3
W
Cthulhu
8,461
470
44
2
0
352,802
0
L
Yemoja
8,615
479
25
1
0
320,153
4
W
Chronos
9,460
526
103
6
0
288,039
3
L
Loki
8,262
459
57
3
0
322,011
0
L
Anhur
10,780
599
123
7
0
286,746
1
W
Medusa
10,717
595
120
7
0
310,836
3
L
Merlin
8,267
459
92
5
0
297,511
2
W
Mercury
10,739
597
123
7
0
379,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role