Player Matchup

Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
Goldli
Neith
Level 37
God Stats
33W - 57L
1,390 SR
Queue Stats
119W - 174L
1,364 Elo+
Party 4
Khepri
Khepri
KalliKaramba
Khepri
Level 47
God Stats
19W - 17L
1,313 SR
Queue Stats
226W - 316L
1,322 Elo+
Solo
Da Ji
Da Ji
MisterVenom69
Da Ji
Level 36
God Stats
4W - 4L
1,526 SR
Queue Stats
16W - 28L
1,370 Elo+
Party 2
Ra
Ra
iFlaqZz
Ra
Level 46
God Stats
4W - 5L
1,527 SR
Queue Stats
24W - 28L
1,362 Elo+
Party 2
Team Averages
Level 55
1,451 SR
1,384 Elo+

VS

Team Averages
Level 39
1,429 SR
1,390 Elo+
Thanatos
Thanatos
 
Thanatos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DevilDenver92
Agni
Level 34
God Stats
4W - 6L
1,470 SR
Queue Stats
134W - 149L
1,367 Elo+
Party 3
Aphrodite
Aphrodite
Dorème
Aphrodite
Level 41
God Stats
6W - 4L
1,283 SR
Queue Stats
61W - 94L
1,354 Elo+
Party 1
Guan Yu
Guan Yu
MarinMo
Guan Yu
Level 39
God Stats
24W - 18L
1,431 SR
Queue Stats
129W - 148L
1,362 Elo+
Party 3
Medusa
Medusa
Schlagvuky
Medusa
Level 35
God Stats
28W - 28L
1,461 SR
Queue Stats
56W - 92L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 6 / 0
8,257
486
6,637
8,600
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Goldli
Neith
12
0 / 5 / 2
6,952
409
6,116
10,276
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
11
1 / 5 / 1
7,134
420
4,412
11,270
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 1
6,842
402
6,797
10,591
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
4 / 3 / 0
10,301
606
9,563
11,118
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
10 / 2 / 1
10,016
589
8,240
13,433
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 0 / 4
9,930
584
8,359
9,158
3,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Dorème
Aphrodite
14
2 / 1 / 7
8,535
502
7,048
11,670
6,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
MarinMo
Guan Yu
15
2 / 2 / 0
8,349
491
5,715
9,725
8,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Schlagvuky
Medusa
13
4 / 2 / 6
7,837
461
9,405
12,072
4,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
24
24
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
0
0.17
W
Thanatos
 
Thanatos
10
2
1
5.25
W
6
0
4
8
W
Aphrodite
Dorème
Aphrodite
2
1
7
5.5
L
Neith
Goldli
Neith
0
5
2
0.2
L
Khepri
1
5
1
0.3
W
Guan Yu
MarinMo
Guan Yu
2
2
0
1
L
1
5
1
0.3
W
Medusa
Schlagvuky
Medusa
4
2
6
3.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,525
Damage
38,767
51,855
Taken
56,058
19,410
Mitigated
27,268
11,393
Healing
37,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,637
1,256
0
1,238
8,600
3,021
0
5,553
3,047
53,670
0
W
Thanatos
 
Thanatos
8,240
3,368
566
14,120
13,433
5,273
0
3,125
10,256
0
68,260
W
8,359
714
0
5,490
9,158
3,276
1,126
4,136
4,790
61,541
0
W
Aphrodite
Dorème
Aphrodite
7,048
1,608
4,828
8,067
11,670
6,185
784
2,290
9,344
31,554
0
L
Neith
Goldli
Neith
6,116
2,611
0
1,831
10,276
2,955
0
4,535
5,741
0
35,041
L
Khepri
4,412
73
0
1,977
11,270
7,050
0
3,602
7,668
19,003
0
W
Guan Yu
MarinMo
Guan Yu
5,715
504
15
3,175
9,725
8,379
1,456
5,468
4,257
0
45,041
L
6,797
1,982
0
824
10,591
2,692
0
1,294
9,267
0
35,936
W
Medusa
Schlagvuky
Medusa
9,405
2,495
573
1,154
12,072
4,155
2,254
5,191
6,799
0
45,910
L
9,563
531
153
5,370
11,118
3,692
0
423
10,305
69,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
44,667
381
Minions Killed
441
0
Camps Cleared
0
1,361,428
Distance Traveled
1,642,243
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,257
486
105
6
0
294,963
4
W
Thanatos
10,016
589
120
7
0
356,975
2
W
Agni
9,930
584
112
7
0
308,954
0
W
Aphrodite
8,535
502
53
3
0
299,987
4
L
Neith
6,952
409
68
4
0
242,313
3
L
Khepri
7,134
420
14
1
0
302,758
7
W
Guan Yu
8,349
491
82
5
0
353,209
0
L
Da Ji
6,842
402
61
4
0
214,027
1
W
Medusa
7,837
461
74
4
0
323,118
5
L
Ra
10,301
606
133
8
0
307,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role