Player Matchup

Awilix
Awilix
Dinorath
Awilix
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,568 Elo+
Solo
Medusa
Medusa
JaccuziOne
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 72L
1,601 Elo+
Party 1
Bacchus
Bacchus
angelfaullon
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,751 Elo+
Party 1
Chaac
Chaac
logicalbukle2004
Chaac
Level 22
God Stats
2W - 1L
1,417 SR
Queue Stats
59W - 60L
1,586 Elo+
Solo
Hera
Hera
mohammadMVP12
Hera
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,693 Elo+
Solo
Team Averages
Level 16
1,483 SR
1,640 Elo+

VS

Team Averages
Level 33
1,398 SR
1,516 Elo+
Hera
Hera
FFF-Unsealz
Hera
Level 17
God Stats
2W - 4L
1,245 SR
Queue Stats
70W - 80L
1,364 Elo+
Party 2
Skadi
Skadi
FlowMarok1ry
Skadi
Level 29
God Stats
53W - 52L
1,452 SR
Queue Stats
287W - 292L
1,378 Elo+
Party 2
Pele
Pele
KaiiZzeR971
Pele
Level 89
God Stats
12W - 17L
1,293 SR
Queue Stats
424W - 412L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
PyfooL
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,665 Elo+
Party 2
Ymir
Ymir
razonator007
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dinorath
Awilix
10
2 / 4 / 5
6,647
554
2,893
8,668
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
JaccuziOne
Medusa
12
8 / 4 / 3
7,669
639
9,324
8,162
2,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
angelfaullon
Bacchus
10
1 / 3 / 6
6,404
534
2,911
6,492
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 0 / 2
8,306
692
4,715
7,150
3,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 3 / 3
7,716
643
5,727
6,292
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,321
527
1,412
4,992
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 4 / 3
5,436
453
3,295
6,899
1,940
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
10 / 3 / 1
7,832
653
8,880
8,581
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
PyfooL
Cthulhu
9
1 / 5 / 3
5,545
462
3,780
7,569
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 1
6,323
527
5,298
9,347
6,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
21
Kills
13
14
Deaths
22
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
Dinorath
Awilix
2
4
5
1.13
L
0
5
3
0.3
L
1
4
3
0.63
W
Medusa
JaccuziOne
Medusa
8
4
3
2.38
L
10
3
1
3.5
L
Cthulhu
PyfooL
Cthulhu
1
5
3
0.5
W
Bacchus
angelfaullon
Bacchus
1
3
6
1.33
W
7
0
2
8
W
3
3
3
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,570
Damage
22,665
36,764
Taken
37,388
16,548
Mitigated
17,834
7,676
Healing
5,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Dinorath
Awilix
2,893
952
0
2,241
8,668
2,592
45
1,851
6,763
0
26,312
L
1,412
212
0
585
4,992
1,598
138
1,750
3,070
33,284
0
L
3,295
1,096
0
1,890
6,899
1,940
1,088
1,593
5,266
0
25,687
W
Medusa
JaccuziOne
Medusa
9,324
3,438
0
150
8,162
2,556
80
2,103
5,909
0
42,606
L
8,880
2,234
0
1,352
8,581
2,958
0
1,912
6,564
0
38,134
L
Cthulhu
PyfooL
Cthulhu
3,780
344
0
516
7,569
5,203
0
1,414
6,133
15,646
0
W
Bacchus
angelfaullon
Bacchus
2,911
241
0
792
6,492
5,578
36
1,493
4,783
10,306
0
W
4,715
1,484
0
2,785
7,150
3,922
2,014
2,879
4,271
0
43,526
W
5,727
943
0
1,708
6,292
1,900
899
1,640
4,548
44,542
0
L
5,298
1,696
0
850
9,347
6,135
0
1,570
7,717
33,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,742
Gold Earned
31,457
349
Minions Killed
284
0
Camps Cleared
0
1,132,214
Distance Traveled
1,094,525
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,647
554
62
5
0
253,070
5
L
Hera
6,321
527
79
7
0
208,727
1
L
Skadi
5,436
453
44
4
0
206,209
2
W
Medusa
7,669
639
65
5
0
231,160
2
L
Pele
7,832
653
54
5
0
254,274
3
L
Cthulhu
5,545
462
33
3
0
221,365
0
W
Bacchus
6,404
534
15
1
0
204,200
0
W
Chaac
8,306
692
106
9
0
234,105
4
W
Hera
7,716
643
101
8
0
209,679
0
L
Ymir
6,323
527
74
6
0
203,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role