Player Matchup

Mercury
Mercury
 
Mercury
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DumboDerElefant
Cu Chulainn
Level 15
God Stats
4W - 1L
1,534 SR
Queue Stats
51W - 44L
1,254 Elo+
Party 1
Loki
Loki
JacquesW23
Loki
Level 16
God Stats
2W - 3L
1,797 SR
Queue Stats
6W - 16L
1,289 Elo+
Party 2
Agni
Agni
Succah
Agni
Level 15
God Stats
8W - 10L
1,234 SR
Queue Stats
49W - 54L
1,299 Elo+
Party 1
Ares
Ares
Synyster21
Ares
Level 17
God Stats
6W - 7L
1,444 SR
Queue Stats
9W - 14L
1,318 Elo+
Party 2
Team Averages
Level 20
1,502 SR
1,332 Elo+

VS

Team Averages
Level 23
1,405 SR
1,436 Elo+
Izanami
Izanami
 
Izanami
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
DarcusTenebris
Anubis
Level 15
God Stats
0W - 7L
1,061 SR
Queue Stats
4W - 10L
1,546 Elo+
Party 4
Gilgamesh
Gilgamesh
Galaterius
Gilgamesh
Level 27
God Stats
31W - 34L
1,464 SR
Queue Stats
91W - 99L
1,395 Elo+
Party 4
Arachne
Arachne
Sirradez
Arachne
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,301 Elo+
Party 3
Mercury
Mercury
jovannie
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
3 / 1 / 6
5,444
495
3,047
4,692
1,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
DumboDerElefant
Cu Chulainn
12
9 / 1 / 0
6,908
628
7,022
9,174
6,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 4 / 1
5,542
504
555
7,088
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Agni
Succah
Agni
10
1 / 2 / 4
6,083
553
2,512
3,676
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
5 / 0 / 5
6,160
560
4,104
5,827
4,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 3 / 0
6,084
553
4,272
5,642
1,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
6,289
572
1,954
2,903
1,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Galaterius
Gilgamesh
9
1 / 5 / 0
5,595
509
4,065
7,358
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Sirradez
Arachne
7
3 / 5 / 0
5,511
501
3,467
7,163
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
jovannie
Mercury
8
0 / 6 / 1
5,031
457
2,123
6,634
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
7
8
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
6
6
L
Izanami
 
Izanami
1
3
0
0.33
L
2
2
0
1
W
Cu Chulainn
DumboDerElefant
Cu Chulainn
9
1
0
9
L
Gilgamesh
Galaterius
Gilgamesh
1
5
0
0.2
W
2
4
1
0.63
L
Arachne
Sirradez
Arachne
3
5
0
0.6
W
Agni
Succah
Agni
1
2
4
1.5
W
5
0
5
7.5
L
Mercury
jovannie
Mercury
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,240
Damage
15,881
30,457
Taken
29,700
14,448
Mitigated
10,772
7,388
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,047
976
0
260
4,692
1,245
576
352
4,340
0
16,192
L
Izanami
 
Izanami
4,272
2,067
0
1,324
5,642
1,685
604
1,950
3,692
0
32,944
L
1,954
48
0
824
2,903
1,389
0
1,681
1,222
30,820
0
W
Cu Chulainn
DumboDerElefant
Cu Chulainn
7,022
2,268
0
3,673
9,174
6,464
276
0
9,174
2,659
30,187
L
Gilgamesh
Galaterius
Gilgamesh
4,065
1,490
0
766
7,358
3,413
0
709
6,139
0
20,370
W
555
185
0
2,226
7,088
1,617
0
0
7,088
0
23,128
L
Arachne
Sirradez
Arachne
3,467
2,671
0
1,100
7,163
2,548
0
1,344
5,729
0
26,064
W
Agni
Succah
Agni
2,512
293
0
600
3,676
989
0
1,602
2,074
28,712
0
W
4,104
530
0
629
5,827
4,133
0
0
5,827
12,112
0
L
Mercury
jovannie
Mercury
2,123
890
0
1,066
6,634
1,737
284
1,507
5,067
0
17,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
28,510
215
Minions Killed
258
0
Camps Cleared
0
1,047,566
Distance Traveled
941,551
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,444
495
28
3
0
239,530
3
L
Izanami
6,084
553
69
6
0
155,064
1
L
Anubis
6,289
572
63
6
0
188,972
1
W
Cu Chulainn
6,908
628
63
6
0
203,200
2
L
Gilgamesh
5,595
509
44
4
0
191,677
3
W
Loki
5,542
504
45
4
0
191,616
0
L
Arachne
5,511
501
37
3
0
194,639
0
W
Agni
6,083
553
61
6
0
179,123
0
W
Ares
6,160
560
18
2
0
234,097
3
L
Mercury
5,031
457
45
4
0
211,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role