Player Matchup

Ganesha
Ganesha
DummmTHICC
Ganesha
Level 123
God Stats
0W - 1L
1,123 SR
Queue Stats
5W - 7L
1,200 Elo+
Party 2
Arachne
Arachne
Ericktion2321
Arachne
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 260L
1,594 Elo+
Solo
Danzaburou
Danzaburou
MARSHYS WRLD
Danzaburou
Level 160
God Stats
16W - 15L
1,482 SR
Queue Stats
557W - 537L
1,587 Elo+
Solo
Medusa
Medusa
Papi Chulol
Medusa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,200 Elo+
Party 2
Hades
Hades
katoball120
Hades
Level 155
God Stats
66W - 47L
1,545 SR
Queue Stats
549W - 483L
1,611 Elo+
Solo
Team Averages
Level 145
1,430 SR
1,438 Elo+

VS

Team Averages
Level 141
1,740 SR
1,592 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hiigz-
Neith
Level 107
God Stats
3W - 0L
1,822 SR
Queue Stats
6W - 4L
1,571 Elo+
Party 1
Awilix
Awilix
MMN_28
Awilix
Level 159
God Stats
4W - 1L
1,990 SR
Queue Stats
186W - 179L
1,657 Elo+
Party 1
Sylvanus
Sylvanus
blooddragon7515
Sylvanus
Level 129
God Stats
13W - 5L
1,735 SR
Queue Stats
223W - 216L
1,588 Elo+
Solo
Tiamat
Tiamat
soulxofxwind
Tiamat
Level 160
God Stats
84W - 67L
1,656 SR
Queue Stats
268W - 254L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DummmTHICC
Ganesha
7
0 / 4 / 4
5,003
500
2,015
6,185
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
6
0 / 2 / 0
4,276
428
1,887
5,695
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
MARSHYS WRLD
Danzaburou
10
2 / 1 / 0
5,627
563
4,009
4,797
1,332
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
10
3 / 2 / 0
5,818
582
4,082
5,550
1,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 2
5,649
565
3,455
7,090
2,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 1 / 2
6,824
682
4,931
7,600
4,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Hiigz-
Neith
9
3 / 1 / 2
5,802
580
2,054
3,414
858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
MMN_28
Awilix
10
3 / 0 / 2
6,067
607
3,173
5,405
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
8
0 / 2 / 3
4,704
470
3,861
4,903
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
10
2 / 1 / 2
5,992
599
4,117
4,997
3,269
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
13
13
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
2
6
L
Ganesha
DummmTHICC
Ganesha
0
4
4
0.5
L
Arachne
0
2
0
0
W
Neith
Hiigz-
Neith
3
1
2
4
L
Danzaburou
MARSHYS WRLD
Danzaburou
2
1
0
2
W
Awilix
MMN_28
Awilix
3
0
2
4
L
Medusa
3
2
0
1.5
W
Sylvanus
0
2
3
0.75
L
0
4
2
0.25
W
Tiamat
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,448
Damage
18,136
29,317
Taken
26,319
10,926
Mitigated
12,331
8,047
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,931
1,443
0
1,565
7,600
4,261
290
2,401
5,199
0
36,448
L
Ganesha
DummmTHICC
Ganesha
2,015
537
0
807
6,185
2,954
0
2,410
3,775
12,272
0
L
Arachne
1,887
1,127
0
2,258
5,695
1,962
0
937
4,758
0
14,656
W
Neith
Hiigz-
Neith
2,054
795
0
1,485
3,414
858
0
0
3,414
0
18,820
L
Danzaburou
MARSHYS WRLD
Danzaburou
4,009
1,584
0
1,082
4,797
1,332
0
691
4,106
0
31,398
W
Awilix
MMN_28
Awilix
3,173
1,077
0
2,730
5,405
1,538
0
334
5,071
0
32,657
L
Medusa
4,082
1,780
0
1,288
5,550
1,766
0
2,835
2,715
0
29,820
W
Sylvanus
3,861
1,627
241
1,090
4,903
2,405
0
1,026
3,877
15,795
4,750
L
3,455
319
22
2,590
7,090
2,912
0
628
6,462
32,577
0
W
Tiamat
4,117
567
0
1,919
4,997
3,269
0
1,709
3,288
32,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
29,389
284
Minions Killed
309
0
Camps Cleared
0
915,093
Distance Traveled
905,046
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,824
682
68
7
0
174,808
3
L
Ganesha
5,003
500
12
1
0
197,535
4
L
Arachne
4,276
428
32
3
0
171,877
5
W
Neith
5,802
580
49
5
0
158,831
0
L
Danzaburou
5,627
563
82
8
0
173,378
4
W
Awilix
6,067
607
71
7
0
235,044
1
L
Medusa
5,818
582
70
7
0
186,561
1
W
Sylvanus
4,704
470
38
4
0
158,565
4
L
Hades
5,649
565
88
9
0
185,742
2
W
Tiamat
5,992
599
83
8
0
177,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role